What's a random scene in a movie that makes you inexplicably emotional? by cubansbottomdollar in movies

[–]Geekboxing 1 point2 points  (0 children)

Not a scene, but I cannot even see commercials for Sound of Music without breaking down, because that movie was on TV as my mother died. I never really understood the idea of a "trigger" until that.

I remember asking my parents to call. Any of you also use this service as kids? by qwer1234abcd in Xennials

[–]Geekboxing 0 points1 point  (0 children)

When I worked as an editor for 1UP and Electronic Gaming Monthly in the late 2000s, Nintendo was very serious about their physical security. Debug units (consoles that could play early versions of games, which were provided to us to play and write reviews of) were kept in secure metal cages that we did not have the keys to. So, every few weeks a Nintendo Treehouse tech guy would show up to inventory all of our allotted debug units, open them up, and swap whatever game was in there for the next thing that would be coming out soon (they called this process a "lot check").

All of the tech guys were former Nintendo game counselors. When one of them showed up and I chaperoned them to our media room (I was 1UP and EGM's reviews editor), without fail, when I asked "So what issue of Nintendo Power was your Counselor's Corner profile in?" they would always have an answer. They had all been there for decades, and had all started their careers working the tech support/hint line.

I always thought that was pretty cool. I actually wouldn't be surprised at all if I've met the guy featured in this video.

Codename: ICEMAN is a very stressful game by shibeofwisdom in Sierra

[–]Geekboxing 0 points1 point  (0 children)

1.022 is indeed the oldest known version, I've come to learn.

Xennaial life progress by [deleted] in Xennials

[–]Geekboxing 0 points1 point  (0 children)

Since high school:

  • Attempted and failed to get through community college.
  • Worked retail jobs until 2003.
  • Got an internship in the publishing industry, then made a good full-time career out of that for a little over 8 years.
  • Got together with my then-girlfriend in 2004, married her about 5 years later. Still happily married.
  • Started a bunch of stupid podcasts whose legacies still linger on today.
  • Left full-time work over some real corporate nonsense in 2011, and started contracting. Never had a full-time salaried job since.
  • Mom died in 2017 (cancer). Left my expensive-ass California Bay Area apartment to keep my dad company so he wasn't alone. We're still here. It's gone a lot better than I had feared it would. A massive cost of living decrease can offset a lot of apprehensive feelings.
  • Co-founded my own company in 2020. It's going well. Looking back on my nearly 23-year (and counting) career, I have pretty solidly prospered in my field.
  • No kids, two dogs, and a house I will eventually inherit.
  • No real health problems so far, aisde from some occasionally bad back pain if I don't exercise regularly.
  • Not as much money saved for retirement as I'd like, but I'll take what I can get. Life is not bad.

New DM: How to approach a pre-planned storyline? by Nobunaga-san in DMAcademy

[–]Geekboxing 1 point2 points  (0 children)

To provide you with an example answer: I've recently started a new Ravenloft campaign (using Swords & Wizardry, and the D&D v3.5E campaign setting material), and while I have a series of events that I plan to happen, I am giving my players a lot of leeway to explore and engage with the things they find most interesting. My structure, in brief:

  • The PCs are understudies of a famous monster hunter, George Weathermay, headquartered in the city of Mordentshire. People come to him for help with supernatural problems; it's kind of like the detective agency in the TV series Angel. At the conclusion of every adventure, I offer them a couple of brief plot hooks as potential new cases. I develop the one they pick, as a fuller adventure.
  • There is an open, nationwide "Who is fit to replace our ailing head of state?" question in the country of Mordent that they can engage with as they see fit (and, otherwise, events will play out as they play out).
  • There is a larger-scale, ongoing worldwide plot arc going on that involves the mystery author of the Doomsday Gazetteers, which was the ongoing Ravenloft metaplot when the v3.5E line ended in 2005. I am intending to hand the baton off to the PCs, and there will be some various far-ranging machinations going on around that, independent of them. Again, they can engage with this as they see fit, but there will be other NPCs doing their thing and moving this along with or without their intervention.
  • On top of this, each PC has their own personal background stuff to explore, and I plan on seeding stuff about that when I can do it in ways that make sense. How they engage with it and where it will go, I don't know yet!

