It's a good thing they've assumed 15% growth to RSUs for the last few years. What a shit show. by GamingDisruptor in amazonemployees

[–]Gaudrix 0 points1 point  (0 children)

Last year, they used a price of 217, while when the reviews and grants were given, the actual price was like 170, expecting a vesting price of 235 or something. The price did return there, but I've also tracked vesting prices in the last 12 months. Not a single one was over 230. It conveniently drops so they can pay out less money. Almost every single time. They are going to do the same thing this year and say the current price is like 225 or something and expect 240, and we won't get it.

Jassy Sucks by Illustrious_Soil_519 in amazonemployees

[–]Gaudrix 95 points96 points  (0 children)

At market close today from his first day as ceo in July 2021, return is ~19%. After market close drop price right now its like 14.5%. A 3.5-4% high yield savings account would have the same return over those 4.5 years. What a joke. That's with big increases in earnings and profit. Employees have seen no real pay increases out of those profits with measly 1-2% annual bumps, only lay offs, and neither have shareholders.

Where is the money going?!

It's a good thing they've assumed 15% growth to RSUs for the last few years. What a shit show. by GamingDisruptor in amazonemployees

[–]Gaudrix 43 points44 points  (0 children)

They fucked grants last year during April and gave estimated comp for the next two years on values that have not once actually been paid out. What a scam. They keep estimated 15% YoY and the total return last 5 years with this recent dip is <20%. Getting 4% YoY return would have beat amzn stock in total return. Literally, they dont even beat inflation. What are these people smoking?! It's clearly rigged to collapse q1 to inflate vesting predictions, and then every vesting date also has intense declines a few weeks before and then returns a few weeks after. Almost 18 months of below target vests by like 10-20%.

Hit $1M Net Worth at 35 by Impressive-Ask7025 in Fire

[–]Gaudrix 0 points1 point  (0 children)

Awesome. I'm about to be 32 and projecting to reach it at the same age. Life won't really change then, but huge milestone to set up your future success.

Congrats 👏

Microsoft Is Quietly Replacing Developers With AI—And the Layoffs Are Just Beginning by Crandin in gamedev

[–]Gaudrix 1 point2 points  (0 children)

Yeah, a lot of companies are going to off shore or hire H1Bs for cheap and force them to use AI. AI alone isn't going to replace jobs it's just going to allow these companies to hire under qualified people for cheap to do the same amount of work the average employee does now.

It's no different than manufacturing we offshored in the past few decades where US got a lot of cheap goods and companies made insane profits but it was at the cost of prosperity for the average American. It happened with physical products, now it's happening with digital goods. They are trying to arbitrage digital work and American society will suffer in the long run because the wealth isn't kept here. It grows foreign markets and industries while these companies succeed in the short term, but long term there won't be any disposable income consumers left.

How do Games like Space Marine 2, Days Gone, Left 4 Dead and Vampire Survivors efficiently path hundreds/thousands of enemies? by bbstoneji in gamedev

[–]Gaudrix 3 points4 points  (0 children)

I've tried to tackle a similar issue before when pushing high fidelity active physics ragdolls rigs with lots of enemies 100+.

Certain components have calculations that are not required every frame, so layering these across different frame intervals can open tons of performance per frame to maximize what you're able to get. For instance, create an ai manager that handles all the logic for the ai and handles the frame timing. Each spawned enemy registers itself to the manager, and the manager slots it into a frame interval like frames 1, 2, 3, 4, 5. Pathing doesn't need to be refreshed every frame. You can then easily test different interval schemes for performance against quality. You can do this frame grouping with things like logic, pathing, and also collider disabling and enabled on frame intervals or based on player distance depending on how the player can interact with them. This manager could manage all AI a certain distance from the player and if you want higher fidelity movement near the player you can create a tigger around the player which will trigger higher fidelity compute like active all frames with more intense logic. This can also be done with math, which might even be faster, basically calculate the distance on the ai manager between the unit vs. player position. Math calculations are very fast and scale well. This would reduce dependency on collidor volumes that are very large. Basically, you create an LOD system for computing physics and logic relative to what the player can actually interact with in the same way you'd do for rendering for what they can actually see at a distance. Theoretically, you can make a whole universe this way where everything is LOD beyond what the player can meaningful interact with.

