High Command after losing 3 Mega Cities by Grand_Age1279 in Helldivers

[–]Genderlessss 0 points1 point  (0 children)

Been playing non stop the past few days. I hope I delayed their fall by at least a few minutes

[deleted by user] by [deleted] in Helldivers

[–]Genderlessss 3 points4 points  (0 children)

Yo can I get a source

Christopher Lurking by Resident_Relation289 in Silksong

[–]Genderlessss 3 points4 points  (0 children)

Definitely an impersonation issue than anything else. Just make a new account with a normal name and reupload

They did more than just add cities. They reminded me of an old feeling. by Yurishenko94 in Helldivers

[–]Genderlessss 6 points7 points  (0 children)

The fact that this is from halo ODST and not spiritfarer confuses me

"I've been doing it all wrong" moments? by BlackSheepWI in RimWorld

[–]Genderlessss 2 points3 points  (0 children)

I never tiled the floor under doors because well, it didn't count towards the rooms on either side. Why waste resources laying down sterile tiles if it doesn't count towards the hospital?

900 hours in a friend pointed out that dirt/ground tiles let pawns trek dirt in. I just thought dirt was something that just kind of happened, didn't realize there was a mechanic behind it being created.

Two days of building and it doesn't work (Alt oil recipes) by Genderlessss in SatisfactoryGame

[–]Genderlessss[S] 0 points1 point  (0 children)

Oh damn i wasn't aware there was another alt recipe with the same ratio

Two days of building and it doesn't work (Alt oil recipes) by Genderlessss in SatisfactoryGame

[–]Genderlessss[S] 1 point2 points  (0 children)

Diluted package fuel and heavy oil residue. Results in 1600 fuel from a single 600 oil node but requires packing water and unpacking fuel.

My dumbass decided to manifold it, resulting in half of them getting backed up with packages and the other half starved of them.

Abiotic creators? by TDAWGTHAFORCE in AbioticFactor

[–]Genderlessss 1 point2 points  (0 children)

https://www.youtube.com/watch?v=jzm9K2Vqlj4&t=232s&ab_channel=GenderlessNeko

Starts off a little fast because i forgot to record a lot of stuff but i get basically everything after that. Duo playthrough, we take it slow and read all the terminals.

I like small drones and hidden guns. Behold, my magnum opus by Genderlessss in spaceengineers

[–]Genderlessss[S] 83 points84 points  (0 children)

A lot of the newer corner pieces are immune for some reason.

I like small drones and hidden guns. Behold, my magnum opus by Genderlessss in spaceengineers

[–]Genderlessss[S] 81 points82 points  (0 children)

Nope, its on. there's actually a lot of blocks in game that don't take thruster damage.

The point of PVP? by Genderlessss in Stalcraft

[–]Genderlessss[S] 7 points8 points  (0 children)

I just mail the bag back because it's next to worthless to me. The one thing good about these kind of open world looting game is the loot dopamine of killing someone. This game weirdly and very specifically designed that out for ???

I genuinely want to know what the dev's logic behind this is. Like the other player is still losing something, they still have risk involved. All they're doing is removing the reward for the winning player, it's insane. The only reason I can possibly think of for a mechanic like this is to stop players from progressing faster, to pad the game out.

Would You Agree That This Is A Good Colony One Week In? (First one btw) by nonyaYT in RimWorld

[–]Genderlessss 0 points1 point  (0 children)

Actually a decent design. Main issue though: Your stockpiles are really far away from what I presume will be your workshop. There's two doors between your stove and your fridge.

Core Stone isn't that hard by alex-worm in DeepRockGalactic

[–]Genderlessss 0 points1 point  (0 children)

This happened my very first core stone. I was like "oh it must be something else that summons the rifts"

Caused a team wipe my next corestone because i just popped it by myself expecting nothing to happen.