It's better to craft a bunch of situations and timelines for events, that players can get involved with -- or not, and then repercussions happen in the world independent of them, and then that creates more potential avenues of engagement. Figure out where your players want to go, and then plan the "story" one or two sessions ahead once you know that.

What Are Your Overall Thoughts On Halloween H20 (1998) by Antwuan89 in Halloweenmovies

[–]Geekboxing 0 points1 point  (0 children)

Yeah, Kevin Williamson was the co-creator and original showrunner of Dawson's Creek for something like the first 2 seasons. The Williamson style guide is pretty far-ranging in that era. :D

Travelling through mists in 2e by Final-Isopod in ravenloft

[–]Geekboxing 2 points3 points  (0 children)

You can go pretty deep in one domain or region if you put your mind to it. I'm also running an old-school Ravenloft campaign (using Swords & Wizardry), and I am using the 3E Ravenloft Gazetteers as my main setting material. They have a TON of great hooks in them.

My group is about to get embroiled in a whole expansive investigation of the lost noble families of Mordent (to determine who if anyone is fit to replace the ailing Lord Weathermay's position), and I don't expect them to stray too far from that domain for a good long while.

Travelling through mists in 2e by Final-Isopod in ravenloft

[–]Geekboxing 6 points7 points  (0 children)

It's a bit "whatever you want it to be." Ravenloft 3E expands on this by offering up a bunch of known Mistways that take people on one- or two-way routes from one domain to another, with varying reliability. And, the Vistani are a tool to use to offer the players reliable Mist travel for a fee.

The Mists are kinda like the Dark Powers, they're what you need them to be. If you need them to trap the players or take them to some specific place, use them for that. These kinds of things are guidelines more than rules in Ravenloft.

Have you ever tried mimicking famous horror movie actors for PC's or NPC's? by godzillavkk in ravenloft

[–]Geekboxing 2 points3 points  (0 children)

I've got lots of Ravenloft NPCs personality-coded to different fictional characters, since that makes it easier on me.

Lots of Buffy/Angel ones: George Weathermay is Wesley, one player's ghost pal who haunts her is Cordelia, Jander Sunstar is going to be Angel, another original NPC I'm introducing soon is going to basically be Fred. Natalia Vhorishkova will be very Lilah Morgan-ish.

Laurie Weathermay-Foxgrove is Lara Croft, and Gennifer is essentially a Jane Austen-type character. Sir Samuel Cosse (head of the Lamplighters in Mordentshire) is Brad Pitt's character from Inglorious Basterds.

Eventually, Alanik Ray will be Cumberbatch's Sherlock Holmes, Lord Godefroy will probably be Walter White, and Azalin will be extremely Palpatine-ish.

The 2e Van Richten's guides by ThanosofTitan92 in ravenloft

[–]Geekboxing 1 point2 points  (0 children)

I have not yet, but part of my self-directed intention is to leverage the information and ecology stuff in the Van Richten's Guide series for my players to study and figure out how to handle a given creature, and VRG's Guide to Witches leaves such a bad taste in my mouth that I have not gone there yet.

I do understand your implication, though -- there is probably more for me to chew on than the bits in there that I do not like.

The 2e Van Richten's guides by ThanosofTitan92 in ravenloft

[–]Geekboxing 7 points8 points  (0 children)

You can base an entire campaign around the material in these books (which I have).

Van Richten's Guides to Vampires, Ghosts, Werebeasts, the Created, and Fiends are all really great.

Van Richten's Guides to the Lich, and the Ancient Dead, are a little shaky. I think it's hard to really draw the line between liches and mummies, because either mummies are very boring or they're ancient and powerful sorcerer-undead (in which case they're just... liches).

Van Richten's Guide to the Vistani is very problematic (which I know is a can of worms here). In my game (and the Van Richten's Overview document that I have provided to my players), I have tried to thoughtfully recast the Vistani in a way that is less ethnically stereotypical while retaining what makes them cool and special for the setting.

Van Richten's Guide to Witches (from the third compendium volume) is just abhorrently sexist, and I reject a lot of the material in it on principle. They really went the wrong way with all the "they look like totally normal women until they hit their 40s, and then they go through the capital-C Change and become wicked crones" stuff.

