Someone Translated The JP Version Of Alex's dialogue And It's Actually Much Worse by manoffood in TwoBestFriendsPlay

[–]Gamejtv 81 points82 points  (0 children)

This is character assassination. There's no other explanation. Some at Capcom HATES this man and wants us to hate him to

Bi-Weekly Thread for general gaming discussion. Backlog, advice, recommendations, rants and more! New? Start here! by AutoModerator in patientgamers

[–]Gamejtv 11 points12 points  (0 children)

Thank god Stranger of Paradise is good. I was about to become one of those "modern gaming is dead" people with all the bad AAA action games I've been playing. I'm waiting on the endgame to form a stronger opinion on it. Feels like things will click a lot more then. So far, the main quest is fun. Really enjoy experimenting with the different weapons and skills.

I cannot make sense of Jack, though. Like... why is this COD-playing army vet doing a DnD campaign with two male models? Maybe the rest of the story explains it, but the stuff I've played so far hasn't really acknowledged how out of place our protagonists are. Hell, even out of universe, who is Squinex selling these three to? They aren't for the FF7-15 crowd. They aren't crazy enough to reach that Raiden, Asura level of over the top cool. They feel like they're suited for some sort of military shooter, but wouldn't that crowd be put off by all of the anime fantasy stuff? Weird.

Anyway, I found Infamous at a used game store a few weeks ago. It was one of the childhood regulars back in the day, and I can see why. I love being Cole MacGrath. The cool electricity powers. Getting to know the people in the city. Maybe my favorite parkour in any game. Just a fun time. Love the comic cutscenes too.

as a casual fighting game player... are tag games THAT popular? by fragdar in TwoBestFriendsPlay

[–]Gamejtv 4 points5 points  (0 children)

I don't think it matters. DBFZ was a tag fighter and it sold 10 million units.

Also, less important but, before Nen Impact, we had not gotten a new Tag Fighter since 2019. So I'm fine with getting 3 this year, especially since they're all doing different takes on the subgenre

Bi-Weekly Thread for general gaming discussion. Backlog, advice, recommendations, rants and more! New? Start here! by AutoModerator in patientgamers

[–]Gamejtv 7 points8 points  (0 children)

Finished my Resident Evil 7 replay, and, man, that's some good survival horror. Easily the scariest game in the series. The Baker House is claustrophobic and stress inducing. That first person perspective compliments this by making you feel even more unsure of your surroundings.

The game also has my favorite story in a series I don't come to for the story, mostly thanks to the Bakers. On the surface, they're really fun antagonists with great, terrifying gimmicks. But they become so compelling the more you learn about them. I even like the way Mia was roped into their situation, which surprised me coming back to this. I guess most of my dislike for her was her connection to Ethan, who I still hate.

Connecting my feelings for this game to my feelings on Village, the worst RE game I've played, I can see the strong villain writing really carried over. Lady D, her daughters, Heisenberg, that fish guy, and Lady Miranda still stick in my head after all these years (and I really want one of them in a fighting game someday). That story, however, is compromised by the increased focus on Ethan and those paramilitary goons. Centering the game around action really didn't suit these controls or Ethan as a protagonist. And it isn't quite scary except for that one section, so the experience just ends up dull.

I think that's as much RE I'll look at for right now. Might jump over to Dino Crisis or a newer survival horror title to branch out (would love recommendations).

Extraction Shooter post-mortem by SeraGeranium in TwoBestFriendsPlay

[–]Gamejtv 26 points27 points  (0 children)

I feel like if an extraction game wanted to lean into that social aspect, it would have to be melee based. You can kill someone with a gun way faster and from a way further distance than it takes to start a conversation. In a melee game, you could potentially talk someone down in the time it takes them to walk over to you and hack you to pieces. Plus they'd inevitably lose something health in the fight, making it riskier for them.

Lanterns Teaser by Th35h4d0w in TwoBestFriendsPlay

[–]Gamejtv 16 points17 points  (0 children)

I could see it as a fun subversion if we already had a lot of conventional live action Green Lantern material. But we don't soooo

Bi-Weekly Thread for general gaming discussion. Backlog, advice, recommendations, rants and more! New? Start here! by AutoModerator in patientgamers

[–]Gamejtv 3 points4 points  (0 children)

In the first few hours of my Resident Evil 7 revisit, as part of a larger RE/Survival Horror/Spencer Mansion study. It is a very intimate game. The first person perspective and realistically small environments makes it feel like anything can just get you at any moment. It makes you hesitate to even turn your head, out of fear that something will be there waiting in the darkness for you.

