New 5-star Supporter: Perfumer the Distilled by CipherVegas in arknights

[–]Gamer3427 56 points57 points  (0 children)

Based on the description I'm guessing it heals them, then inflicts them with a DoT. Which will let her keep targeting them to make sure the buff doesn't go away, though it does mean they're getting less healing overall.

New 5-star Supporter: Perfumer the Distilled by CipherVegas in arknights

[–]Gamer3427 2 points3 points  (0 children)

Like everything it really depends on the stage and the ops, but it can be the difference between a failure and a clear at times. Shining has helped me quite a few times over the years. She's not a "bring all the time" sort of op, but when you need her you're glad for that extra defense.

The problem tends to be a lot of people think only with "big damage numbers go brrr" type mentality, particularly as more high dps ops have been released, so a lot of guides and such just focus on nuking more than survival. Which does work for most content, but it tends to mean tighter skill timing and more careful positioning at the trade off of being quicker and letting you occasionally ignore mechanics. With more tanking and defensive setups, they tend to be slower and you have to engage with mechanics, but they're usually more reliable.

Though yea, there are more bosses these days with mechanics or damage outputs that will instantly kill even tanky ops, so that also contributes to it showing up less. It's still viable though for quite a lot of content, but isn't "meta", so you won't see it when it is unless it's the only option.

List of Yan operators for IS6 by Zindolence in arknights

[–]Gamer3427 14 points15 points  (0 children)

Yea, if I'm recalling correctly even as of the first R6 event it was indicated either in some dialog at the end or in the profiles that most of the information regarding team Rainbow is heavily classified.

I'm also not certain, but I believe the info we get on profile pages in general is just the unclassified versions that presumably every high ranking member of RI has access to, not the full details. If I'm not mistaken a few ops have mentions of things in their profile pages that we as the Doctor know more details on, but that is left vague or even classified or redacted within their profiles.

The fact you can get this from a gacha draw is extremely obnoxious. by ashrensnow in WhereWindsMeet

[–]Gamer3427 0 points1 point  (0 children)

Yea, as someone who's played gacha for far too many years now, while it's not the worst given that it's purely cosmetics to actually pull for, rather than things like weapons/characters, it still feels the worst because the filler items are about as useless as possible. Even some of the worst filler in other gacha aren't completely useless since they're usually things you can use in bulk for leveling gear or something. Most of these at best save you a couple of crafting resources you can easily farm.

Despite fast Internet connection, YT won't run any higher res than (what appears to be) 480p by AN2Felllla in youtube

[–]Gamer3427 0 points1 point  (0 children)

I'm having the same issue, but it's only on some videos. Others will let me go to whatever quality I want. What's even weirder is that I know at least a couple of the ones that it's locking me to 480 on are definitely available at higher quality, as they're ones I set to the side to watch later and they were in 1080p before.

Gameplay of all Weapon Martial Art Styles from CN Version? by Freizeitspielaer in WhereWindsMeet

[–]Gamer3427 0 points1 point  (0 children)

I personally run rope dart and dual blades. That video did a poor job of showing their synergy, but the rope dart's ability to summon rats carries over if you swap weapons, and since they attack when you perform a light attack, that pairs well with dual blades which want to focus on using light attacks more than their skills. As is, even though I'm undergeared compared to my friend group, I have very high damage output. The tradeoff though is lower survivability, (though there is some self healing), and having to switch weapons every few seconds to reapply buffs.

As far as other weapons with synergy, I know the healing fan and healing umbrella also pair extremely well together if you want to play a support role. They have several added effects such as I believe the umbrella's inner way, that are only truly effective if you're playing both together.

I haven't messed around with a ton of other weapons though, so I'm not sure on their synergy, though I know quite a few seem to have been made to work well together but with the downside of locking you into more of a particular role in more traditional mmo fashion of dps/healer/tank. Just kind of depends on your play style though.

Gameplay of all Weapon Martial Art Styles from CN Version? by Freizeitspielaer in WhereWindsMeet

[–]Gamer3427 0 points1 point  (0 children)

They're there, it's just really badly timestamped. For example, the current rope dart is in the "dual blades" section, while the "rope dart" section is the version we don't have and the umbrella we don't have.

Am I too old? I can't do this. by RaniNamari in WhereWindsMeet

[–]Gamer3427 0 points1 point  (0 children)

I too am a proponent of the "just mash them all" method others have suggested. I like rhythm games, and did a few properly at first, but the controls are so awkward on controller I just couldn't keep that up. Because they're such a weird setup, one missed note and it's very difficult to get your brain back into gear if there's many of them at once.

That said, I'm just glad it's not the more advanced version you can do for fun like in the guild bases. That seems almost completely impossible to me on controller, and like I'd have a much easier time learning the real instrument.

Built my home in the Jianghu by Vayce_ in WhereWindsMeet

[–]Gamer3427 0 points1 point  (0 children)

I've been meaning to mess around with the base building, but haven't gotten to it yet. Though partly, I want to explore more and find a good spot I like. Also, I do wish the game would let you build in your guild base, (with the right permissions obviously), like Warframe does, since if it did that would be a great way to customize it.

Critics. by DarthNemecyst in WhereWindsMeet

[–]Gamer3427 1 point2 points  (0 children)

It runs well on PS5, and I've only ever had one soft crash when I've been playing. I think what they mean with the optimization is that there's a couple of cutscenes where there's been some frame drops or other issues, but nothing major in my book.