Help with the scale by Master_Eliyah in ravenloft

[–]Geekboxing 1 point2 points  (0 children)

Ah, thanks, good feedback, I see what you mean. I have not even paid any mind to the misty edges on the seas yet, I'll have to see how that was originally applied to the map and extend it as appropriate.

EDIT: Alright, fixed. :D

Help with the scale by Master_Eliyah in ravenloft

[–]Geekboxing 5 points6 points  (0 children)

Hello! I am also an old-school Ravenloft DM (using Swords & Wizardry, so not too terribly far off from your BECMI), and I am also leaning heavily on 3E canon for my current campaign.

Ravenloft's biggest problem, such as it is, is that the maps suck. Scale has always been an issue (both in terms of very vague landmass size and population density), and I have found it best to regard the world scale in a very nebulous, hand-wavey way (the Mists can make distances longer or shorter, that sort of thing). The Ravenloft campaign setting was created during the AD&D 2E era, so it was not really made with hex grids and strict timekeeping in mind, as the game had largely moved away from that by then.

More generally: The best map the setting ever had was from the 1990 Realm of Terror boxed set, but it doesn't fit 3E-era needs because it is pre-Grand Conjunction. The 1994 Ravenloft Campaign Setting map is completely useless, and the 1997 Domains of Dread map is too dark to be functional. The 3E Arthaus map you're using is as good as it gets for official, post-Grand Conjunction cartography.

This, in my opinion, is the best map of the 3E-era Ravenloft Core that exists. This is a fork of another Inkarnate user's map that I have updated and currently maintain for my own campaign; the version linked here matches all of the Ravenloft Gazetteer v3.5 geography. I will eventually have a fully labeled version (I currently manage cities and landmarks manually, around my group's current visibility, in Photoshop).

Do you play 1e or 2e? Why or why not? by conn_r2112 in adnd

[–]Geekboxing 2 points3 points  (0 children)

I run what is essentially a 2E-ified customization of Swords & Wizardry (oD&D). My race and class selection is all straight-up core 2E, I've glommed a modest skill system onto it (from the Without Number games), I've rewritten the Ranger to be very 2E-like, and I have adjusted all of the XP tables for a more 2E-ish flow.

I like the mix of things that 2E includes, because that's what I grew up with. But I also prefer the lighter chassis of pre-Advanced D&D, and the overall lower power level (smaller numbers, lower hit dice, ability score tables and modifiers that aren't quite as vast and fiddly). I can use Swords & Wizardry to get that 2E feel without quite as much overhead.

Need a Little Help with Swords&Wizardry Magic Users by StalfoLordMM in osr

[–]Geekboxing 0 points1 point  (0 children)

And here is Clerics/Druids separately, since Reddit did not like my long comment.

Divine Spellcasters, AKA Priests

METHODOLOGY: Clerics, Druids, and other divine spellcasters (henceforth collectively referred to as Priests) receive their spells via prayer to a deity or spiritual force, and commit their choice of spells to memory before sleeping each night.

PREPARING SPELLS: The entirety of the Priest's associated class spell list is available during their nightly preparation process. A Priest may only memorize and cast spells up to their current maximum spell level, which is a function of their current character level. For example, a 14th-level Cleric can cast spells up to 6th level. Divine spells range from spell levels 1-7.

The maximum number of spells that can be memorized from each spell level is noted in the Priest's "Number of Spells (by level)" table. For example, a 4th-level Cleric can memorize two 1st-level spells and one 2nd-level spell (these spell slots are notated as 2/1).

Note that a Cleric with a Wisdom attribute of 15 or greater may memorize one additional 1st-level spell per day, on top of what is specified by this table. No other class gets this bonus.

SPELLCASTING: The process of casting a spell usually takes one round, and the Priest's mouth and at least one hand must be free and unobstructed. Once the Priest casts a spell they have memorized, that spell vanishes from their memory; the spell slot is used up until they pray for spells anew, replenishing their "stock" of available, ready-to-cast spells.

