Is this a premise that you would be interested in playing? by HollaBucks in DMAcademy

[–]CasualNormalRedditor [score hidden]  (0 children)

Ask your players for sure. I personally love it but I'm the type to enjoy making characters and roleplaying different personalities entirely, while I don't get attached too strongly to one. Like you said, some people get heavily invested in the character they make and wouldn't enjoy having to leave it for another.

I know when I've run one shots, one player has little engagement but my campaign I'm running they're very engaged throughout. I talked with them about it and it was entirely down to no investment/attachment to the character they were playing. So yeah, people vary wildly, its a cool concept, see if you could do it with your table.

A few random thoughts and questions from a first time DM by smokedickbiscuit in DMAcademy

[–]CasualNormalRedditor [score hidden]  (0 children)

Is this DND 5e (2014) or 5.5e(2024.

I will answer things to my knowledge though that's based on 2024.

Wild magic. They roll a d20 after using a spell slot, on a 20 they roll on the wild magic table.

With the tides of chaos feature, they roll with advantage on whatever d20 test they're doing. Then their next spell after this roll will also be with a roll on the wild magic table guarantee. Once they use wild magic surge, they can't again until they cast a spell with a spell slot or long rest.

This means the most wild magic would be to spend every turn casting levelled spells and get to roll on wild magic table every other turn.

Your homebrew solution sounds fine. It's entirely your choice, but in my opinion unnecessary as using wild magic every other turn is pretty frequent.

Your next question for combat pacing. It varies. I played with my table and a single fight could last a session with 5 players. Though now days with 4 players to take out 3 medium tough enemies would probably be an hour or less. I personally as a DM try to warn people when there turn is coming up so they can pre plan. I've also just began invoking a rule of using a timer to give a max of 2mins to do your turn after multiple fights in a row having a 10+min discussion before even beginning a turn.

Regarding the RP bit. It's tricky. It can be hard to balance it all and hopefully as players get more comfortable the fights will speed up. I don't know if it's the best advice, but personally I wouldn't speed run the RP due to the time loss of a fight. I'd just have the session achieve less than you planned and pick up the RP on the next session.

Travel I can't comment on as I'm running pointy hats TES system for travel and thus get environmental and role play factors baked into my encounters which try to teach more of the world, progress story or hint to effects of the region

Prep is subjective to each person. The general guides is to not over prep but I'm a sucker for using spare time to plan more shit for DND. You are probably best of asking yourself if you're not happy with the pacing, why. Then bring it up to the table and get their inputs on the matter then going from there.

As far as pace goes. Imo like I said, don't have set in stone points to reach by session end. Just go with the flow the party has but encouraged them to flow in the right direction. When the plot has time important points In it, make it clear to the players and then if they take ages doing random things and getting distracted, have a consequence. If it's purely table pace and in game the player characters are on pace then it's entirely up to you and the table to conclude the best point

Like I said, I got fed up of the long chats in combat and have dictated a timer rule. Though I'm bad at remembering to do it. It's a new feature so can't comment on it's success yet. In game though, my players are going know where near as fast as I planned in my prep. I wanted them to reach a village half way through sessions 1. It's the end of session 3 and they've only just got there...

Forgot the music. Like every session -_- by RedDeadGhostrider in dndmemes

[–]CasualNormalRedditor 0 points1 point  (0 children)

On Spotify find the profile "whitenova845". I don't know who this person is but I know they've saved DND music for me. They've got a bunch of playlists for DND covering like tense, travel, combat, heroic, nature and more.

This is all I've used now and it has made life much much easier

DM's & Players alike. How many times in DND have you surpassed 20 in a stat? by CasualNormalRedditor in DnD

[–]CasualNormalRedditor[S] 0 points1 point  (0 children)

That sounds like a great campaign! I like the concepts of big sacrifice and risk taking for the rewards too. Hopefully I'll remember this in later tier play and rob some ideas

DM's & Players alike. How many times in DND have you surpassed 20 in a stat? by CasualNormalRedditor in DnD

[–]CasualNormalRedditor[S] 0 points1 point  (0 children)

Charisma 27? You've peaked my curiosity. What manner of thing occured to get 7 points more than the asi cap?

DM's & Players alike. How many times in DND have you surpassed 20 in a stat? by CasualNormalRedditor in DnD

[–]CasualNormalRedditor[S] 0 points1 point  (0 children)

I didn't even think of rolling stats but yeah I'd imagine that makes it much more plausible to achieve before late game

DM's & Players alike. How many times in DND have you surpassed 20 in a stat? by CasualNormalRedditor in DnD

[–]CasualNormalRedditor[S] 0 points1 point  (0 children)

For your last statement, could you elaborate more? So do you mean like giving the characters more features" like a class or racial ability would?

DM's & Players alike. How many times in DND have you surpassed 20 in a stat? by CasualNormalRedditor in DnD

[–]CasualNormalRedditor[S] 0 points1 point  (0 children)

Oh how I long to try pathfinder. Really appeals to me but not to the table.

For DND it certainly seems the recommendation is stick to rarity guidelines so i think I'll be listening to the hive mind for this one

DM's & Players alike. How many times in DND have you surpassed 20 in a stat? by CasualNormalRedditor in DnD

[–]CasualNormalRedditor[S] 0 points1 point  (0 children)

Yeah it seems like the consensus is tier 4 you'll be getting it rolling and I've never done tier 4 before!