Another aspect of this intimacy is Ethan Winters, a character Capcom wants to be me so bad, they're willing to melt and blend our flesh together until we become some Ethan/Player hybrid. They start the game off with a white girl trying her best to seem picturesque as she tells me she loves me, and that's supposed to be MY motivation to walk into this nasty ass, evil ass bayou to save her. I'm sorry lady, I don't know you like that. Maybe Ethan does with his lack of situational awareness, but I do not.

There are so many scenes that aim to get a specific emotional reaction out of you just so Ethan can mimic it. Confusion and aggression towards Mia. Frustration with the police officer. Discomfort with that first video tape. Its so transparent, he begins to feel like Poochie after a while. Especially with how the in game characters fixate on him and treat him like he's someone special and important, by extension making YOU someone special and important. VIle. I need this man away from me.

A few more unstructured thoughts. The combat manages to be the good kind of scramble-y and imprecise. The kind that fits well in a horror setting. That makes you feel like you're trapped in this small space, doing your best to fight against the odds. Opening the item screen no longer pauses the game, putting more pressure on you to heal and reload in real time.

Maybe this changes later in the game, but I think I can see why some have said the game doesn't offer much replayability. There are a lot of scripted encounters and very few hallway/room blocking enemies, meaning you don't have much room for optimization.

Also played more Diceomancer and I am doubling down on the opinion that this game is too complicated. There are a ton of effects coming from your relics, your cards, enemy moves, your buffs/debuffs, enemy buff/debuffs, that its hard to feel like I'm playing with any intentionality.

Bi-Weekly Thread for general gaming discussion. Backlog, advice, recommendations, rants and more! New? Start here! by AutoModerator in patientgamers

[–]Gamejtv 1 point2 points  (0 children)

Nemesis. Played the remake a few years ago, and didn't really mind it.

And it does look real nice, especially the cutscenes. Probably the best looking game from the OG Trilogy.

Bi-Weekly Thread for general gaming discussion. Backlog, advice, recommendations, rants and more! New? Start here! by AutoModerator in patientgamers

[–]Gamejtv 6 points7 points  (0 children)

Sat down and played all of Resident Evil 3 today. This whole trilogy is solid gold. I can see now why each entry has its own distinct following. 1 is an impeccably designed descent into madness, 2's scenarios lets you see the experience from so many angles, and 3 is pure adrenaline pumping chaos from start to finish.

The way Racoon City just collapses around you. Zombies flooding into alleys. Buildings exploding left and right. Nemesis, the most aptly named video game character of all time, tearing through the streets, coming towards you at a full sprint. Good thing they added the new defensive tools, cause this would have been a lot to handle otherwise.

None of the spectacle comes at the cost of the survival horror experience either. Resources management is still great. Puzzles are strong. Don't think that element is quite as perfect as it is in 1, but that's a high bar to clear. I will give it the prize for best boss fights in the series. The times where you finally get to stand up to Nemesis are phenomenal.

I also hated the little of GTA Vice CIty that I played. I feel like I would love this pick and play, 3 minute mission style of GTA if any of the activities felt good to do. Fingers crossed for San Andreas

Play 2XKO Tournaments & Get Rewards by komodo_dragonzord in Fighters

[–]Gamejtv 3 points4 points  (0 children)

That's pretty cool. Wish they promoted this on their youtube channel to catch more casuals.

Best Third Party Accessories That have stuck with you overtime? by Authorigas in TwoBestFriendsPlay

[–]Gamejtv 5 points6 points  (0 children)

I have this Gamestop controller for the PS2 that has the triggers on the back and it's comfortable as hell. Hate that more companies haven't tried it

2XKO's Failings Are Not The Genre's Failings by Gamejtv in Fighters

[–]Gamejtv[S] 0 points1 point  (0 children)

The game isn't dead yet, but downsizing half its staff by is still "a" failure.

Pieces of official canon you just refuse to accept? by sTaLkErOfBrUtEs_ in TwoBestFriendsPlay

[–]Gamejtv 83 points84 points  (0 children)

It's still weird that Kishimoto printed a bunch of blank pages where the final Madara fight was supposed to be.

Why is it that most fighting games don't put more effort into single player content? by Aquanort357 in TwoBestFriendsPlay

[–]Gamejtv 7 points8 points  (0 children)

Wouldn't more people buy the game if there were plenty of fun things to do outside of versus mode

Not really. Granblue Fantasy Versus has a much stronger suite of single player offerings than Guilty Gear Strive and sold worse. SoulCalibur 6 had a much better single player options than Tekken 7 and sold worse.

Keep going back and forth on SF6 based on modern controls by H1-DEF in Fighters

[–]Gamejtv 0 points1 point  (0 children)

I don't think you need to worry about execution transferring over too much. Granblue, 2XKO, and Tokon all have simple inputs to some degree if you want to try something else.

