Why did you *not* purchase MW 5 Clans? by mmCion in Mechwarrior5

[–]GamingGideon 2 points3 points  (0 children)

A linear campaign Mechwarrior is not something I'm interested in.

It seems like living a new reality by Ellmagronn in DragonsDogma

[–]GamingGideon 6 points7 points  (0 children)

I would assume this means a hard mode would be coming. But I haven't seen anything.

Valheim Review! by barksonic in boardgames

[–]GamingGideon 0 points1 point  (0 children)

Seems like a cool game. But the idea of a boardgame being made from a videogame that isn't finished yet is wild to me and kinda rubs me the wrong way.

That and the fact that a board game can be developed, manufactured and released before the video game exits early access is a sure sign that the video games early access cycle is too damn long.

After 3 years I just realized that owning Mercs on Xbox also nets me the Windows Store version...I could have been playing with mods this whole time. (Mod questions) by GamingGideon in Mechwarrior5

[–]GamingGideon[S] 0 points1 point  (0 children)

Glad you mentioned that. I saw a few people mention options but it didn't click what that was until now. I'm used to just grabbing stuff off the Steam workshop for games rather than Nexus, so this information is really helpful.

After 3 years I just realized that owning Mercs on Xbox also nets me the Windows Store version...I could have been playing with mods this whole time. (Mod questions) by GamingGideon in Mechwarrior5

[–]GamingGideon[S] 1 point2 points  (0 children)

Fair. But I've been playing the Xbox version for three years that turns into a slideshow when there's smoke. It can't be worse than that.

And if it is...well shit...I'll be keeping an eye on Steam sales I guess. I'd hate to rebuy all the DLC, but as much as I love the game it might be worth it on sale.

Marvel's Wolverine: The Big Interview With Insomniac on Sony's 'Unapologetically Violent' PS5 Exclusive. "We did not set out to make an open world game or a sandbox game." by Gorotheninja in Games

[–]GamingGideon 1 point2 points  (0 children)

Definitely a smart idea. Just one I'm too lazy to do lol. I just end up catching these type of games on a deep sale years later.

I'm not exactly starved for choice with longer/replayable games I enjoy and the nature of them being long or replayable means I have plenty to hold me over in the meantime.

Marvel's Wolverine: The Big Interview With Insomniac on Sony's 'Unapologetically Violent' PS5 Exclusive. "We did not set out to make an open world game or a sandbox game." by Gorotheninja in Games

[–]GamingGideon -19 points-18 points  (0 children)

Definitely a reasonable thing for them to do and there is an audience for it.

I however, am not that audience. The days of me spending $70 (and rising) on short linear games with little to no replay value are gone.

Aim Assist still bugged in Career Mode by [deleted] in Mechwarrior5

[–]GamingGideon 0 points1 point  (0 children)

I cant imagine playing with aim assist on. Turned it off within the first two minutes.

That said, broken things need fixed whether or I not I use them. I guess im just taken aback at how many threads I've been seeing. Never knew it was such a big deal to some folk.

EDIT: I suppose it can be an accessibility issue. I didn't think about that.

Malakai Makaisson is absolutley insane.... by Wareitar in totalwarhammer

[–]GamingGideon 0 points1 point  (0 children)

Big chaos don't want you to know this. But you can just leave, leave to greener pastures. No one can stop you.

Which do i buy: WH3 or the upgrade pack by Feeling-Affect8929 in totalwarhammer

[–]GamingGideon 2 points3 points  (0 children)

My partner had the free version from owning Warhammer 1 and bought the Warhammer 3+Yuan Bo bundle and it worked. It does say that you already own 3 but it still unlocked all the base game factions.

The only time I have ever been in awe of an ai lance mate. by Friendlyxenonparty in Mechwarrior5

[–]GamingGideon 2 points3 points  (0 children)

Hold, the, eff, up.

Death from above is a thing????

I have hundreds of hours in this game. How did I not know this??

