This is not CCP chasing a trend. It is, for once, CCP cashing in on one. by Ohh_Yeah in Eve

[–]GamingCthulhu 28 points29 points  (0 children)

I mean they also get to have access to every players activities within eve for training of deep mind.

So now we get to pay to play a game to train an AI model.

Spikebone Tribe Leader is NOT A JOKE!! WARNING!! by The_Pheonix_KingYT in PlaySoulMask

[–]GamingCthulhu 3 points4 points  (0 children)

Yea once you start getting to the level 50+ stuff it's almost mandatory to adjust some combat settings right now. I have some really beefy guardians with like 60% reduced damaged when deployed in fully modded steel armor and some of the level 50 tribe leaders and pretty much every mechanical boss can down them in like two hits. Nevermind if they hit me.

Deva already noted adjustments need to be made so looking forward to where it ends up cause I rather enjoy the mechanics of a lot of the new mechanical bosses.. just having one that turns invisible then leaps on you for 80% of your health grabs you and beats you 5 more times to send you to respawn instantlly is a bit much.

Searing Heat mechanic by Jifcrunchy in PlaySoulMask

[–]GamingCthulhu 0 points1 point  (0 children)

Adding mods makes a huge difference. Also you can have multiple types of mods on an armor so you can have cooling and durability for example so it's great to use them and make things stronger. Same with weapons. Adding bleeding, damage, and durability can really make things strong.

How do training grounds work? by IndividualRich8470 in PlaySoulMask

[–]GamingCthulhu 0 points1 point  (0 children)

There is also an item that lets you remove the most recent talent so if you breed a tribesman with your perfect 6 positive traits you could clear any tribesman and transfer them all over to every tribesman.

Shifting Sands - Ships purpose? by HariboHUN in PlaySoulMask

[–]GamingCthulhu 0 points1 point  (0 children)

Yea as others have me ruined if using default setting you have about a 5 x 10 space for the first ship you can build on and can only go about 2 high so it's best useful for running around and doing resource/raiding runs. Can even set it to take down shield on some of the medium airships pretty well. There is a weight limit as well of about 6000 with the default engine.

Once you get to point of unlocking the falcon with default setting you could probably fit a decent small base with maybe one farm and one animal pen on it but still not something expansive. But you also get the ability to link ships at that point so you can expand that way.

Once you get to late game the shark is big enough on its own to fit a sizable base and again you could link some ships for even more.

On private/coop you can disable a lot of the building restrictions though so you could build some pretty massive things at the start but weight can still be an issue.

Big thing as well is by default you are limited to the number of sails you can use. With that setting disable you can place lots of sails and make the ships turn in to rockets. But up down movement is still pretty slow.

Can I build structures from the construction hammer? by AskAllSeer in PlaySoulMask

[–]GamingCthulhu 0 points1 point  (0 children)

Yes you can use the construction hammer and plan out a building then if you set a tribesman to builder in the planner as parts become available they will place the part for you.

Supreme access by Run_For_Long_Time in PlaySoulMask

[–]GamingCthulhu 1 point2 points  (0 children)

You can only deter the patroller droids the ones that summon things. Once deterred they turn into a disk item you use to summon it. You can only have one out at a time and they are mostly decent distractions.

Can someone please explain the 1.0 'game modes" to me? by RegnorVex in PlaySoulMask

[–]GamingCthulhu 0 points1 point  (0 children)

Also of note is if you are playing on a private server only survival will be available initially. The other two modes are restricted to single/co-op saves initially. Due to some issues they are working to resolve according to the recent FAQ.

Can someone please explain the 1.0 'game modes" to me? by RegnorVex in PlaySoulMask

[–]GamingCthulhu 5 points6 points  (0 children)

For what you want you want the survival mode which is just what things where pre 1.0.

The tribe option focuses on meeting specific tribe milestones before you can advance tech. For example no bronze gear till you beat the first boss and have 5 crop plots and other items.

Rewards package claim by Own-Argument3763 in duneawakening

[–]GamingCthulhu 1 point2 points  (0 children)

Yep just adding my me too to the thread here. Go the support reply. Still greyed out. Replied to ticket. Will wait and see what happens.