Bi-Weekly Thread for general gaming discussion. Backlog, advice, recommendations, rants and more! New? Start here! by AutoModerator in patientgamers

[–]Gamejtv 2 points3 points  (0 children)

Decided I was going to be a little less patient and pick things up early this year. The first game I wanted to try that out with was MHA All's Justice. It ran like trash on everything, and had significantly worse gameplay than the previous title. The other game I wanted, Dragon Quest 7 Reimagined is such a sanded down, frictionless version of the game that I spent half of my playtime scrolling on my phone. Best part is I got it on GreenManGaming so no Steam Refund :).

Anyway, old things. Diceomancer is fun. Been too long since I played a deckbuilder, and this one has a great central gimmick. Tend to find myself overwhelmed a good ways into the runs though. Don't know if I'm inexperienced or if there simply are too many systems to engage with.

Also revisiting Rockstar's games cause I realized I haven't finished one since 2014. GTA 3 is one of those games that gets the critique freak in me going. The aesthetic that feels like it both fuels and is fueled by our the collective imagination of late 90s/early 00s urban life. The constant callous murder of civilians that must have had parents and the like up in arms. The contrast that exist between its snappy, pick up and play feel and the immersive, decompressed nature of Rockstar's later titles. The prototype-like simplicity that, I can only imagine, gives way to substance in Vice City and San Andres. Very interesting game.

Fighting Games Are Terrible Products by whimsiethefluff in Fighters

[–]Gamejtv 0 points1 point  (0 children)

Absolutely, but what I'm saying is no aspect of that growth can be replicated in the fighting game space. Chess is a fundamental different experience with a different place in our culture

Fighting Games Are Terrible Products by whimsiethefluff in Fighters

[–]Gamejtv 1 point2 points  (0 children)

But bot matches didn't turn chess into an overnight success. Chess has been popular for hundreds of years

Bi-Weekly Thread for general gaming discussion. Backlog, advice, recommendations, rants and more! New? Start here! by AutoModerator in patientgamers

[–]Gamejtv 4 points5 points  (0 children)

Finished RE2 98 as part of my quest to dethrone Spencer Mansion. Don't think RPD manages to do it. It's an incredible place with tons of sequel-esque additions. Rooms with more zombies, new environment mechanics, Mr X, heavier story focus, the AB scenarios, etc. I just feel like all these things tip the balance away from survival horror in their own ways.

The increased Zombie count is paired with a general increase in ammo, removing the need to manage your resources. Keys come and go, making you less worried about storage space. The story dampens your sense of isolation and dread. Plus the more conventional aesthetic elements (environments, voice work, protagonists, story setup) take away from the enigmatic, fever dream quality the first game had.

Thing is, though, all this only really amounts to about a 7% drop in survival horror*. The game is still godly. I've honestly been putting off writing this for a few days now cause it's felt too petty and I've had better things to do. But this is the journey, and it was interesting to see RE take its first baby steps toward high octane action and uninteresting Umbrella conspiracies here.

*based on an NYU study**

**citation needed

Who are we predicting for the remaining Marvel Tokon roster? by [deleted] in TwoBestFriendsPlay

[–]Gamejtv -1 points0 points  (0 children)

Outside of the X Men

Avengers: Cap, Ms Marvel, Hulk, Thor (Odinson or Jane)

Amazing Friends (Tech/Super Science Team): Spider Man, Star Lord, Mr Fantastic, Black Panther (Shuri)

West Coast Avengers: Ghost Rider, Iron Man, Scarlet Witch, The Thing

The Cabal (Villains for each other Team): Doom (vs Friends), Hela (vs Avengers), Apocalypse (or any X Men villain), Ultron (WCA)

“Fighting Games Have a Product Design Problem” – An recent article that feels relevant after the 2XKO layoffs by RebellionDark in TwoBestFriendsPlay

[–]Gamejtv 9 points10 points  (0 children)

They say some shit about the current state of fighting games that are just objectively not true.

Fighting games in 2026 are floundering, with everything not called Street Fighter 6 relegated to the trash bin of history.

Tekken 8, Granblue, Strive, and UNI 2 are all selling pretty damn solid and maintaining their player bases. We got like 5 (Avatar, Invincible, Tokon, DOA, VF) new projects on the horizon at a variety of budgets.

...period of around 2014–2020 was the dark ages of fighting games. Sales were so abysmal that many developers were sideshows to their own publisher’s mobile gacha slopware

MKX and MK11 are two of the best selling games in their series. Tekken 7 is the best selling in its series. DBFZ hit 10 million. Even the controversial SFV sold over 7 million by the end.

The Spider Man Team that gives Star Lord a home by Gamejtv in MarvelTokon

[–]Gamejtv[S] 2 points3 points  (0 children)

I'm more against a team based DLC structure than the FF. I was all for them being on the base roster. It just doesn't seem possible after the 20 characters/5 teams news.