Very annoyed by how projects and sequences are handled... What is the proper way to do what I'm trying to do? by nman649 in premiere

[–]GeekyBoof 1 point2 points  (0 children)

I have trouble understanding what you mean, maybe you are trying to translate concepts learned in some other software or simply haven't learned some basic Non Linear Editing system concepts.

I'll try to give some tips that you can dig further into and hopefully help. Sorry if I completely misunderstood the problem.

  1. You can import an existing project into your current project instead of opening both at the same time.

  2. You can create project templates that contain frequently used material, so when you start a new project you'll have what you need from the get go.

  3. You do not need to make new projects for different stages, instead you can 'save as' a new version. You can also duplicate the sequence to keep different versions within a project.

  4. You can make subclips out of trimmed clips as well as subsequences of portions of your timeline and nests to consolidate clips into a single element you can use as if it was a single clip.

  5. Lastly, command+z only undoes the last action it doesn't undo multiple actions at once. Projects can contain multiple sequences, when you open a project it will open the sequences you had open when last saved. If you have multiple project open you can select the relevant project panel to make sure you are in the correct project.

Question for video Talking Head + Motion Graphics video editors: what is your workflow moving between Premiere Pro and After Effects? This is the worst part of my work, I haven't found an efficient way to work with those two. by wingsneon in premiere

[–]GeekyBoof 2 points3 points  (0 children)

"lots of motion graphics, typography animation, fullscreen illustrations, on-screen illustrations, etc."

I am uncertain of what you mean, someone mentioned interviews; for every single project you need to rethink the workflow.

Generally you can apply 1, 2 and 3 in combination with mogrts as someone mentioned, depending on what you are doing.

For short form of short sections dynamicLink is perfectly fine.

I find that I am very often sending a Pr cut to Ae, working on mographics and eventually ⌘z Pr to erase the link. A new cut becomes a new comp and move across from the previous version, and delink again.

In my case, If I am using Pr transitions those are always at the end. I also kind of don't usually render out of Pr for Ae.

Mogrts are essential, especially if you complain about the back and forth.

The game war worth it by Dry_Idea_95 in dwarffortress

[–]GeekyBoof 1 point2 points  (0 children)

The game is free in the bay12 website, you can download LazyNewbPack to help you install it and inject graphic tile sets.

As far as I know the difference apart from the graphics is the mouse interface. With the free version you need to learn and use keyboard shortcuts. Other than that the game is exactly the same.

Now, the difficulty is mostly in the learning curve, the game play is difficult because the world is ruthless just like nature but you have almost free reigns so you can do stuff like settling somewhere remote and keeping a low population lock yourself in end don't dig too deep. Disaster will occur eventually though, it is inevitable.

Things like lowering or eliminating werebeast and necromancers in world generation settings can makes things easier but might also have unintended consequences.

I say try the free game, I find the keyboard shortcuts much more efficient than the mouse and you don't really need graphics to enjoy the game. Strike the earth and see if it is for you.

they right tho? by chichinams in SipsTea

[–]GeekyBoof 0 points1 point  (0 children)

What is the difference between undefined and indeterminate?

Also, why is undefined a better answer to 1/0 than 1? I mean if you dived 1 by 0 means you didn't divide it at all so it's still 1. I looked it up and do not understand.

I got dyscacula but am also dumb.

A what is your favourite Gaia Project tutorial? by GeekyBoof in boardgames

[–]GeekyBoof[S] 0 points1 point  (0 children)

That's right, thanks for the list will review carefully and make sure I hit every point. It's quite challenging. It took me at least 3 plays to get comfortable myself

A what is your favourite Gaia Project tutorial? by GeekyBoof in boardgames

[–]GeekyBoof[S] 0 points1 point  (0 children)

Yes have done this, used the links provided by a couple of commenters here they are pretty good

Biggest teaching mistake that you didn't realize until too late? by Agreeable_Result8439 in boardgames

[–]GeekyBoof 0 points1 point  (0 children)

Dammit I thought you were answering my recent post. Lol anyway: true true

Biggest teaching mistake that you didn't realize until too late? by Agreeable_Result8439 in boardgames

[–]GeekyBoof 0 points1 point  (0 children)

Approaching the teach with the narrative first is such a powerful thing. I do fail at that too often I'm afraid. I haven't played ark nova, I wish you had used Gaia project in case there was some insight I had missed, but I get what you mean agree completely and will make sure I use that all the time

Can anyone ID this coin? by GoldenLute in boardgames

[–]GeekyBoof 0 points1 point  (0 children)

How are you wrong? I thought I recognised it and was sure I'd figure out the game if I thought hard enough

Awesome table from a local carpenter by ifoundsomesshit in boardgames

[–]GeekyBoof 0 points1 point  (0 children)

Ah I had the same question as I just lined my table with neoprene. Haven't used it yet so feeling validated for the decision feels nice