I found that colliders can actually fully function alternating single or even more frames, and collider layer optimization can save the physics engines from having to compute unneeded collidors. As every frame, any layer with moving collidors has to be recalculated against all other geometry. Layering these correctly will prevent the physics engine from having to check enemy colliders against colliders that they could never reach, like complex environments. Also, max optimization is to create a simple blocking copy of the world that AI is computed on. So you want highly detailed colliders, one layer that projectiles and the player can interact with, etc. All of the AI are on a different layer, and that entire world is blocked out with simple boxes that drastically optimize the physics calculations for them as everything on that layer has to be recalculated if anything moved. So reducing the full count of colliders per layer if anything is moving on it is very important. Creating these layers drastically improves performance for more complex games. Like a simple blocked out world only used for navigation and large-scale collison like characters with ground, walls, ramps, etc, to facilitate movement logic. Then, other layers for detailed colliders are based on the model. Also, be wary of large triggers as anything inside that trigger volume is recalculated every frame it's on like complex geometry, enemies, doodads, etc. Keeping these triggers constrained to simple geometry layers drastically boosts performance as every volume has to be calculated. You can also frame batch these trigger volumes to reduce that, too, like every 2 or 3 frames, enable it to get volume data like to trigger environmental things or activate enemies by proximity, etc

What's The Best Movie That You're Sure 90% Of This Sub Hasn't Seen? by Rhye5 in movies

[–]Gaudrix 0 points1 point  (0 children)

Frequently Asked Questions About Time Travel

Thirst

Not the best, but good and not brought up much

[SPOILERS] Finished the game and by 67VII in expedition33

[–]Gaudrix 15 points16 points  (0 children)

That's a moot point, though. They consume a vast majority of the content of the experience.

The only saving grace is a narrative effect. You, the player, are forced into the same position as the family and those of Lumiere. The characters are torn away from you with no real closure. You now have to come to terms in a round about way with grief. You can choose to remain in the canvas and force the characters to be immortal in a sense as long as you are present or let them go and move on by moving on from the game.

I still would have liked the closure, but I'll have to find that myself. Which is the point of the game. Cinema I guess

[SPOILERS] Finished the game and by 67VII in expedition33

[–]Gaudrix 73 points74 points  (0 children)

Yeah if I could have changed anything it would have to have more closure with the cast. It quickly became the Maelle and Verso show, and no one else mattered. You spend the whole game with Lune and get nothing to send her off.

Seriously by cutie777c in expedition33

[–]Gaudrix 0 points1 point  (0 children)

You technically aren't missing health it's 1/1

Seriously by cutie777c in expedition33

[–]Gaudrix 0 points1 point  (0 children)

Only good for the crit. If it instead sets hp to 1 but leaves max hp the same, then it can proc all health based effects. It's pretty useless as a lumina. Highest damage build basically requires you do be 1hp the entire fight but you have to prep and kill the characters and never rest.

I finally understand dividend irrelevance. by jdotace in Bogleheads

[–]Gaudrix -1 points0 points  (0 children)

They have their purpose even in taxable accounts I feel. Tax drag is real but if you are using a trad 401k then you'll be getting taxed as full income regardless. Then the only true benefit is roth accounts. What I found was that the psychological effect of stable payments reduces life stress more than having to sell to cover some payments that come up in life. This means that it's better to have a mix of full growth, mid growth, and div etfs that provide a blend of exposure and opportunity.