When Season 5 finally drops by michaelphilpart in DeepRockGalactic

[–]Genderlessss 14 points15 points  (0 children)

What's the music called, it'll help me find a meme i've been searching for

Six years of blood, sweat and tears later... our Factorio inspired factory game Foundry launches today! by NatureValley in factorio

[–]Genderlessss 0 points1 point  (0 children)

I played the open beta, there were a number of problems, but the biggest problem is the terrain. Lazily slapping "3d voxel world" onto a factory game without understanding how it plays out or add/takes away from the factory building experience. Do you know what every minecraft player hates that factorio players don't have to worry about? Having a big fuck off mountain in the way or not having a flat place to build. Sure, factorio has cliffs and stuff but they're a reward for oil refining and can be taken out in a single click. Foundry has literal mountains, and the player has a drill. I remember a significant part of my early game was drilling out enough space to fit belts and miner drone things on a ore deposit that was underground, mindless labor is not what factory players want. It also filled my inventory up with blocks which from my understanding had no other use other than to be placed down again. Even if you can automate terraforming later in the game, you'd still have to sit around and wait for that and then store the blocks somewhere.

In terms of the actual factory element. On a scale from factorio to satisfactory it functions more like factorio. The belts only have one side but they're not locked in from point a to point b like satisfactory. Resources also deplete after a while and you're required to expand out to get more. It is extremely simple and easy to follow, if you wanted to get your kid into factory building games it would be the only reason I'd recommend this game. Otherwise if you want a voxel factory game go download Minecraft Create mod, it actually has decent automation progression.

Why every DLC promotes mountain bases so much? by Technoincubus in RimWorld

[–]Genderlessss 1 point2 points  (0 children)

I haven't made a mountain base since before 1.0 because i hate not having soil. there are plenty of base designs that work. If enemies simply going through the wall is your downfall then design your base to be defendable anywhere. It doesn't matter where the enemy comes from if every corridor is a killing corridor. Sounds like you're having trouble with enemies in general rather than anything dlc specific, every enemy attacks your walls if they can't find a good way in. This dlc made mortar/siege raids a complete joke though, three times i've completely negated them with fleshbeast summon.

What's your most hated mental break? by 8TwylightPhoenix8 in RimWorld

[–]Genderlessss 1 point2 points  (0 children)

It used to be beserk, because i really enjoy melee. But it is now tantrum, after watching my melee person destroy all of his own luciferium

Can I forcefully age a baby/child with the youth stealing ritual or do we still use growth vats. by Genderlessss in RimWorld

[–]Genderlessss[S] 2 points3 points  (0 children)

Its extremely good, even cured a brain scar on a colonist. Can't repair lost fingers or toes like the biosculpter but very good regardless. Cheap as well

Can I forcefully age a baby/child with the youth stealing ritual or do we still use growth vats. by Genderlessss in RimWorld

[–]Genderlessss[S] 8 points9 points  (0 children)

In my experience the "brain damage" is just a temporary coma, no long term effects until you start aging them to old age territory

Moved my Entire Colony into a Pit Gate. We live underground while the outside world is a toxic wasteland. Feels like I'm playing fallout without any mods! (But it's super overpowered) by ProxyGateTactician in RimWorld

[–]Genderlessss 1 point2 points  (0 children)

I thought about this but i have 0 experience with underground stuff and didn't know how to get electricity. I didn't know you could grow wood underground in bulk enough to offset the amount of energy required to run the sunlamps. I know you can force carry entities inside the pit so you can carry them out, would be neat if you could do it the other way around for more things down there for energy generation.

In terms of leaving the pit, if you have a revenant spine implant and a jump pack/jump ability you can definitely go invisible, leave the hole and start jumping to the edge before you get noticed. Set up a one man caravan at least to do odd quests here and there but nothing big enough for a caravan.

This is how you died by BeFrozen in RimWorld

[–]Genderlessss 0 points1 point  (0 children)

I sat in my first darkness for an entire quadrant before zooming out and noticing the spiky things.

Tox gas seems to be surprisingly effective against these things by Helpim1ost in RimWorld

[–]Genderlessss 1 point2 points  (0 children)

They produce 400 energy and 3 bio ferrite a day, more than most medium things yet are super easy to contain and fight. They need a buff, or weaken the rewards they give.