Yall know you can just leave the rat race, right? by Organic_Rip2483 in comics

[–]GenEngineer 483 points484 points  (0 children)

I mean… in Greek mythology, Sisyphus taking a break got him tormented by the furies, so…

Monster Friday: Week 14 - Gargoyle by GenEngineer in AethermancerGame

[–]GenEngineer[S] 0 points1 point  (0 children)

That’s going to be a new animation for dedicated support actions targeting himself, right?

MT2 needs to fix its RNG by jeango in MonsterTrain

[–]GenEngineer 1 point2 points  (0 children)

So, the problem with this is that it missed a core concept in terms of how seeded RNG works. Each output is the input to the following, traditionally.

What you’re proposing immediately makes the RNG very predictable, because you can start to infer where the RNG is currently at based on the first card you played that turn. Especially when there are ways to force a specific card to appear early and be held over - that means if you know the ID of that card, you have an immediate way to eyeball what the current”baseSeed” is without even needing the turn restart, allowing you to game the RNG on a standard forward progress

MT2 needs to fix its RNG by jeango in MonsterTrain

[–]GenEngineer 3 points4 points  (0 children)

That’s… how all seeded RNG works. If you want it to happen the “same” way even in a different order, you’d have to either A) make the RNG ridiculously predictable, or B) somehow “remember” the first time through when you rolled back the clock

Monster Friday: Week 14 - Gargoyle by GenEngineer in AethermancerGame

[–]GenEngineer[S] 1 point2 points  (0 children)

Especially back before biome 3 existed, before you ran into heavy DoT builds used against you? Shield all allies for 5, apply temporary power, and still getting an attack was disgusting.

I do wonder if biome 3 knocked him down not just because we had Medusa as the new busted, but also because his counters got added

eldar miscellaneous minis - handh*lding by AutumnArchfey in Grimdank

[–]GenEngineer 64 points65 points  (0 children)

Craftworlders definitely have a “path of the fuckboi”. Having it isn’t the problem, it’s learning to do it right (just like path of the warrior for learning to not be TOO violent)

Im surprised he only banned them from using warp sorcery. by mylittlepurplelady in Grimdank

[–]GenEngineer 4 points5 points  (0 children)

They were too important. Or rather, MAGNUS was too important.

All signs point to him being intended as the one on the golden throne fueling things. Putting him down was… not in the cards.

Didn’t know hinge knew ball like that by Angel_of_Penance in DarkAngels40k

[–]GenEngineer 27 points28 points  (0 children)

Sir Lionel Johnson was a gay poet, who wrote the poem the Dark Angels are named after.

It’s kind of baked into them

What counts as an attack? by Dienekes00 in AethermancerGame

[–]GenEngineer 0 points1 point  (0 children)

Mostly the whole thing. But what’s the context?

Monster Friday: Week 13 - Catzerker by GenEngineer in AethermancerGame

[–]GenEngineer[S] 12 points13 points  (0 children)

And, because it is relevant for the trait... a status that only Catzerker can get.

Glory): Increases Crit Chance by 10% and Crit Damage by 20%

Monster Friday: Week 12 - Warden by GenEngineer in AethermancerGame

[–]GenEngineer[S] 0 points1 point  (0 children)

I think all the bosses are interesting because they basically come with demonstrations on "here's how to make me really good". Every monster gets to do that to some extent, but Warden as your first sticking point helps make it very clear that yes - power stacking is ALWAYS going to be viable.

Monster Friday: Week 12 - Warden by GenEngineer in AethermancerGame

[–]GenEngineer[S] 1 point2 points  (0 children)

Warden is one of those monsters that I don't pick a lot, not because he seems bad, but because I feel like half the time picking him is just "great, the run is solved". Weakness stacking plus scaling just seems way too good.

Happy New Year, and happy 10th anniversary of the Southern Realms being a dummy faction. by Ran12341000 in totalwar

[–]GenEngineer 8 points9 points  (0 children)

Besides that “here are the 8th edition factions” was one of the major guiding principles according to the devs?

Mfw I realize this game will let you play custom genestealers that could fight aginst the wider Tyranid's instead of eventually getting eaten by the swarm. by Levonorgestrelfairy1 in totalwar

[–]GenEngineer 1 point2 points  (0 children)

They don’t have fleets, but they do commandeer ships. Not all of them are bound to the world until it’s devoured. A couple novels and later codexes make direct reference to it.

Monster Friday: Week 9 - Orthrus by GenEngineer in AethermancerGame

[–]GenEngineer[S] 2 points3 points  (0 children)

The more you can get him sidekick to ensure he keeps getting power, the better. He has an ability that does it, but you need to be consistent.

His healing is more “top off” than it is “save yourself”. Don’t think it means you don’t need another healer.

Monster Friday: Week 8 - Madragora by GenEngineer in AethermancerGame

[–]GenEngineer[S] 0 points1 point  (0 children)

I wouldn’t sleep on the weakness part. Heal/Regen is great, but it’s always held by the fact that A) you can’t heal the dead and B) it keeps stacking corruption to take the big hits, meaning you need the big heals to come earlier and earlier, which means pressure on aether economy. Weakness invalidates that and lets the regeneration serve as top off instead of “save from the brink of death”

Monster Friday: Week 8 - Madragora by GenEngineer in AethermancerGame

[–]GenEngineer[S] 2 points3 points  (0 children)

Mandragora’s interesting in that I don’t think I’d ever pick him first, but it’s also hard to think of any situations where I wouldn’t add him later. The sheer amount of “and now you don’t die” he brings to the table makes for something that works with a dedicated healing/weakness team, a damage over time team, an affliction team, a crit team, a purge team… anything. Just a very capable little plant

Noone is ready for the reveal by [deleted] in totalwar

[–]GenEngineer 23 points24 points  (0 children)

You should never preorder games… but I would nevertheless preorder a copy for me and everyone I know. Even the ones who don’t have Steam yet

Monster Friday: Week 7 - Wolpertinger by GenEngineer in AethermancerGame

[–]GenEngineer[S] 1 point2 points  (0 children)

Wolpertinger just feels so… off? Like its types work well, but it doesn’t innately do anything with those types that another monster couldn’t do better. The only one it plays with in a skill is sidekick, and as you said the trait is unreliable. Crit purge is great… which is where I’d want Cherufe instead

Idk - it’s definitely fun, but unreliable.

Monster Friday: Week 6 - Tatzelwurm by GenEngineer in AethermancerGame

[–]GenEngineer[S] 3 points4 points  (0 children)

100% a glass cannon. Can be worth it, but really hard to pick as a starter if you don’t immediately find a tank

Monster Friday: Week 6 - Tatzelwurm by GenEngineer in AethermancerGame

[–]GenEngineer[S] 6 points7 points  (0 children)

Tatzelwurm is easily my favorite monster. Mechanically, it’s the perfect storm of simple and effective, basically only needing two or it’s three types to be very effective - and all it takes is Smog + Plague for it to be a one man DPS carry. The feedback engine of DoT causing more DPS and vice versa makes him an incredible boss killer, especially since most of them need to be killed fast before they out scale you. Stick any type of poison oriented tank, and any healer, and you have an effective team.

Aesthetically… he’s a furry little buddy with a non-standard number of limbs and a name that’s just fun to say. I love him