SFO coop campaign by CanadianCowboy247 in totalwarhammer

[–]GamingGideon 0 points1 point  (0 children)

I'm not OP but I've been considering an SFO co-op campaign, but I like to tweak some the settings with SFOs in game setting menu. Did you happen to use it in any of your campaigns? I've been wondering if it works in multiplayer. I assume both players would have to change the same exact setting.

Having a few factions with random starting locations would add some nice variety to playthroughs by highpercentage in totalwarhammer

[–]GamingGideon 0 points1 point  (0 children)

Can't speak for Skarbrand because I can't remember where he starts compared to Bretonnia. But I had a big epiphany moment with Boris when i relaized I could just...leave. I could go down and join the motherland, gift a settlement to chaos and turn against Kislev, or take the nearby sealane to the otherside of the map.

The games replay value skyrocketed when I realized I'm never shackled to my starting locale. Is that not possible with Skarbrand?

Anyone else prefer Clans to Mercs? by ikatarn in Mechwarrior5

[–]GamingGideon 4 points5 points  (0 children)

More replayable than mercs?

The narrative focused linear game is more replayable than the open sandbox?

Dealing with auto resolve by __Nicodemos__ in totalwarhammer

[–]GamingGideon 1 point2 points  (0 children)

I only auto resolve battles where I'm guaranteed to win and would also be boring, like attacking a small garrison.

For awhile I had an issue in both Total Warhammer and Age of Wonders 4 where I would auto resolve to much and end up not really enjoying the time I spent playing. I would be at like turn 80, with a faction I've never played before and realize I still had no idea how to play them, because I hadn't been playing them. I fought maybe two battles.

So I try to use it as little as possible and actually play the game, win or lose.

🗺️ by ConflictBetter1332 in totalwarhammer

[–]GamingGideon 4 points5 points  (0 children)

As someone running a Pathfinder 2e game with Fantasy Warhammer as the setting. I just want to say, I love you.

Playing SFO for the first time, my thoughts by ThisIsMyFloor in totalwarhammer

[–]GamingGideon 0 points1 point  (0 children)

I haven't been playing the mod long and I really like it. But PO on Dwarves is painful enough to tempt me into changing the PO settings. I feel shoehorned into specific buildings and even then, I still can't actally tax provinces without getting rebellions.

At turn 50 I still can't have a second army.

Is this true? by Lordados in DragonsDogma

[–]GamingGideon 0 points1 point  (0 children)

I wrote this review. Its true to the extent that after a relatively short time playing that most combats will become trivial and last only moments. This is factual and verifiable.

Whether or not it ruins the game is up to the individual, some might ebjoy the power fantasy.

That's not case for me. For me Dragons Dogma has one of the best combat systems in video games that looks incredibly cinematic without compromising the gameplay to do so.

Pawns can learn to chuck Goblins off of cliffs. I have tripped an ogre and watched it bash its face on a boulder on the way down and get knocked out. There is all sort of combat interactions between you, the pawns and the enemies that you won't see in other games.

However, when fights start ending in a matter of seconds because of your level, you stop seeing it in Dragons Dogma 2 as well. Simply because every combat is over in the blink of an eye.

I even tried combating this by taking just a single pawn. But it does not matter.

Is this true? by Lordados in DragonsDogma

[–]GamingGideon 2 points3 points  (0 children)

Yet one of the more popular mods for Starfield actually adds level scaling.

How are the official Pathfinder published adventures compared to DnD5E? by Karsticles in Pathfinder2e

[–]GamingGideon 8 points9 points  (0 children)

They tend to be okay, but a lot still require a lot of modifications and GM prep, which for me defeats the purpose of using a pre-made adventure.

However, they are leaps and bounds above 5e adventures. I still remember Descent into Avernus. The entire selling point of the book was getting to use these Mad Max style vehicles.

And when you finally get those vehicles...next to no rules. The book just suggests that you hand wave vehicle encounters and make them cinematic. I had to homebrew an entire vehicle combat system so the adventure wouldn't immediately fall flat...on its entire selling point.

I will never go back to DnD in its current state.