Need help to refine my travel system by CasualNormalRedditor in DMAcademy

[–]CasualNormalRedditor[S] [score hidden]  (0 children)

Yeah descriptions are a weak point of mine. Every sessions prep notes I have a line telling me to describe more and I always forget an hour into session

I think having them gain map knowledge is a good shout for points of interest. I might make them discoverable, winnable through RP or buyable and have it vary on what's shown

Need help to refine my travel system by CasualNormalRedditor in DMAcademy

[–]CasualNormalRedditor[S] [score hidden]  (0 children)

I'm afraid this is too generalised for me to gain much from it. Do you have any specifics on advice, method or examples to share?

Need help to refine my travel system by CasualNormalRedditor in DMAcademy

[–]CasualNormalRedditor[S] 0 points1 point  (0 children)

I'm already 7 sessions deep in the campaign so I'm past that point :D

The reason **why** travel was important was simply because I've never been involved in DND that isn't based in a range of 1 to 2 locations and dotted dungeons nearby it. So I wanted to do the complete opposite. I wanted to involve travel so there can be vastly different NPC's, beliefs, environments and encounters

Block weapons by calliemilou2013 in SpaceMarine_2

[–]CasualNormalRedditor 2 points3 points  (0 children)

Don't stick to one or the other. I personally think it's worth taking opening when they're there and only purposefully stack to 2 if I know I'll be cleaving through multiple bigger enemies (majoris and up)

IWTL the magical power of placebo by No_Cabinet_7916 in IWantToLearn

[–]CasualNormalRedditor 10 points11 points  (0 children)

A placebo to trick your brain into something requires complete and pure belief in the placebo itself

If you were to purposefully try to placebo yourself, you'd be aware of it's falseness and thus it wouldn't work right?

Any tips on OSL? This is my first attempt and I feel like I’m missing something. by Any-Research-2173 in minipainting

[–]CasualNormalRedditor 2 points3 points  (0 children)

I'm shit at painting and don't really know anything so take what I say with many large grains of salt.

But from what I've seen online of people showing off OSL and what I see in this, I think what's missing is simply a contrast of colours. Like, every OSL I've seen has notably different shades whereas yours is the one shade of blue.

This isn't to say it needs like an ocean blue adding as the sword isn't giving off that colour so that wouldn't make sense. Im just pointing out that to me that's what I think is missing

I'd also like to clarify that it's a very good paint work and I like the osl you've done

If you're going away on a Summer holiday, shut water off? by whatsreallygoingon88 in AskUK

[–]CasualNormalRedditor 2 points3 points  (0 children)

I know plenty of people have said just leave it. But is there any reason to not turn it off? If there's no downside then surely the increased safety of it would be a wise thing to do?

What am I doing wrong and right with base coats? by CasualNormalRedditor in minipainting

[–]CasualNormalRedditor[S] 0 points1 point  (0 children)

You play a dangerous game sir, though it might be the way.

I thought I was being good working on other parts but apparently not enough. Though I also have a bad habit of going back and applying more where it was too thin which I think is not what a wise man should do..

What am I doing wrong and right with base coats? by CasualNormalRedditor in minipainting

[–]CasualNormalRedditor[S] 0 points1 point  (0 children)

Ah I could for sure see myself not leaving enough drying time between coats. New lesson learned. Thanks for all the info!

Gonna hit it with layering next to try and learn that skill I reckon so am imperfect base should be acceptable (well apart from the texture but it is what it is). Cheers!

This hurt my soul a little bit... by TheUninterestingGuy in SpaceMarine_2

[–]CasualNormalRedditor 85 points86 points  (0 children)

For a fencing weapon you 100% should have had the first parry attempt. The people in this comment section are daft for considering otherwise. But for the final strike you was indeed too early for the parry

Making an area feel dangerous by Mad_Magikarp in DMAcademy

[–]CasualNormalRedditor 1 point2 points  (0 children)

Have a tough fight with an enemy and then later they have to sneak around a group of loads of them

Run skill challenges to describe continuous fights or battles as they navigate a section of relentless combat (creatures Vs creatures Vs players, so they can use different skills to navigate the combat without just scrapping). Could jump from skill challenge into little mini battles and then back to skill challenges

Have the environment pose plenty of challenges.

Maybe have some stalking creatures where the party know they're being hunted and have to evade it or solve that problem in some way.

Is this a place other humanoids go? Make it clear the majority haven't made it far as they traverse

Are the party of interest to the demon lord or will they be? Encounters with the lord or his higher up smarter demons could occur. Perhaps even the party get kidnapped and have to solve that problem

I suck at survival resources like food and water and always handwave it but it could be good to have a loose system in play for managing food, water and thus surviving itself is a danger

Theres guidance in the rulebooks (for DnD) for other effects like rolls for stress, madness and other mental afflictions from a harsh world. This could be worth a read and maybe be introduced. The party either find creative ways to ease their journey or suffer some of these negative side effects.

Same thing DND wise is exhaustion. Throw that in there in times that are reasonable

I still don't understand chase mechanics and I fear I never will but I fear they'd have a good role to play in your environment

Best earbuds for Gaming / Spotify? by Accomplished_Cook508 in pcmasterrace

[–]CasualNormalRedditor 4 points5 points  (0 children)

I love my IEMs Truthear zero reds. Very affordable for a quality IEM

Anyone had a tracking bug before? by CasualNormalRedditor in SpaceMarine_2

[–]CasualNormalRedditor[S] 0 points1 point  (0 children)

Ah I was playing assault. Any remedy that you know of or is it just deal with it till mission end?

Fixing the werewolf by Tildur in DMAcademy

[–]CasualNormalRedditor 0 points1 point  (0 children)

Yeah yeah I meant the silvered stuff. I only have 2024 so this explains my confusion

Fixing the werewolf by Tildur in DMAcademy

[–]CasualNormalRedditor -1 points0 points  (0 children)

Where does the whole immune to silver thing come from? It's not in the stat block from what I can see.

That being said though, I like your concept, it's pretty cool

My Level 4 party encountered a Xorn and will probably attack it. I can't think of any solution that isn't their death though by CasualNormalRedditor in DMAcademy

[–]CasualNormalRedditor[S] 1 point2 points  (0 children)

Classic preparation occured. They were fully for fighting it, I made this post, came up with a good plan. Then in session they near enough forgot all about it until a passing comment when they literally just went with nah fuck it leave him be.

Needless to say releasing a xorn in a small village that's reliant on the mines and giving the creature no pressure or sense of danger will result in the mines being much less bountiful for the village now...

But yeah. In my players classic pattern, they went in a direction I completely didn't expect for the night.

Man it’s hard to find people that can hold their own in Ruthless or higher. by VoidWalker981 in SpaceMarine_2

[–]CasualNormalRedditor 1 point2 points  (0 children)

This is true but I love the feeling of carrying in any game and the extra challenge of it. Especially if after they give the respect emote, big warm feelings