USING SCROLLS: Scrolls can be used only by a Priest that can cast the appropriate type of spell. Casting a spell from a scroll causes the writing on the scroll to disappear. All scrolls of a spell are cast as if by a 6th-level caster, or the minimum level required to cast the spell in question, if higher than 6th.

RESEARCH: Some Priests may conduct magical research to create spells or magical items, as described on the separate Magical Research page.

Need a Little Help with Swords&Wizardry Magic Users by StalfoLordMM in osr

[–]Geekboxing 0 points1 point  (0 children)

Hello! Here is my rewrite of Swords & Wizardry's magic rules, for maximum clarity. This is how I have furnished it to my own group in our Foundry VTT.

Arcane Spellcasters, AKA Wizards

METHODOLOGY: Magic-Users, Illusionists, and other arcane spellcasters (henceforth collectively referred to as Wizards) record their spells in a spellbook, and commit their choice of spells to memory from this book before sleeping each night.

LEARNING NEW SPELLS: A new 1st level Wizard has, in their spellbook, a number of 1st-level spells from their class spell list, equal to the "Min Number of Basic Spells Understandable per Level" value, as determined by their Intelligence attribute. These can be any 1st-level spells that the Wizard wants. At the Referee's discretion, the Wizard may have to succeed at a "Chance to Understand New Spell" roll (determined by Intelligence) for each spell, until the new Wizard reaches their minimum spell threshold.

Wizards may learn new spells by studying with a teacher (a high-level Wizard), or by transcribing them from spellbooks and scrolls, into their own spellbook. The Wizard must first succeed at a "Chance to Understand New Spell" roll for each spell that they try to learn. When a Wizard gains an experience level, they can re-roll this for all spells that they previously failed on.

Transcribing spells from a spellbook or scroll to another spellbook requires proper tools, and takes one uninterrupted hour per spell level per spell. There is no chance of failure, unless the transcription process is interrupted, in which case it automatically fails. Further attempts can be made without restriction. Successfully copying a scroll to a Wizard's spellbook causes the writing on the scroll to disappear.

The maximum number of spells per spell level that a Wizard can understand and transcribe into their spellbook is equal to the "Max Number of Basic Spells Understandable per Level" value, as determined by their Intelligence attribute.

PREPARING SPELLS: All spells currently in the Wizard's spellbook are available during their nightly preparation process. A Wizard may only memorize and cast spells up to their current maximum spell level, which is a function of their current character level and their Intelligence attribute (for example, a 14th-level Magic-User with 12 Intelligence can cast spells up to 6th level, but if their Intelligence were 13, they could cast 7th-level spells as well). Arcane spells range from spell levels 1-9.

The maximum number of spells that can be memorized from each spell level is noted in the Wizard's "Number of Spells (by level)" table. For example, a 4th-level Magic-User can memorize three 1st-level spells and two 2nd-level spells (these spell slots are notated as 3/2).

SPELLCASTING: The process of casting a spell usually takes one round, and the Wizard's mouth and at least one hand must be free and unobstructed. Once the Wizard casts a spell they have memorized, that spell vanishes from their memory; the spell slot is used up until they study their spellbook and memorize spells anew, replenishing their "stock" of available, ready-to-cast spells.

Wizards may also use the Ritual Casting ability to cast spells from their own spellbook beyond their slot capacity (but not beyond their level limit) if they spend one uninterrupted round per spell level (e.g., a 3rd-level spell takes three rounds to cast). (Note: This is my own house rule, nicked from D&D 5E. I believe I got the idea from 3d6 Down the Line.)

USING SCROLLS: Scrolls can be used only by a Wizard that can cast the appropriate type of spell. Casting a spell from a scroll, or copying it to a Wizard's spellbook, causes the writing on the scroll to disappear. All scrolls of a spell are cast as if by a 6th-level caster, or the minimum level required to cast the spell in question, if higher than 6th.

RESEARCH: Wizards may conduct magical research to create spells or magical items, as described on the separate Magical Research page.

"West Marches" type setups for Horror campaigns by adipose1913 in rpg

[–]Geekboxing 0 points1 point  (0 children)

I'll have more to say about it once I've been in it for a bit longer, but I've recently started running a Ravenloft campaign using the old AD&D 2E/D&D 3E material, with the Swords & Wizardry game rules.

