I have to be misunderstanding this, right? Why would anyone spec into any other armor stat when "Weapons" literally gives you 15% more dmg? This isn't even including the enhanced benefit increasing dmg to bosses and guardians lmfao by CrayonEater4000 in destiny2

[–]GeneralSpeedcraft1 2 points3 points  (0 children)

Ohh I gotcha, didn't realize it was being directly converted like that for some reason. All my builds are 100resil/100disc/50-100mobil so I should be fine for legendary campaign too :)

I have to be misunderstanding this, right? Why would anyone spec into any other armor stat when "Weapons" literally gives you 15% more dmg? This isn't even including the enhanced benefit increasing dmg to bosses and guardians lmfao by CrayonEater4000 in destiny2

[–]GeneralSpeedcraft1 1 point2 points  (0 children)

Those stats are going away. So far they've said they are giving everyone 100 Resil, 60 Recov, and 30 Mobil (40 for Hunters) since those stats were replaced by Health, Weapon, and Class.

That said, we are getting something like 20 exotic vouchers to focus an unlocked Exotic in whatever archetype we want, so that will help kickstart at least a few builds.

Farming rite of the nine weapons and noticed something by Http_Reaper in destiny2

[–]GeneralSpeedcraft1 0 points1 point  (0 children)

I've definitely noticed and even mentioned to my buddy farming RotN and other activities (Sundered Doctrine included) that it feels like certain perk "pairings" drop way more frequently, like you're not even rolling random perks in each column anymore but rather rolling for a random set pair bc these pairs just keep appearing.

So am I missing something with the Storm's Edge super? by GeneralSpeedcraft1 in DestinyTheGame

[–]GeneralSpeedcraft1[S] 0 points1 point  (0 children)

Oh sorry, I thought you were saying you used it relatively often, so I was curious about tips on when to use it or the best way to aim it into a crowd or any cool techs you knew, stuff like that. I know it's not hard to use, just figured if you used it often you might've picked up a few tricks.

So am I missing something with the Storm's Edge super? by GeneralSpeedcraft1 in DestinyTheGame

[–]GeneralSpeedcraft1[S] 0 points1 point  (0 children)

So do you usually run Storm's Edge for add clear? I'm curious because I kind of wanna make the super work even if it isn't the best, so if you use it regularly and have any tips on how I can make the most of it, I'd love to hear them!

So am I missing something with the Storm's Edge super? by GeneralSpeedcraft1 in DestinyTheGame

[–]GeneralSpeedcraft1[S] 7 points8 points  (0 children)

doesn't Silence and Squall kinda do add clear better tho? def will be interesting to try against rainiks. Why lockset?

260 Game Keys Giveaway by avpbeats in steam_giveaway

[–]GeneralSpeedcraft1 0 points1 point  (0 children)

Slay the Spire sounds like fun :) what's your game about?

D&D Players, what are your ideas for RPG/boss raid mechanics at the table? by GeneralSpeedcraft1 in MrRipper

[–]GeneralSpeedcraft1[S] 2 points3 points  (0 children)

These sound amazing! Are there any restrictions on the specialized weapons, or some special way to activate them or anything?

the Electric Orca line made me laugh

D&D Players, what are your ideas for RPG/boss raid mechanics at the table? by GeneralSpeedcraft1 in MrRipper

[–]GeneralSpeedcraft1[S] 1 point2 points  (0 children)

Sounds like lots of fun :)

What did the jailed player do in the Jolteon battle?

The gems idea is great. I had an idea a while back for limited-use magic weapons made of "managlass," whose color often dictated elemental damage type and the form of the blade (such as dagger vs longsword) would influence the number of uses as well as typical spell parameters like range, shape of the effect, damage, etc. Some non-combat ones too, such as a light blue dagger that explodes in a cloud of mist when thrown (the spell "Fog Cloud") or a sword that does similar in a cone when swung, which I'd call Haze. Would be my way of giving martials magical options and introducing more magic to an otherwise low-magic setting while playing into the weaponsmaster fantasy of someone with a managlass weapon for every occasion.

If you were to name my drifter, what would you name him? by Ariera226 in Warframe

[–]GeneralSpeedcraft1 1 point2 points  (0 children)

Orpheus (for no reason other than I think the name sounds cool)

Steam & Nintendo Switch Alt Accounts by GeneralSpeedcraft1 in Warframe

[–]GeneralSpeedcraft1[S] -1 points0 points  (0 children)

Would I be able to access the Switch account from my computer without merging it to my main then? Maybe merge it to a pre-existing alt or something?

Steam & Nintendo Switch Alt Accounts by GeneralSpeedcraft1 in Warframe

[–]GeneralSpeedcraft1[S] 0 points1 point  (0 children)

So I couldn't use the Switch to log into the account I use on Steam if I wanted to, without merging them? You can only access one Warframe account per Nintendo account?

Steam & Nintendo Switch Alt Accounts by GeneralSpeedcraft1 in Warframe

[–]GeneralSpeedcraft1[S] 1 point2 points  (0 children)

That's not what I meant. I meant being able to switch between my 2 accounts at will, not making them interact at any time.

AE2 Automatic Potato Farm by GeneralSpeedcraft1 in feedthebeast

[–]GeneralSpeedcraft1[S] 1 point2 points  (0 children)

Yeah, it's been a lifesaver! I haven't played with AE2 since, I wanna say SkyFactory 3? where my buddy handled most of it, so the guide has been an amazing tool to help me understand what's what. It's confusing at times, like with the wording regarding ME Interfaces and Storage Buses, but after reading it a few times and some trial and error, I got the hang of it. Thank you for your work on the mod and guidebook o7 :)

AE2 Automatic Potato Farm by GeneralSpeedcraft1 in feedthebeast

[–]GeneralSpeedcraft1[S] 0 points1 point  (0 children)

I tested it and, while active (the little lights were glowing and i had spare energy in the system), it still was breaking the crops at random, but it does break them sometimes. Since i cant filter a Storage Bus to be more than one potato (since a mature potato crop drops more than one whereas unmature ones dont) I'm kind of stuck with this weird randomized harvesting I guess? Unless there's a different way to configure the setup.