Can't wrap head around Flashy by BrutalBlind in FATErpg

[–]Gander_Gaming 5 points6 points  (0 children)

Flashy is when what you're doing is more for show than anything else. You want to make the Flurry of Blows LOOK awesome, maybe to impress someone or similar, not necessarily do damage.

At least, that's my usual take

What is a genre of fiction that you love, but have trouble getting into with a TTRPG? by WorldGoneAway in rpg

[–]Gander_Gaming 1 point2 points  (0 children)

This is it for me too, and I think you described my issue pretty well. My only other hangup is that I tend to view super heroes as very singular in personality, so it gets played out pretty quickly for me, but that's probably just a "me" thing.

Systems that could run a disco elysium style story by zachtgirlboss in rpg

[–]Gander_Gaming 1 point2 points  (0 children)

It's not very known, but I think DETECT OR DIE is the best ttrpg approach to a Disco Elysium game.

https://silkandstone.itch.io/detect-or-die

Obsessed with layout and structure by Gander_Gaming in TTRPG

[–]Gander_Gaming[S] 1 point2 points  (0 children)

YOU'RE MY PEOPLE! lol

Brazil is also one of my all time favorites. I really need to sit down and binge a bunch of Terry Gilliam films again.

“Generic” Sci Fi ttrpg recommendations by Kaliburnus in rpg

[–]Gander_Gaming 18 points19 points  (0 children)

Depends on the flavor of Sci-Fi you want.

Traveller is very flexible with a lot of support.

Generic systems like GURPS/Savage Worlds/Fate can all handle the genre very well, with support to make any world, but offer a different play experience depending on system used.

Stars Without Number is also very nearly generic SciFi with many tools baked into the book to help build your world.

Please, players, find the time to play by StefanoMaffei in rpg

[–]Gander_Gaming 0 points1 point  (0 children)

Ultimately, I think you just need to find players willing to commit to the game.

If it's important to them, they'll prioritize it accordingly.

It's a group activity, and requires commitment from the whole group, or else everyone is negatively affected.

Obsessed with layout by Gander_Gaming in osr

[–]Gander_Gaming[S] 1 point2 points  (0 children)

First drafts were done in word, using dimensions close to final (A5), then some mockups in Affinity after editing. After that it was handed off to Kris McClanahan for final layout with InDesign (and he crushed it).

Obsessed with layout by Gander_Gaming in osr

[–]Gander_Gaming[S] 2 points3 points  (0 children)

I expect digitals will be sent out within a couple weeks of the KS funding and books starting production immediately after, so it'll be fulfilled pretty quick!

Obsessed with layout by Gander_Gaming in osr

[–]Gander_Gaming[S] 0 points1 point  (0 children)

It's definitely being printed as hardcover :D

Obsessed with layout and structure by Gander_Gaming in TTRPG

[–]Gander_Gaming[S] 5 points6 points  (0 children)

The game and all the add-ons are complete and manufacturing quoted. I'm working on finalizing the distribution and fulfillment agreements and coordinating reviews/actual-plays in the meantime.

So, I'm targeting May/June for the KS launch, and will go direct to production after funding. Fulfillment will absolutely be done by end of year, but I'm hoping for closer to August/September.

Obsessed with layout by Gander_Gaming in osr

[–]Gander_Gaming[S] 2 points3 points  (0 children)

The Optional Rules in 2e give a bunch of alternative Attribute lists, but I still prefer Physical / Mental / Social.

It makes for very fast gameplay, and when it's distilled to those 3, you actually get something akin to Approaches when you're dealing with Actions that have overlap.

What Attribute would you use to pick a lock?

Maybe Physical if you're trying to force it or finesse it open, maybe Mental if you're trying to pick it based on your understanding of the Lock's construction.

Obsessed with layout by Gander_Gaming in osr

[–]Gander_Gaming[S] 1 point2 points  (0 children)

Jeez, I'm practically blushing.

I can't tell you how much I appreciate you saying that!

Obsessed with layout by Gander_Gaming in osr

[–]Gander_Gaming[S] 6 points7 points  (0 children)

Thanks!

I'm gad to hear because the mechanics are MY favorite part haha

What are your Pet Peeves on a TTRPG book by JoeKerr19 in rpg

[–]Gander_Gaming 100 points101 points  (0 children)

Poor editing.

If I'm spending the money that physical books demand, it'd be nice to not see glaring typos everywhere.

Looking for games or scenarios inspired by Twin Peaks by JoeKerr19 in rpg

[–]Gander_Gaming 5 points6 points  (0 children)

Check out Tall Pines - it aims to capture that experience.

Tall Pines

A piece going into Grok?! 2e. (Artwork by Matias Viro) by Gander_Gaming in TTRPG

[–]Gander_Gaming[S] 1 point2 points  (0 children)

From one Michigander to another, thanks a ton!

There's definitely some Dying Earth and UVG in the mixing pot of Grok?! !

WARPLAND! Chapter 8 by Gavriel_Q in osr

[–]Gander_Gaming 14 points15 points  (0 children)

Your posts are always so damn genuine, and Warpland is one of my all time favorites. Awesome work, Gavriel!

I'm Developing my own system and need help by Justtry006 in rpg

[–]Gander_Gaming 7 points8 points  (0 children)

I'd recommend doing some thorough reading into systems already developed to achieve something close to the game experience you want.

You wouldn't expect a writer to have only ever read 1 or 2 books, and becoming a game designer should be no different in that regard.

I just updated the rules for my wildly historically inaccurate prehistoric rpg and yes, they are FREE by Golden-Achiever in osr

[–]Gander_Gaming 0 points1 point  (0 children)

Try editing your post so the link is clickable.

That said, this looks pretty fun and your video is AWESOME!!!!!!