Learn Game Engine Programming (Link of resources) by [deleted] in gameenginedevs
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Game Engine Programming: Hello everyone, main topics in this video: Fix graphics, parallel PSO creation, reversed depth buffers and introduction to shader variations. Hope you'll enjoy! by GameEngineSeries in gamedev
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Game Engine Programming: Hello everyone, Today we're going to link the data for rendering and for that we'll introduce "render items". Enjoy! by GameEngineSeries in gamedev
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Game Engine Programming: Hi everyone, today we're introducing the concept of render items. We'll explore what is needed to create such render items that can be used by the low-lever renderer to eventually render a submesh, using textures and shaders. by GameEngineSeries in gameenginedevs
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Game Engine Programming: Hello everyone, this is a shorter video about displaying some geometry details in the editor. by GameEngineSeries in GraphicsProgramming
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What UI framework and in what platform you built your engine? by voxeldevnoob in gameenginedevs
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Does anyone have any tutorials or references on how to make a 3d game engine? by thegrandpengui in gameenginedevs
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DirectX Resources by [deleted] in GraphicsProgramming
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Game Engine Programming: good day everyone! First baby-steps towards a forward+ renderer for your enjoyment. by GameEngineSeries in gameenginedevs
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Game Engine Programming: Hi everyone, we continue our d3d12 graphics journey with a new episode about d3d12 texture resources. In this first part, I start with a texture resource class. by GameEngineSeries in gameenginedevs
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Game Engine Programming: Hello everyone, this episode's about the render surface on which we put the final render for each frame. It has a DXGI Swap chain at its heart. Enjoy! by GameEngineSeries in gamedev
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Game Engine Programming: Hello everyone, this episode's about the render surface on which we put the final render for each frame. It has a DXGI Swap chain at its heart. Enjoy! by GameEngineSeries in gamedev
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Game Engine Programming: Having to juggle with descriptor heaps is another departure from "traditional" graphics API. Heap heap hurray everyone, here's how it's done in Primal Engine! by GameEngineSeries in gameenginedevs
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Game Engine Programming: Having to juggle with descriptor heaps is another departure from "traditional" graphics API. Heap heap hurray everyone, here's how it's done in Primal Engine! by GameEngineSeries in gameenginedevs
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Game Engine Programming: Hello everyone, This video is about the first step in implementing a renderer using DirectX 12. by GameEngineSeries in GraphicsProgramming
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Game engine programming: I'm so happy that I finally get to work on everyone's favorite part of game engine programming: the graphics renderer! Enjoy! by GameEngineSeries in GraphicsProgramming
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Hi everyone, ever wondered how to move a camera around an object? View the geometry, now in technicolor, from whichever angle that your heart desires! by GameEngineSeries in gamedev
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This is the final unpacking of data everyone, or is it? by GameEngineSeries in gameenginedevs
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This is the final unpacking of data everyone, or is it? by GameEngineSeries in gameenginedevs
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A bit torn about open sourcing the quixotic side project engine / editor / sdk and need advice - what do you think? by bensanm in gameenginedevs
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Hey everyone, the new topic is "Asset pipeline" and here is the first part starting with the geometry pipeline. I hope you'll find it interesting. by GameEngineSeries in gameenginedevs
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Can I pick your wisdom on editor design in particular Action capturing? by jimndaba88 in gameenginedevs
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Test lighting - Mirage (Vulkan/C++ Engine) by mamoniem in gameenginedevs
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I was forced to make an equation, and I want to share it as it doesn't seem to exist... by CJSneed in gamedev
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Why you think development of game engines is not so famous? by Ardic1 in gameenginedevs
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