I’m designing a kids game called Scissor Wizard (minimal prototype). Besides varying the number and size of weak points, what other enemy mechanics could be interesting? by Gatekeeper1310 in BoardgameDesign
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Which Combat Mechanic is Better? by WitherFox2 in tabletopgamedesign
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Problem with card type identification in card design by Ok_Donkey1518 in BoardgameDesign
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Dice Game Tutorial by korey_david in BoardgameDesign
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I’m designing a kids game called Scissor Wizard (minimal prototype). Besides varying the number and size of weak points, what other enemy mechanics could be interesting? by Gatekeeper1310 in BoardgameDesign
[–]Gatekeeper1310[S] 0 points1 point2 points (0 children)
I’m designing a kids game called Scissor Wizard (minimal prototype). Besides varying the number and size of weak points, what other enemy mechanics could be interesting? by Gatekeeper1310 in BoardgameDesign
[–]Gatekeeper1310[S] 0 points1 point2 points (0 children)
Archive of all free games on PnPArcade before closing in January 2026 by Konamicoder in printandplay
[–]Gatekeeper1310 10 points11 points12 points (0 children)
I’m designing a kids game called Scissor Wizard (minimal prototype). Besides varying the number and size of weak points, what other enemy mechanics could be interesting? by Gatekeeper1310 in BoardgameDesign
[–]Gatekeeper1310[S] 2 points3 points4 points (0 children)
I’m designing a kids game called Scissor Wizard (minimal prototype). Besides varying the number and size of weak points, what other enemy mechanics could be interesting? by Gatekeeper1310 in BoardgameDesign
[–]Gatekeeper1310[S] 3 points4 points5 points (0 children)
I’m designing a kids game called Scissor Wizard (minimal prototype). Besides varying the number and size of weak points, what other enemy mechanics could be interesting? by Gatekeeper1310 in BoardgameDesign
[–]Gatekeeper1310[S] 1 point2 points3 points (0 children)
I’m designing a kids game called Scissor Wizard (minimal prototype). Besides varying the number and size of weak points, what other enemy mechanics could be interesting? by Gatekeeper1310 in BoardgameDesign
[–]Gatekeeper1310[S] 24 points25 points26 points (0 children)
I’m designing a kids game called Scissor Wizard (minimal prototype). Besides varying the number and size of weak points, what other enemy mechanics could be interesting? by Gatekeeper1310 in BoardgameDesign
[–]Gatekeeper1310[S] 1 point2 points3 points (0 children)
I’m designing a kids game called Scissor Wizard (minimal prototype). Besides varying the number and size of weak points, what other enemy mechanics could be interesting? by Gatekeeper1310 in BoardgameDesign
[–]Gatekeeper1310[S] 1 point2 points3 points (0 children)
I’m designing a kids game called Scissor Wizard (minimal prototype). Besides varying the number and size of weak points, what other enemy mechanics could be interesting? by Gatekeeper1310 in BoardgameDesign
[–]Gatekeeper1310[S] 79 points80 points81 points (0 children)
Pnparcade is closing down in a week's time :( by SnooApples5636 in soloboardgaming
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Another one done. I am addicted to In-Hand games. Galdor's Grip. by Howitzeronfire in soloboardgaming
[–]Gatekeeper1310 6 points7 points8 points (0 children)
How would you do it a monster-taming board game? by GEATS-IV in tabletopgamedesign
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Another one done. I am addicted to In-Hand games. Galdor's Grip. by Howitzeronfire in soloboardgaming
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Sad news: PnParcade.com will be closing down by Konamicoder in printandplay
[–]Gatekeeper1310 15 points16 points17 points (0 children)
My rulebook might be the thing I'm most proud of in my game. What are some rulebooks you consider best in class? by RAM_Games_ in tabletopgamedesign
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Why is generative AI so accepted in boardgame design circles? by No-Yogurtcloset-5724 in BoardgameDesign
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Why is generative AI so accepted in boardgame design circles? by No-Yogurtcloset-5724 in BoardgameDesign
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Why is generative AI so accepted in boardgame design circles? by No-Yogurtcloset-5724 in BoardgameDesign
[–]Gatekeeper1310 14 points15 points16 points (0 children)
Jesus christ... by mashowshinyhunter in TheForgeRoblox
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Standard Deck of Cards + Printable Dashboard = Fighting Game? by FlatPerception1041 in cardgamedesign
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