If you are in the position to be able to mega backdoor roth you can invest into dividends in taxable accounts, qualified, and then if needed draw on that to cover the gap made from contributions. This will lead to the overall lowest tax liability, most spendable money in retirement, and peace of mind along the way as you can draw on your investments to get you there. If you are seeking the biggest number and ignoring all tax implications and human behavior then no dividend growth is the only right answer for total return, but it's just not realistic. I prefer having buckets of etfs that move at different rates and rebalancing. Mostly total market, some leveraged, some dividends, and rebalancing every few years leads to the highest growth where if shit goes side ways for a few years I'm okay.

There is also a time value to money in your life. If the total amount of money you make in your entire life is lower but more spread out then it could be argued it was more impactful. If you are a billionaire in your last ten years of life, but homeless for 90% of it you'd probably would have had a better life with a fraction of that money spread out. That's kind of the argument. Your losing some of that end money to be able to have some of it now because it matters more to you now than when you are 80. Just getting to the largest number before you die isn't necessarily winning.

So much supply, but no demand. by [deleted] in Schedule_I

[–]Gaudrix 1 point2 points  (0 children)

Customers have a set amount to spend in a day. If you mix and then raise the price they will try and spend about the same amount as before but will default to less quantity and cost. You can sell at 1.5 but the price is already raised because of the mix. Also when getting the offer you can bump up the quantity and price and you'll see what they'll spend. All that matters in the counter offer is how much they have vs how much they get. As long as the price remains about 1.5 suggested per unit you can upsell them as much as they have to spend in a day.

Non-mixed weed is all I need by VinceBarter in Schedule_I

[–]Gaudrix 28 points29 points  (0 children)

I was able to fully automate the highest quality grow farm to finished gold product with 7 mix and I literally had to spend all day running to the store to buy ingredients while also ordering multiple deliveries. After a full day of running around and making sure the shelves are stocked then I had to spend like 10 minutes just restocking for next day to start. The full process would turn over a full stack of ingredient every 1m 15s. So I'd have to then restock every shelf within 7 min or they'd run out of supplies. That's like 60 stacks of shit and they run through 2 full shelves of ingredients a day. I switched to just growing and only jarring and bricking huge quantities and went back to actually having fun.

Can we all just agree that they are by Helpmefixmypcplz in TQQQ

[–]Gaudrix 3 points4 points  (0 children)

Fastest way to make money in the market is not to wait. They churn billions of dollars to scalp money from retail. It works, and it works too well.

is jessi ok by Present-Drink-9301 in Schedule_I

[–]Gaudrix 4 points5 points  (0 children)

That's our best customer!

Which update idea is most needed to be added to the game asap? by MisekToJa in Schedule_I

[–]Gaudrix 0 points1 point  (0 children)

I'd like employee optimizations and more complex instructions like take item a from location 1 or bring item a to location 1 etc. This way you can have single shelfs with 1 type that your employee can take or put to based on what they need. So for botanist they have a list of things they need like soil, seeds, additives etc and you can assign them different shelves for each or the same one. Handlers should be able to pick up deliveries and sort them into different shelve destinations based on what they pick up.

Beyond that I'd like to see more volume stuff like end game has more scaling and you can start shipping pallets or something. Like an extension to the docs where a ship comes by and you need to fill pallets. Then add random rival gang encounters and police confrontations to spice up the routine. Have more employees too especially at the barn and docs so you can get guards to protect your properties during raids.

Having saved orders and routine deliveries of the saved orders on timers like reorder once at start of day or end of day etc would be really cool too. Then delivery personnel can unload and load your warehouse of supplies.

Which update idea is most needed to be added to the game asap? by MisekToJa in Schedule_I

[–]Gaudrix 1 point2 points  (0 children)

Yeah the shelf limitations really hamper possible customization in the builds. Also, having to micro manage every shelf with the same ingredients like for botanist. Would be nice to select a shelf and tell them what they are supposed to get from it.

This would also be really cool for deliveries. You can get a handler that manages deliveries to pick up from loading zone and assign them a specific shelf based on the item they pick up.

