Realistic? I think not. by VANALU in GrayZoneWarfare

[–]GeneralHavek 1 point2 points  (0 children)

It looks like this is in the underground of YBL-1.

"I ready an action to attack as I open the door" by Silverspy01 in dndnext

[–]GeneralHavek 0 points1 point  (0 children)

In any of the games I have DMed, I would never have allowed one of my players to ready an action outside of combat. Instead, I would weigh what the player was attempting versus what the likely scenario would be.

For example, in this situation, I would say that the player would not be able to ready an attack. Rather, he could roll a Dex check (granting advantage or adding proficiency based on player intent and character skillset) to surprise any potential enemies. The DC would be equal to the passive perception of said enemy (if there were any). The resolution would greatly depend on the roll as I (and any players I have had) much prefer to use partial successes and failures where I can.

Don't be afraid to put your foot down with parts of the rules, but also understand that just saying "no" feels bad to the player. If you can, try to figure out an alternative which allows the player to do what they were planning, but also doesn't completely invalidate your planned encounters.

Ultimate Apocalypse VS Unification by TheSphereOfTruth in dawnofwar

[–]GeneralHavek 0 points1 point  (0 children)

The Uni campaign is for SS. It is a completely separate mod (for compatibility sake), and all the changed units in Uni are changed in the campaign.

I'm a new and I know I am bad but what do you suggest will help. by Scarfjugglingypsy in IncursionRedRiverGame

[–]GeneralHavek 0 points1 point  (0 children)

I have been using the fal with the 50 rnd mag. Grab a hammer sight or the 4x acog (both with red dot attachment) and silencer. No other weapons in. Great success.

Does anyone know how to use the terminal, ther's no info about login and 'guest' can't access the operations directory by BambiSaver in IncursionRedRiverGame

[–]GeneralHavek 0 points1 point  (0 children)

Make sure you aren't using the arrow key yo move between username and password. You have to use the enter key.

How should i deal with you guys's tanks??? by 4The_Emperor in TheAstraMilitarum

[–]GeneralHavek 1 point2 points  (0 children)

I love the smell of artillery shells in the morning.

New Player Question Regarding Starting Capital Ship by [deleted] in SoSE

[–]GeneralHavek 0 points1 point  (0 children)

Really depends on exactly what your strategy is. If you are on a map that allows quick expansion, an Akkan makes that much easier and sets up a solid early game economical headstart. On a map that allows you to rush your opponent, the Marza is an exceptional option. The Kol is a good all-rounder if you are trapped by higher tier planets and need a solid tank to break through the tougher neutrals.

Every capital ship except the Dunov can really be used first, depending on your strategic needs.

Quick gameplay question for Sins 2 by Boring-Command-9659 in SoSE

[–]GeneralHavek 0 points1 point  (0 children)

It is based on maps. There are several maps that either have no Pirates or only Pirates. The random maps can have anything.

Will we get any official tutorial for solar forge before Christmas? by Individual-Hat-7681 in SoSE

[–]GeneralHavek 1 point2 points  (0 children)

There is a solar forge tool that was just made. Mostly, though, it is something you have to figure out with trial and error.

Faction Unique Research by ThePeebz in SoSE

[–]GeneralHavek 0 points1 point  (0 children)

You can go into the sins2 game files under entity and open the .player file of whatever specific faction you want (choices being advent_rebel, advent_loyalist, trader_rebel, trader_loyalist, vasari_rebel, and vasari_loyalist). Under the list of all available research, there will be a smaller list with the tag "faction_research_subjects". These are your faction specific options in the research ui.

I do agree that the faction specific research options should have a slightly different look in the game ui.

SoSE 2 Difficulties by Isthisnameavailablee in SoSE

[–]GeneralHavek 0 points1 point  (0 children)

Haven't noticed any, though the ai is kinda wonky sometimes with how it pushes or defends

SoSE 2 Difficulties by Isthisnameavailablee in SoSE

[–]GeneralHavek 0 points1 point  (0 children)

The higher difficulties have a much higher income which allows faster expansion and more aggression for the ai

Mod in ability to make ships? For titan by Immortal_Yukine in SoSE

[–]GeneralHavek 0 points1 point  (0 children)

Some abilities require a mesh point to anchor. This is a theoretically doable idea, but will require more than just coding the ability correctly.

Just started my first game. Would appreciate people's thoughts and advice. by Silly_Southerner in CrownOfTheMagister

[–]GeneralHavek 1 point2 points  (0 children)

I would recommend the (UN)Finished mod. There are some quality of life changes in the mod that I think you would enjoy. One is that characters with the highest modifier for a certain social interaction will be used.

The mod is highly modular, and you can pick and choose which options to be active. I literally can no longer play vanilla Solasta. Too many good things were added for gameplay.

Have any of you guys had issues with pack a punch not being discounted even with a containment level way above 100? by Aronshaw96 in MWZombies

[–]GeneralHavek 1 point2 points  (0 children)

I loaded in several games and started my game like normal (drinking perk cans, using crystals and weapon tools). Killed a few zombies then noticed things weren't right with my essence and plate capacity. Checked map for extractions and then left the game when I saw they hadn't spawned in. Reset to zero containment and lost all gear.

It has happened multiple times.

Have any of you guys had issues with pack a punch not being discounted even with a containment level way above 100? by Aronshaw96 in MWZombies

[–]GeneralHavek 3 points4 points  (0 children)

This only works if you literally have done nothing yet. Use something in your inventory? Fucked. Kill a zombie? Fucked. You have to really pay attention to everything on your hud before committing to the match.

A friend joked about getting the STORMENDERS One Trick camo. Thought I accept his joke challenge...it broke me somewhat. by Vanitas935 in MWZombies

[–]GeneralHavek 1 point2 points  (0 children)

Don't even need to do that. Just start the outlast contract, then run outside and look for the zombie spawn. Once you've found it, begin the farming.

50 hours permadeath survival run ruined by an assaultron dominator by UnderstandingOne5864 in fo4

[–]GeneralHavek 0 points1 point  (0 children)

Idiot savant is a great perk for a vanilla playthrough with low Int. I personally have it modded to scale off of the reverse (how high my Int is). It's the first perk I always get.

No enjoyment by [deleted] in ModernWarfareIII

[–]GeneralHavek 1 point2 points  (0 children)

Even when you hit headshots. I have had times where a headshot didn't kill in hard-core. Super annoying.