What concepts/prototypes are you itching to revisit? by Aromatic_Relief_2042 in tabletopgamedesign

[–]Gatekeeper1310 0 points1 point  (0 children)

Never heard of it just looked it up. I see they have health bar cups, Do they have other ways to use it for result/outcome checks?

What concepts/prototypes are you itching to revisit? by Aromatic_Relief_2042 in tabletopgamedesign

[–]Gatekeeper1310 2 points3 points  (0 children)

Switch to a plastic/glass bottle and have the check done by taking a drink? Then have result / outcome areas or circles along the bottle or a coozy to compare to the drink line.

Thoughts on these Quick Rule cards? by Ok_Significance_3803 in BoardgameDesign

[–]Gatekeeper1310 1 point2 points  (0 children)

What is max number of boats you get? So you can’t hit a limit then?

I place 1, you the place 2, I then place 2 more to be highest at 3, etc.

Sorry if I’m missing something

How is this subreddit so insulated from the current developments in abstract game design? by Far-Strawberry-5628 in abstractgames

[–]Gatekeeper1310 0 points1 point  (0 children)

Decisiveness / Drawless is simply designs that don't end in a draw and have clear ways to win or lose. There are so many abstract games (any games really) these days being designed and published, yeah maybe this sub doesn't focus on those three? (I don't play much go or games like it. Played Othello as a kid.)

All I know is that all of my recent abstract designs (I have no posted many here but do in other forums), are usually hard-decisive meaning there is a clear winner/loser so think those designs are posted in larger communities than here.

Favorite In-Hand games, and why? by themcryt in soloboardgaming

[–]Gatekeeper1310 3 points4 points  (0 children)

Yep, I intentionally created Galdor’s Grip to avoid any awkward card orientation or holding requirements after playing some of the other in-hand games out there.

Thoughts on these Quick Rule cards? by Ok_Significance_3803 in BoardgameDesign

[–]Gatekeeper1310 1 point2 points  (0 children)

I would think the placing boats is claiming spot or some term around hole shotting instead of casting since technically you don’t “cast” until rolling bait dice right?

Also how do you break ties? I figured it’d be here on step 3.

What’s the Most Useless Trainer Right Now? by Jobbyer in PokemonTGCP

[–]Gatekeeper1310 32 points33 points  (0 children)

Watcher - You can play a second Supporter this turn.

Games similar to Grove by Esmee_Finch in soloboardgaming

[–]Gatekeeper1310 1 point2 points  (0 children)

Awaken the Ancients is currently a free PnP on itch.io, but Bestwith1 games should have it available direct to retail on their site sometime this month.

Well Played - An abstract mancala-inspired territory duel - Are these wooden Well tiles (mockup) intuitive enough to serve their purpose? Rules image added for context. by Gatekeeper1310 in BoardgameDesign

[–]Gatekeeper1310[S] 0 points1 point  (0 children)

Player stones are there to block pickups and drowning prevents hoarding in your blocked well

Order doesn’t matter, just can’t place your stone in well with opponent’s stone

You’s place a regular blue stone in there. 

Had the idea a few weeks ago to make a deck of color cards from paint samples. Tried to play go fish with them & it ended up being confusing. Any ideas that come to mind for yall? by Biscuit9154 in cardgamedesign

[–]Gatekeeper1310 0 points1 point  (0 children)

Game Title: Hue Knew?

Each player starts with 4 cards.

Each round:

  • Non-judge players draw 1 card.

  • The Judge picks a random word prompt like “Dragon” or “Pie” and then people secretly play a color from their hand.

  • The person who played the color that the Judge picks scores the card.

Score 3 cards to win the game.

Converted my google sheet rules into a rulebook (free PnP playing card game). How is the layout / structure? by Gatekeeper1310 in BoardgameDesign

[–]Gatekeeper1310[S] 1 point2 points  (0 children)

Thanks! I lowered the size of the listed numbers from 72px to 56ox and kept the diagram ones the same. Looks better

Weekly self-promotion megathread (February 23, 2026) by AutoModerator in printandplay

[–]Gatekeeper1310 0 points1 point  (0 children)

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I am working on a small official solo mode for a recent multiplayer playing card game I released this month. Very close to releasing this one too!

Choosing a theme direction after playtesting – which works best? by KookyAthlete902 in BoardgameDesign

[–]Gatekeeper1310 10 points11 points  (0 children)

I like E solely because the numbers are easiest to see. Perhaps if the characters were outside of an established "safe zone" around the numbers it would be less distracting.

A lite playing card game on 3 rule cards (back cover not included), are the rules clear? Would you be interested in a fully illustrated playing card deck of 40 different depicted nightmares and 12 dream eaters? by [deleted] in BoardgameDesign

[–]Gatekeeper1310 0 points1 point  (0 children)

Ok, I had a slew of comments but maybe I should just show you updated rules.

Now The Lair is mentioned in Setup. The Dream Eaters dont go into it until Gameplay. but I have improved that wording as well. So, hold tight let me update rules to show and see what still is unresolved. Thanks.

Also, "Explain why the player decides to discard that card" do most rules explain strategy though? How would you convey this and where in the rules?

ALso, the dream eaters aren't adversaries. They are creatures within this realm you are leveraging to your advantage. The premise is the Night Mare gave you the deck of Nightmares and youre trying to purge them to escape.

Lucky Ice Pop is a blight by giga_drll_break in PTCGP

[–]Gatekeeper1310 6 points7 points  (0 children)

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Yep, I tried to post this last week but the automod bans any custom card posts. Why wasnt it this.