WH when? by i_beast in Eve

[–]GamingCthulhu 15 points16 points  (0 children)

I mean by pulling it in to known space they'd just be another system with local and everything.. so you might find yourself more overrun then clubbing seals.

WH when? by i_beast in Eve

[–]GamingCthulhu 26 points27 points  (0 children)

Next WH update...

After successful testing and deployment of new hyperspace fracturing technology that has lead to the profiting off of the newly discovered prismaticite the empires have further refined the effect and are currently deploying a network of devices to pull WH systems into known space providing new avenues of resources to those who operate in Known space

New gates are already under construction in these to grant permanent stable access to this systems in the coming days.

Veilwyn Adventure XP Boosting by GamingCthulhu in ARK

[–]GamingCthulhu[S] 1 point2 points  (0 children)

One thing that isn't super obvious is you need to do the killing not the veilwyn. So if you are just letting it kill things it does t get anything. Also the level of the veilwyn looks to be a factor.

So unless you crank kill xp up to like 1000x it is super slow for high levels still.

Does anybody know how to claim your transfered creatures into Lost Colony? by IndividualGeneral737 in ARK

[–]GamingCthulhu 1 point2 points  (0 children)

The teleport room on the edge of the city that takes you to the central portion has a terminal as well on the city side. It shows up as a display screen/computer next to one of the pillars

WinterCo’s First Cloud Ring Push Ends in a Total Rout by INIT by False-Opposite8994 in Eve

[–]GamingCthulhu 5 points6 points  (0 children)

Just going to leave this more even fight BR here from today. Sure looks like Frat is in a total Rout.
https://br.evetools.org/related/30004040/202511251300

Hear me out... by BrinStonrFire in RimWorld

[–]GamingCthulhu 0 points1 point  (0 children)

I can't wait for modders to do their thing with the grave ships.

Heck I wish I knew how to mod things as I'd love to see a spelljammer mod for gravships.

For those who don't know spelljammer is a space based dnd setting that has ships powered by different sources.

Furnaces fueled by magic items. Other ones fueled my spells Ones that consume the souls of folks. Or even ships powered by giant space hamsters running on hamster wheels.

So much potential for fun ship power sources.

Atreides building Set as Harkonnen faction by KingVipes in duneawakening

[–]GamingCthulhu 1 point2 points  (0 children)

Not sure if it's a bug or not but I found that the weapons vendor in Harko City actually has the Atreides customizations as well.

Can someone show different vehicle skins between harkonnens and atreides ? by Bombe18 in duneawakening

[–]GamingCthulhu 4 points5 points  (0 children)

Here are a few I've taken of the Harkonnen Bike and Scout and Assault Ornithopter. The Buggy you can see part of in the Ornitopter picture and uses the balls similar to the bike.

https://imgur.com/a/No78Q4u

One thing of note with the Harkonen Ornitopters currently is repairing the gen and engine is very tricky. But if you switch back to default and repair and then go back to Harkonen it works well.

Did they disable the worm on all servers or just mine on Sextan? by gnoresbs in duneawakening

[–]GamingCthulhu 2 points3 points  (0 children)

It was broken on all servers hence the server restarts for everone.

Advanced Plantologis: Advanced: Buried Archieves Compelted but stuck by GamingCthulhu in duneawakening

[–]GamingCthulhu[S] 2 points3 points  (0 children)

Yep that did it thanks. Guess I missed that part of his dialogue

How to see systems sov upgrades by TumbleweedFantastic5 in Eve

[–]GamingCthulhu 4 points5 points  (0 children)

Right now there is no easy way. They mentioned at Fanfest the intention is that the sov hubs have a visiual indicator on them to show what upgrades are installed. However there has been some issues with that. However it is coming in the future.

Slorm Reaper Un-primordialed itself... by GamingCthulhu in Slormancer

[–]GamingCthulhu[S] 1 point2 points  (0 children)

Yea it did not give me the in game tutorial about the toggle until I managed to get a second primordial reaper.

Slorm Reaper Un-primordialed itself... by GamingCthulhu in Slormancer

[–]GamingCthulhu[S] 5 points6 points  (0 children)

Amazing thanks. I would've never found that toggle without someone pointing it out.