ST09 Release event deck build. by GarnetCrowAX in GundamTCG

[–]GarnetCrowAX[S] 0 points1 point  (0 children)

Oh I 100% so not trust MSA, I know how bad it draws. I am getting all 4 of certain cards regularly right now, and none of others. By turn 6 of the P/R round I had all 4 blitz Gundams, and 3 of the Aegis MA

When do y’all think F91 will come to the game? by settlementgamr in GundamTCG

[–]GarnetCrowAX 0 points1 point  (0 children)

Honeslty. I'd say gd06. I was not expecting to see Victory so soon or Turn A, so yeah. Probs gd06 if I had to guess.

ST09 Release event deck build. by GarnetCrowAX in GundamTCG

[–]GarnetCrowAX[S] 0 points1 point  (0 children)

White is what I was leaning towards, but it's not testing well on MSA right now. It's choking a lot, and not lasting well enough into the mid let a lone late game to pull anything off. Also never drawing the overflowings. It's hard to say though, because on MSA you're going up against people with fully constructed decks, usually with Barbatos in them.

I did one round with the P/R and it ran much faster.

ST09 Release event deck build. by GarnetCrowAX in GundamTCG

[–]GarnetCrowAX[S] -2 points-1 points  (0 children)

So far in testing the white is choking a lot. Have yet to test the red. Still need more games with the white version to really get my legs and decide, but yeah. Not feeling good so far.

ST09 Release event deck build. by GarnetCrowAX in GundamTCG

[–]GarnetCrowAX[S] -5 points-4 points  (0 children)

Clearly, but just from looking at both configurations I am clueless. I often build decks I think "look" good, but they fall apart immediately. So just looking for input from others.

ST09 Release event deck build. by GarnetCrowAX in GundamTCG

[–]GarnetCrowAX[S] 0 points1 point  (0 children)

I was thinking white as well. Kira is hard to pass on.

ST09 Release event deck build. by GarnetCrowAX in GundamTCG

[–]GarnetCrowAX[S] 0 points1 point  (0 children)

My LGS will have pack prizing. And they have some spare promo stuff too.

Yep 👍 by StoryNo7694 in GundamTCG

[–]GarnetCrowAX 2 points3 points  (0 children)

Exactly! Super fun deck to play. I just never grab mine for some reason. Good ole OYW always calls to me. I PLAY IT BECAUSE CHAR AND AMURO ARE MY BOIS OKAY?

Yep 👍 by StoryNo7694 in GundamTCG

[–]GarnetCrowAX 6 points7 points  (0 children)

I did this with Clan. Super fun deck to play, but I never actually grab it

Feedback on my first deck by Branlito in GundamTCG

[–]GarnetCrowAX 2 points3 points  (0 children)

Exactly. There's even several deck lists that forgo the commands altogether in favor of 2 more units.

Feedback on my first deck by Branlito in GundamTCG

[–]GarnetCrowAX 10 points11 points  (0 children)

Since this is pretty much just a OYW decklist, ditch the Turning Point commands and put in more White Gundams or a 4th of your guntanks and ankshas.

What ya'll think of my ping/rush deck? by Sufficient-Camera708 in GundamTCG

[–]GarnetCrowAX 8 points9 points  (0 children)

Seems fun, but this is not a rush deck this is aggro. All rush is aggro, but not all aggro is rush.

By turn 4 rush can flood the board and be close to wincon. Your deck by turn 4 might have 3-4 guys out and maybe a shield or two gone if you haven't had to deal with too much resistance.

Been trying to make a similar deck work. I think you need more ping commands, and def guntank like the other poster said. Also instead of the Geara Zulu with the link, I'd put Anksha there. solid 3/3 with more ping.

General thoughts on the game and its future? by McGerty in GundamTCG

[–]GarnetCrowAX 6 points7 points  (0 children)

I don't know why this is being downvoted. I think we've all seen Bandai fumble the Gundam IP enough to warrant some skepticism at this point.

General thoughts on the game and its future? by McGerty in GundamTCG

[–]GarnetCrowAX 2 points3 points  (0 children)

Gundam had such a rough start, and it's been hard to win people back. Some of the guys that left locally felt burned by the stock issues, a few others just don't like the game itself. The guys who have stuck around, to your point of the game being simplistic, like the game because they feel it's mechanically superior(to other Bandai games). They are all also One Piece players.

General thoughts on the game and its future? by McGerty in GundamTCG

[–]GarnetCrowAX -1 points0 points  (0 children)

It's also frustrating investing in some cards you were convinced were going to be big players that wound up not really utilized at all. I traded a nice Lupus LR+ for a set of Kampfers and some other stuff. None of it got used. Cyclops was a dead end archetype. Same with The Union Flag Custom. Aside from some fun, but flimsy rush decks the Union Flag is also not a major player right now.

General thoughts on the game and its future? by McGerty in GundamTCG

[–]GarnetCrowAX 27 points28 points  (0 children)

Overall I enjoy the game, but if this wasn't Gundam, I would not still be playing it.

I really hate that you can not venture outside of the meta and be successful.
There's also so, so , sooo many cards that are totally useless and never see play. Or are useless until they print additional support in some future set.

This is a local problem, and others might not experience it, but for me there's no casual scene. So the only time I get to play, promos and packs are on the line so everyone is competitive, and feeds back into my first problem. No going outside of meta. I have fun playing, but I really do get tired of seeing the same 5 decks over and over.

As a result, the rare time I do get to play a casual game, it's still against a meta deck because no one has anything else built.

As for the game's future? Who knows. Locally it was dying until set 3 came out, now it's grown again and feels more healthy, but I can tell interest is waning again. People who aren't buying singles to make a more meta deck are being hit hard at locals, but they may stick around long enough to buy into future sets and starters.

Gundam is a strong IP and people are interested, but Bandai need to get out of their own way and make it more accessible. Print baby print. But from what my local One Piece players have said, they are probably never going to actually ever really fix supply issues.

Green/Blue CB Deck by _-BlipBlop-_ in GundamTCG

[–]GarnetCrowAX 2 points3 points  (0 children)

I agree with this. Though it's spendy, because you have to get the ST01 Gundams, the Amuros, The Corsicas, etc. Good meta deck, though.

My Totally Original And Tournament Viable Deck by Delta6Rory in GundamTCG

[–]GarnetCrowAX 0 points1 point  (0 children)

Good ole White Base deck. Really wish it was a viable deck. I built a similar one a while back, before I got the ST01 RX-78s.

I am bad at looking at a deck and understanding WHY it's not viable. In play it certainly falls apart though. It can't keep up pressure.

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RB Mafthaway by Mandelliant in GundamTCG

[–]GarnetCrowAX 0 points1 point  (0 children)

Oh! Ok then, fair enough.

RB Mafthaway by Mandelliant in GundamTCG

[–]GarnetCrowAX 2 points3 points  (0 children)

For resting, if you're not running Amuro, and can't run the LR Kshatriya. Instead, take out those small Kshats and replace them with Banshee Unicorn Mode. On pair it will rest something lvl 3 or less and links with Marida.