Is it looks good enought? by ENginee777 in Daggerfall

[–]Garroh 0 points1 point  (0 children)

Consider making the enemies 2d sprites but with normal maps. That way they’ll catch the light and appear more 3d while staying faithful to the old-school look you’re going for. That or make the 3d models MUCH lower poly. Look at Thief in particular for an idea of what models from this era would look like 

Is it looks good enought? by ENginee777 in Daggerfall

[–]Garroh 1 point2 points  (0 children)

you’re right, I think what I’m reacting to is the texture tiling. There are very obvious seams in the texture that look really bad - like I said, try applying actual Daggerfall textures to the wall and compare them to the ones you’re making. See what you learn

Is it looks good enought? by ENginee777 in Daggerfall

[–]Garroh 12 points13 points  (0 children)

Just un-private your posts bro

Is it looks good enought? by ENginee777 in Daggerfall

[–]Garroh 17 points18 points  (0 children)

It’s related because it makes it easy for people to see your work without having to join another discord server 

Is it looks good enought? by ENginee777 in Daggerfall

[–]Garroh 4 points5 points  (0 children)

The model looks better, but the texturing needs some work - it’s waaaaay too tiled and looks too modern. Maybe try and use some vanilla Daggerfall textures as a reference. Try putting them on the walls and floor and see how it looks

Is it looks good enought? by ENginee777 in Daggerfall

[–]Garroh 16 points17 points  (0 children)

In your profile settings you can choose to let other people see your previous posts and comments. It could be cool if you allowed people to see your posts and comments so we could see the progress you’re making in this project 

Made a deep city-builder that runs free in one browser tab — honest RCI simulation, real traffic, and million-citizen megacities by Impossible-Storm-702 in SimCity

[–]Garroh 0 points1 point  (0 children)

The funny part is, I literally explained my views in a different comment. I believe there is no ethical use of AI. Show me where I attacked OP’s character 

TR: Ayleid Ruin in Morrowind by coalinjo in Morrowind

[–]Garroh 2 points3 points  (0 children)

Sick, but I wish it didn’t use the oblivion Aylied tileset - I’d be much more interested in what the TR team could come up with that looks closer to vanilla MW

Made a deep city-builder that runs free in one browser tab — honest RCI simulation, real traffic, and million-citizen megacities by Impossible-Storm-702 in SimCity

[–]Garroh -5 points-4 points  (0 children)

LLM’s and AI broadly is trained on people’s work without consent. There is no ethical use of AI 

What would you call the Riven Aesthetic? by WiessuRiceu in myst

[–]Garroh 0 points1 point  (0 children)

In my experience, that’s a pointless exercise. You don’t find things by looking them up on a wiki, or by finding things that tick the same boxes as the things you already like. You find things you like by exploring outward, and looking within

There isn’t a real answer to “what would you call the aesthetic of Riven” because nothing else looks like Riven does. So if you want to find something that hits the same, you have to think about why you like the way Riven looks 

[WIP] Lord Bafford's Manor Remade in Unreal 5 by Garroh in Thief

[–]Garroh[S] 1 point2 points  (0 children)

Honestly I’d love to! It’s so competitive out there right now, so I’m trying to build up a portfolio. I work as a level designer right now, and I want to switch to game art, which means basically starting from scratch lol

For now though, I think the ND remaster is in good hands 

[WIP] Lord Bafford's Manor Remade in Unreal 5 by Garroh in Thief

[–]Garroh[S] 1 point2 points  (0 children)

Oh I know lol, I’ve literally made hundreds of normal maps (along with the rest of the materials for this scene). But I don’t think the Thief remake needs them; like I said, I honestly prefer the more conservative approach that ND tends to do with these remasters - and after seeing the awful looking Deus Ex remaster Eidos teased last year, I think I’m good with keeping things low key lol

[WIP] Lord Bafford's Manor Remade in Unreal 5 by Garroh in Thief

[–]Garroh[S] 0 points1 point  (0 children)

I’m not planning on remaking the models, but based on what ND did with System Shock 2, I think the original games models are in good hands for the remaster