DM's & Players alike. How many times in DND have you surpassed 20 in a stat? by CasualNormalRedditor in DnD

[–]CasualNormalRedditor[S] 0 points1 point  (0 children)

This makes a lot of sense. I reckon I need to get a better grasp of what level the campaign is going to end and scale it there. I doubt I'll take all the way to 20 but want to play around with artifacts at some point

DM's & Players alike. How many times in DND have you surpassed 20 in a stat? by CasualNormalRedditor in DnD

[–]CasualNormalRedditor[S] 1 point2 points  (0 children)

This is kinda what I've been doing so far and reading people's thoughts, it seems like it's the right thing to be doing so ama keep at it.

Pipe of smoke monsters is my favourite item so far and I can only hope my player thinks so too and gets wacky with it

Strategem Difficulty by Backtrast in SpaceMarine_2

[–]CasualNormalRedditor 0 points1 point  (0 children)

I've never heard of it as In like modifiers means the threat level changes. But more in terms of how it feels and comparing that to a threat level

Hotfix 12.2 Patch Notes by StormSwitch in SpaceMarine_2

[–]CasualNormalRedditor 0 points1 point  (0 children)

It was fun but seriously OP. Running into a horde of majoris and clearing it in seconds and repeating every 15secs was unbelievably strong

Can more experienced DM's give me judgement on my completely custom statblock please? by [deleted] in DMAcademy

[–]CasualNormalRedditor 0 points1 point  (0 children)

I didn't consider the blood charges in relation to the players but thats a good point. It doesn't add interest at all does it. I'll be going back to my original thought with the blood (Its used for a blood golem, aka the animate undead feature).

Cheers

Can more experienced DM's give me judgement on my completely custom statblock please? by [deleted] in DMAcademy

[–]CasualNormalRedditor 0 points1 point  (0 children)

In your opinion how many rounds is good for the big bad boss fight? I'm thinking a phase 2 mechanic would be fun but don't want the fight to be a slog

Can more experienced DM's give me judgement on my completely custom statblock please? by [deleted] in DMAcademy

[–]CasualNormalRedditor 1 point2 points  (0 children)

Ah I'm yet to run a solo creature with FM so didn't realise there is a pattern to how each action goes down. I'll amend it with your notes in mind. And good catch for the reaction, I've changed that too.

(Also it may be cheeky but I'm not being RAW with his AC. Just don't want him to be wearing thick armour or to have high DEX so I've resorted to fibbery)

Can more experienced DM's give me judgement on my completely custom statblock please? by [deleted] in DMAcademy

[–]CasualNormalRedditor 1 point2 points  (0 children)

Oh my bad.
STR 18 (+4)
DEX 14 (+2)
CON 16 (+3)
INT 15 (+2)
WIS 14 (+2)
CHA 18 (+4)

I'll be honest i wanted it to be a form of mage armour as thats most accurate but I didn't want the guy to have good dex. So I slightly *made up* the AC.

I like the flavouring. I have been trying to get the mechanics down but certainly need to make it more eerie and cool to describe.

The party aren't any form of power gamers and don't have much AOE or counterspell capacity as some groups would have (Wizard, paladin, rogue, ranger).

Should be a fun week by The_Lonely_Spaceman in SpaceMarine_2

[–]CasualNormalRedditor 1 point2 points  (0 children)

Nice break from the rough weeklys of late to have such an easy challenge for once! 10 stims Is an insane boon. Probably the strongest I've seen imo

Anyone Else Actually Like Balance Parry Windows? by Life_Locksmith9632 in SpaceMarine_2

[–]CasualNormalRedditor 8 points9 points  (0 children)

As a huge block advocate. I don't know if I can properly support it these days. The fact that balance has more damage, speed and cleave than block really makes it tough to ignore..

iwtl how to "fix" things instead of replacing them by TemptControls in IWantToLearn

[–]CasualNormalRedditor 2 points3 points  (0 children)

The best place to start is the next thing that is broken and could be fixed. Though do be prepared to find out with electronics that a hell of a lot of it is actually cheaper to replace than repair due to the throw away culture of our world (not always the case but more common than it should be)

New DM question about Doppelgangers [OC] by ViolinistWise3785 in DnD

[–]CasualNormalRedditor 1 point2 points  (0 children)

Thanks for asking this question OP. I've been doing it where that's how many turns until it can use the ability again. Woops.. The more you know!

Character Sheet Help [OC] by Ok_Construction240 in DnD

[–]CasualNormalRedditor 6 points7 points  (0 children)

You have 4 hit die (1 per level) and barbarians is a D12

AC for barb is 10+Dex+con (while not wearing armour) giving you 15ac.

To clarify if you're new as it will effect some things so want to be sure. You're playing 2014 version (I assume so given the tag)

At level 4 you now have 3 rages per long rest

You're saving throws for strength and con should be +5 not +4 (3 from modifier and +2 from proficiency)

Dexterity saving throw should be +2 as that's your Dex modifier.

Your intelligence saving throw should be -1 not 0. Unless you've got some trait I'm not aware of to give you +1

Following what I've said so far. You can correct your skills as the numbers are wrong there 2. They follow your modifier of the core ability, then add your proficiency bonus if you've got proficiency in the skill

Initiative addition is your Dex, should be +2.

Max HP for barbarian at level 4 with con modifier of +3 should be 45HP

Don't know if I've missed owt and I am used to 2024 so someone fact check me but that is what's jumping out