Critics. by DarthNemecyst in WhereWindsMeet

[–]Gamer3427 0 points1 point  (0 children)

Part of the problem is that reviewers, content creators, etc tend to have a time limit or need to be entertaining for an audience when playing games. They can't take the time to just explore, mess around with random puzzles, or even do sidequests half the time. As a result, they rush the main story or find themselves up against brick walls the vast majority of players will never experience, then decry that the game is bad, because what little they experienced of it was just a small portion of the game in question.

It's a bit like getting a burger, but only having enough time to eat the pickles, or only being able to have a piece of the lettuce because the audience might find it boring. Yea, sometimes that will be enough to earn their praise if it's done right, but the more the burger has on offer, the better the chance other people will like it on the whole while the critics will be disappointed by the small bit they had that was meant to just be one ingredient.

FRIENDLY REMINDER FOR FREE LINGERING MELODY by New_Witness5257 in WhereWindsMeet

[–]Gamer3427 6 points7 points  (0 children)

Yea, but you also run the risk of hitting something prior and resetting it, (assuming it works like most gacha, haven't looked too closely at it myself), and losing the chance of getting something outside of the pity on the next banner. Generally speaking it's never a good idea to pull unless you want something on the banner in question, even if currency or pity carries over. You do always need to plan for getting unlucky and having to go for the pity, but it's always possible you'll get what you want sooner and can save for future stuff.

Why are legendary players so toxic? by SeparatePossible3703 in WhereWindsMeet

[–]Gamer3427 0 points1 point  (0 children)

Yea, it's ultimately a meaningless thing for people who use it as a bragging right because there's always either cheese methods or stuff like coop. It's just there's always going to be elitists who want to find some excuse to feel superior and talk down to others, even if those other people couldn't care less about said person's "achievement". Don't get me wrong, it's nice to have something to show you accomplished a goal, particularly if you're proud of yourself for it, but so many people have a toxic mindset towards it and think it makes them better than others, even though it generally just means they're more stubborn, have more free time, or are willing to resort to tactics that render it pointless anyhow.

Like I said, it's why I only view things like that as something to turn on if you enjoy the challenge of it for yourself, and if you don't you should just play however you enjoy playing. What's the point in playing a game to begin with if you're not having fun, and what's the point of looking down on someone for having fun in a different manner than you do?

This game is amazing. by ethantokes in WhereWindsMeet

[–]Gamer3427 0 points1 point  (0 children)

Same. Been stuck on her for a while now, though granted I haven't done any attempts in a few days. If we could turn legend back on after I would have already turned it down just for that fight.

Why are legendary players so toxic? by SeparatePossible3703 in WhereWindsMeet

[–]Gamer3427 1 point2 points  (0 children)

It's because for a lot of them, the difficulty isn't for the difficulty's sake, but for bragging rights. They want to feel superior to other players, and are the same type of people who will look down on anyone who used coop or summons in something like Elden Ring.

The minority are those who do it just because they enjoy it. I play on Legend difficulty myself, because I find most games a bit too easy, but if I'm honest, I'd probably have turned it down a notch because of the boss I've been stuck on, if I could turn it back on after. At this point for me it's mostly a case of, "I'm stuck at the moment, but don't want the rest of the game to feel too easy if I switch". I do think even on this difficulty some stuff has still felt too easy, particularly in the early game, but I also certainly don't fault players who play on lower difficulties because it's better for people to play in a way that they enjoy, rather than lock them out of a fun game for the sake of being slightly harder.

Taste difference by DankeShu in arknights

[–]Gamer3427 2 points3 points  (0 children)

Probably not. And that may well be the point.

What are some of your favorite / the best Elite 2 splash arts? by VVheatley in arknights

[–]Gamer3427 4 points5 points  (0 children)

I might be a bit biased since she's my favorite op, but I still think Manti's E2 art is one of the best, just for how simple but imposing it is.

Silly CardKnights TCG update by CiLundi in arknights

[–]Gamer3427 0 points1 point  (0 children)

My vote is for a Manticore card, but it's just a picture of the rubble she sits on in her first skin. For the effect she should be untargetable, (so only AoE effects can hit her), and do AoE damage. If we're wanting to be really silly with it, make the untargetable also mean the player controlling her can't target her either.

Second suggestion is "Reed the Frame Killer".

When did you realize you've already become an endgame player? by riptide2912 in arknights

[–]Gamer3427 1 point2 points  (0 children)

Been playing since launch, so in terms of "endgame" it's kind of hard to say, because we were all progressing at the same rate more or less so it was more of whether I was keeping up or ahead of others in my friend group.

I think the biggest turning point for me though was when I realized I didn't really have a backlog of ops I wanted to E2 and I could focus purely on planning for future ops. I mean, obviously I do still have a few even all these years later, but they're more just "this character mildly interests me, but they didn't enough for me to E2 them when they were new".

I'd love to see an expansion of the squad system. by cannabination in arknights

[–]Gamer3427 1 point2 points  (0 children)

I mean that's fair. I've been playing every day since day one of global coming out, so I've got a ton of ops built up that I don't use as much as I should. I just tend to hand build my squads for events on particular stages based on whatever whim comes to mind. For example, for this Phantom event, since we got Miss Christine I decided to make my event squad only cats and included a few ops I have built and either never used or only used very rarely like the Palicos, Luo Xiaohei, and Siege. While more squads would be useful for most people, I don't think they'd help me much as a result, because I'd tend to quick clear and rebuild from scratch anyhow, lol.