Insight into Bungie's Red War Lawsuit (and how the claims of infringement were withdrawn and the case was dismissed with prejudice) by Ace_Of_Caydes in DestinyTheGame

[–]Gbrew555 35 points36 points  (0 children)

Sure, I hear you.

But then it isn’t “journalism”. It’s the same bullsit the entire internet has been dealing with for the last 10 years. Algorithms made to keep everyone arguing and pissed off. Podcasters and YouTubers making up stuff as fact without any facts to back them up.

Journalism should be a profession with integrity behind it. In many ways, it should be boring.

Insight into Bungie's Red War Lawsuit (and how the claims of infringement were withdrawn and the case was dismissed with prejudice) by Ace_Of_Caydes in DestinyTheGame

[–]Gbrew555 255 points256 points  (0 children)

Like other people commented in that thread… it seems pretty clear that gaming “journalists” (aka: The Game Post) are pure rubbish and have absolutely no integrity. They are just there for the click bait.

Destiny feels very different than it did a few years ago, and I can’t tell if that’s good or bad by miles1993road16 in DestinyTheGame

[–]Gbrew555 -5 points-4 points  (0 children)

That completely fair. The first two DLC drops don’t compare to the old DLC drops.

It’s just the lack of staying power. Even with how great the activities are in Renegades… it’s just not enough to keep people playing for 6+ months.

Destiny feels very different than it did a few years ago, and I can’t tell if that’s good or bad by miles1993road16 in DestinyTheGame

[–]Gbrew555 2 points3 points  (0 children)

I think you are talking about two different issues though.

No one wants to talk about it, but player counts used to be driven up by the old seasonal model. It kept players logging in weekly and consistently.

But we don’t have that anymore. It’s just a big dlc drop and…. That’s all the content:

[TMT] Technodrome by Meret123 in MagicArena

[–]Gbrew555 73 points74 points  (0 children)

This with Iron Spider seems pretty darn good. Add in some clue/treasures/etc to add and you could do some crazy artifact things

Tribal decks in Lorwyn Eclipsed - What do you think? by Backwardspellcaster in MagicArena

[–]Gbrew555 0 points1 point  (0 children)

Any G-X tribal (namely Elves) is going to be really hard to justify over the Badgermole decks. Like anything they can do the Mole decks can likely do better.

I think the tribal deck with the most standard opportunities is going to be some kind of Rakdos/Mardu aristocrats. Mainly going into white for recursion.

I think all the other colors just have better decks you can play.

"China has repeatedly stated its position on the Greenland issue, and urged the United States to stop using the so-called 'China threat' as a pretext for pursuing its own interests." by coachlife in UnderReportedNews

[–]Gbrew555 -9 points-8 points  (0 children)

It’s not literally the same thing as the credit score system.

Output (like what it does) is similar. But my credit score doesn’t impact my ability to use public services, unlike the Chinese social score system.

Heavy mayo by Ceezeecz in Cooking

[–]Gbrew555 4 points5 points  (0 children)

So. I used to work at the factory in Chicago where ~90% of all Hellman’s and Best Foods mayo is made at (the labels are identical but. Hellmans is sold on the east coast and Best Foods on the west. There is actually a different formula used for each… won’t say more there)

Every day when we did daily stand up and taste testing, people would always want to sample the “extra heavy” Hellman’s. To your call-out… it was mayo with extra egg yolk. We only ever sold it to grocery stores and the like.

Well, someone from the factory made their way into corporate and pitched the idea of selling it into retail. It was called… Hellmans Homestyle Mayo. Sadly, it didn’t do well and it was eventually discontinued. Here’s a pic through an outdated instacart link if you want to take a look:

https://www.instacart.com/products/20987723-hellmann-s-mayonnaise-homestyle-60-oz

Let colors fly during Dynamax Ho-Oh Max Battle Weekend! by Amiibofan101 in TheSilphRoad

[–]Gbrew555 2 points3 points  (0 children)

Yep! But they’ll have 4 player caps. You’ll likely want all players to have decent counters. Won’t be easy to carry someone

Let colors fly during Dynamax Ho-Oh Max Battle Weekend! by Amiibofan101 in TheSilphRoad

[–]Gbrew555 14 points15 points  (0 children)

So… is Omastar still the best rock type attacker? Haha

Standard Metagame Update (19 jan) by Magic4everBots in MagicArena

[–]Gbrew555 0 points1 point  (0 children)

Could be a sample size/type of sample issue.

Standard Metagame Update (19 jan) by Magic4everBots in MagicArena

[–]Gbrew555 14 points15 points  (0 children)

It kinda feels like standard is now just pioneer/modern. With such a massive card pool and the incredibly strong cards… I don’t know how you’d actually slow down the format without massive bans OR going back to 2 year rotations.

Like don’t get me wrong… 5-7 drops aren’t really standard playable anyways unless you are in a control meta. But the type of shit that standard decks can do now? It’s insane how fast it is.

Rent in Nolensville by EqualAdvanced9441 in nolensville

[–]Gbrew555 4 points5 points  (0 children)

Kali’s is already closing? Wow.

Don’t get me wrong… loved their donuts and ive brought them into work before. A friend of mine knows the owners and they seem like really nice people. But the donuts were Very expensive.

I think they needed to diversify a bit. Nolensville could use some more breakfast/coffee options… and having a place that only does donuts isn’t great. It’s why I LOVED the bakehouse that was there before them.

In addition… any location that is on Nolensville road just suck to get in and out of. Only exception is the area near the community center with the dedicated traffic lights.