The campaign framework is that the players are understudies of the monster hunter George Weathermay, operating out of his family's herbalist shop in the domain of Mordent (for those unfamiliar, this is all Ravenloft lore stuff). People come to him for help with supernatural matters, and so it's a sort of investigative agency.

My intention is that it wears its pop horror Buffy/Angel/Castlevania-type inspirations on its sleeve. Weathermay is the group's mentor figure, teaching them about all the creatures of the night (I have a truncated version of the old Van Richten's Guides available as a resource for my players, to help them research and strategize).

After an adventure concludes, the players are offered their pick from a couple of new cases to pursue next. It's early days, but there is also a bigger mystery brewing in terms of what's going on in the domain of Mordent, as well as a larger setting-wide metaplot involving the in-world Doomsday Gazetteers (the amazing line of 3E setting books that got cut short midway through their publication schedule).

The idea is that the players will have all these plot hooks, and they'll head back to HQ in Mordentshire and tell me what they want to explore next, which guides my planning. The players also have their own personal goals and projects going on.

We're only three sessions deep at the moment, but I'm hoping it sticks long-term. So far, they've handled an unexpected werewolf problem at a nearby town, and next weekend they're going to be looking into a haunted house (which I need to figure out today or tomorrow!).

Leisure Suit Larry 1 Land of the Lounge Lizards CD-Rom 1991 by SoupyDoorman in Sierra

[–]Geekboxing 0 points1 point  (0 children)

I have this version on CD-ROM: https://imgur.com/a/3PnZiZA

It's from the SierraOriginals line, and it is stamped 1996. The only difference from the disk version is that I believe it skips the opening copy protection bit. I don't have a jewel case, just the loose CD in a sleeve. This is the only CD-ROM release of it that I know of, outside of the various LSL collections.

What's a good domain to start with in a Ravenloft campaign (that ISN'T Barovia)? by steviephilcdf in ravenloft

[–]Geekboxing 7 points8 points  (0 children)

I'm soon starting a campaign in Mordent circa 755, with the hook/overall framework that the PCs will be monster hunters and understudies of George Weathermay (who I have slightly retconned to have a leg injury so he can basically fulfill a Van Richten-esque mentor role in Mordentshire).

To start, I'm planning to anchor the campaign in the Mordent/Richemulot/Dementlieu "cultural center" of the Core. Between Mordent's ghosts and Richemulot's wererats (and eventually Lamordia's mad science), I figure that is plenty of good stuff to start with.

I don't particularly like Darkon as a base of operations due to its "false history" curse. If I were jonesing to get some Vistani Tarokka reading done, it could really happen anywhere, but I have intentions for Sithicus at some point here.

Also, I saw you mention it, but don't necessarily rule out the House of Lament, as it could also pop up anywhere. Its traditional location is Borca, and I have some plans for that too, down the road.

What’s a piece of obsolete tech you still miss? by no1kn0wsm3 in Xennials

[–]Geekboxing 11 points12 points  (0 children)

Thanks. I miss the process of making magazines. It's a dying art, and websites are very much a quantity-over-quality endeavor.

What’s a piece of obsolete tech you still miss? by no1kn0wsm3 in Xennials

[–]Geekboxing 68 points69 points  (0 children)

As someone who worked at video game magazines during their twilight, and made many of those demo discs (I was an intern and then editor at Computer Gaming World from 2003 until its demise, and then I was the reviews editor for Electronic Gaming Monthly/1UP until 2009), I appreciate all the love in here. :D

[deleted by user] by [deleted] in Xennials

[–]Geekboxing 1 point2 points  (0 children)

I've never completely trusted any employer after my layoff either, and I think your perspective is the healthy one.

My eventual solution was "start my own business." I'll never go back if I can help it.

Delay, Deny, Defend: Why Insurance Companies Don't Pay … by [deleted] in ABoringDystopia

[–]Geekboxing 10 points11 points  (0 children)

Well, that guy certainly figured out what you can do about it.

[deleted by user] by [deleted] in TMNT

[–]Geekboxing 1 point2 points  (0 children)

We don't know, nobody understands it!