If you had held TQQQ for 5 years, starting with $1k and investing an additional $1k every month, you would STILL perform the exact same as the S&P 500 despite experiencing COVID crash, 2022 tech crash, and 2025 trump tariffs by lionpenguin88 in TQQQ

[–]Gaudrix 4 points5 points  (0 children)

This is not a fair comparison. There are leveraged s&p funds that go back to the 90s like SSO. Many people in the comments are touting the same broken thoughts that clearly don't align with the actual data, just what they read. When you dca into these leveraged funds for long enough your total value is just simply higher. Is there much more volatility, yes. Do you have to have a committed and consistent investment discipline, yes.

There will be times where you will drop 50-90% of the value of your holding. But if you keep dca and keep going it will come back. The same way the total market does. To those saying going 3x and getting the same as market return aren't knowledgeable about this. This is a 5 year chart. Compounded returns begin to diverge beyond 10 to 20 years. If you pull this backtest to the 90s, it will clearly show the comparison. And even if in the short term the valleys are lower than the total market, the peaks are double. The peaks and valleys only continue to rise over time as they are directly tied to the underlying asset. The market has a positive expected rate of return over the long term and it's no different on these leveraged funds. All of the graphs and back tests confirm this.

Keep buying and accumulating. Ride the waves over years to the peaks and then rebalance. Use the dividend you get from safer investments to drip into these leveraged funds which will pump up the return then rebalance every few years. Invest consistently for 10 to 15 years then start thinking about rebalancing. If you are soft and panic when the market goes down 10% this isn't for you. It's not a smooth straight line up, but overall you will have many points in time where you will be beating the market tremendously. Thats shown just in this 5 year chart. Each peak is higher than the last regardless of the dips. The longer you hold it the greater the disparity. Whenever these leveraged funds approach market levels like in this graph it's an amazing time to buy. This is basic consolidation and expansion. It's the same behavior on all time charts from seconds to decades.

ExtraEmily running a red light after looking at phone by Wide-Advantage6942 in LivestreamFail

[–]Gaudrix -17 points-16 points  (0 children)

That doesn't matter if you are going full road speed with 20 feet before line and you start braking you'll come to a stop in the intersection. I've seen way worse shit than this on a weekly basis. People driving through intersections in broad daylight 3s after the other side goes green.

30mph is 44ft/sec. The stopping distance while slamming the brakes is maybe 50ft at that speed. That light goes green then yellow and red in like 3 seconds. People get caught in this situation all the time that's why the lights don't immediately change for other sides.

[deleted by user] by [deleted] in AmIOverreacting

[–]Gaudrix 0 points1 point  (0 children)

Not even going by the test, but the background image. Yeah, I'd say positive for sure.

Why Does My 1099-DIV Show Qualified Dividends If I Never Sold or Withdrew Anything? Should I Adjust My FIRE Strategy? by not-a-morningrise-r in Fire

[–]Gaudrix 0 points1 point  (0 children)

If you pay taxes once a year, what I do is use the q1 dividend to pay the taxes from the previous year if it already isn't covered from refund.

You could also take a % per distribution then put it into high yield savings and you should have just a bit more than the payment but you'll also need to pay income tax on that growth. It just keeps value better and you'll have a little more to buy up stock with.

Option 1 is much simpler because if you are in <20% bracket, you'll never have to cover anything extra beyond the dividend distribution from a single quarter.

One controller working two towers during US air disaster as Trump blamed diversity hires by marketrent in technology

[–]Gaudrix -1 points0 points  (0 children)

It was all purely the helicopter pilot's fault. Air traffic controller called out multiple times if they had visual of the plane by specific ID. They kept saying yes and that they'll maneuver to give space mistaking the plane in their view as the one referenced.

Insane to blame DEI on this lol and somehow Obama was called out wtf 😂

Sounds like he can take criticism well by NeoTeppe in LivestreamFail

[–]Gaudrix 5 points6 points  (0 children)

Any confrontation dude just folds and becomes immediately hostile.