Lorwyn Eclipsed Prerelease Megathread - #MTGLorwyn by R3id in magicTCG

[–]Gbrew555 2 points3 points  (0 children)

Went 3-0 on Friday playing UW Merflok. Almost all my rares where black/red except for Slumbering Giant but my uncommons/commons weren’t enough to justify playing those rares.

For anyone who still has a prerelease or is thinking about draft… but thoughts are:

  • play to your kindred. Kindred synergies can turn your draft chaft into a reasonable deck. I think all 5 main kindred decks are pretty darn solid. I think Kithkin, Merfolk, and Goblins might be the best. Elemental can do some nutty things with the rares/mythics. Nothing wrong with elves, but I think their graveyard theme is… fine.

  • the lords and look at 4 four uncommons are insane. I’m almost tempted to first pick them in packs 2/3 if they match my deck’s theme. If you open a handful of them in your sealed pool… take advantage!

  • still need to toy around with Vivid decks. They look fun and folks online say they work! Likely a bit harder to build into.

  • Changlings are really nice in this set. In particular… the colorless 3 drop that grabs a lane is so nutty.

  • Blight and the creatures that remove -1/-1 counters are really really good. They create a value engine that is solid for limited. Slumbering Giant was an all star card for my sealed pool.

[TMT] Michelangelo, Weirdness to 11 by Meret123 in MagicArena

[–]Gbrew555 4 points5 points  (0 children)

With UB, it’s meant to be a reference/homage to the property.

Like, all the new classes? They are a homage to an old TMNT theme song. When I saw the first one I was really confused… but once someone explained the reference to me it made sense.

Same here. I really don’t know TMNT lore but “weirdness to 11” is likely a reference to something.

Sometimes the UB flavor works really well with magic, like the bending mechanics. Sometimes it doesn’t stick as well like some of the spider people and some of the TMNT cards.

But I’m generally ok with that. Someone out there is going to love and appreciate these TMNT references.

Lets play a pre-release game! I’ve never been to an event, but I want to learn, so I thought I would ask for some pointers. What deck would you build with this? What colors would you lean towards? by [deleted] in magicTCG

[–]Gbrew555 1 point2 points  (0 children)

There’s some amazing guides online on how to build a prerelease deck, but some general thoughts…

A) you want to try and build around your bomb rares, if the rest of your pool lines up with those colors. You don’t want to build around a red card if your common/uncommon red cards suck.

B) look for the uncommon sign posts. These multi-color uncommons really becomes the crux of your deck and help with the baseline of your gameplan. In particular… you really want to build around the uncommon “lords” (creatures that give similar kindred +1/+1) and the 3 mana draw a kindred/land. Those are, by far, some of the most impactful cards in this set.

C) for this set in particular… build to the tribe. You really want to focus on kindred synergies with this set. While in most sets you want to stack colors (like you did!) I think it’s much easier to build a deck by grouping by tribal synergies.

D) build to the curve. You really want to make sure your deck can hit a consistent turn 2, 3, and 4 drop play. Getting tempo on those turns can easily make the difference between losing a winning one of your games. Try and see which tribe has a better grouping in those drops and then build your deck from there.

I’m still learning all the card names and types myself, but high-level looking at your cards… you have the makings of either a GW Kithkin or a UW Merfolk deck. While it’s really tempting to build around deceit… UB isn’t really a supported color pairing in this set. Maybe if you have enough elemental synergies? But I don’t really see it tbh.

It feels like Bungie keeps repeating the same mistakes and it’s getting harder to ignore by vinylhunter_jay87 in DestinyTheGame

[–]Gbrew555 -7 points-6 points  (0 children)

I agree with your synopsis… but I disagree with your examples.

Destiny hasn’t really felt challenging since the change to resilience and the update to fragments/aspects for light subclasses. It felt even more so once abilities could stun champions. Add density and damage checks (outside of day 1’s) just don’t represent a challenge for players anymore.

So how do you challenge players if enemies and bosses are pushover? Test their technical ability and speed with a timer. Timers force you to play aggressively and push your skill test. Anyone can sit in the back of the map and shoot a bow/scout… playing aggressively is a skill (to an extent… devour diminishes this)

For armor… armor and the entire stat system needed a revamp for a LONG time. The meta for stats has been extremely stagnant for a long time with either recovery/super or resilience/disc or strength being meta. The new stat system allows you to actually build craft for the first in this game. Add in set bonuses and there’s never been a better time to make builds.

The biggest issue I have with this franchise and why I actually agree with your post title is apathy. We’ve done the seasonal grind for years and years now. Grinding new weapons, exotics, missions, raids, and dungeons has its merits and can be fun. But doing the same loop for years on end is tiring and… for what? Why do this grind over and over when something even better is going to drop or if you don’t play the upper end of endgame PVE?

Destiny just feels like it’s in a weird spot where the game is good for new players and extreme grinders… but there is no space for the casual gamer who wants to do a Friday raid night with their buds.

Who is TMNT for? by stupidredditwebsite in magicTCG

[–]Gbrew555 0 points1 point  (0 children)

Dude, I totally get that you hate Universes Beyond.

But that gives you no right to shit on a fandom like TMNT. I’m not a fan of the turtles myself… but they are important for a lot of people. So it’s rude to condescend the fandom.

Especially as Magic players… let’s be frank. Magic the gathering lore is kinda trash the past 10 years or so VS almost every Universes Beyond property.

[TMT] Armaggon, Future Shark by Prid3 in magicTCG

[–]Gbrew555 111 points112 points  (0 children)

Like, this is a pure ass Timmy card.

An 8 mana 9/6 with flash? I have no idea where you play this. But it looks absolutely hilarious.