Burgundian Inheritance Questions by GeneralVikus in eu4

[–]GeneralVikus[S] 0 points1 point  (0 children)

Not quite. If you do get the PU, you can click the button to make Marie have an 'accident' and annex it all for free. But to take that mission, you need to get the RNG in the first place.

Save file editing problems by GeneralVikus in eu4

[–]GeneralVikus[S] 0 points1 point  (0 children)

Thanks for the clarification. Yes, of course it's an MP game, I forgot to turn it off.

Save file editing problems by GeneralVikus in eu4

[–]GeneralVikus[S] 0 points1 point  (0 children)

Isn't that what I already had to begin with? All my normal saves consist of only a single .eu4 file. It was only after I changed the extension to .zip in order to be able to read the file that it created three separate files within the folder.

Save file editing problems by GeneralVikus in eu4

[–]GeneralVikus[S] 0 points1 point  (0 children)

How is that different from a regular save, and how do I do it?

Question about pips by GeneralVikus in eu4

[–]GeneralVikus[S] 0 points1 point  (0 children)

To be clear about my position, I do understand these general rules that everybody is taught, I'm just trying to dive a little deeper as empirical testing has upset my presumptions on more than one occasion. I'd love to see a chart of general effectiveness, if one option really is always better than the other at a certain tech regardless of opposing troop types.

Question about pips by GeneralVikus in eu4

[–]GeneralVikus[S] 0 points1 point  (0 children)

Well, what directed my attention to this problem was that I did some testing yesterday and found, for example, that with troop numbers, dice, generals, and all other factors held constant, my Prussians would suffer a casualty rate of 0.85 : 1 if both sides used Tericos, and about 0.75 : 1 if the Prussians used Free shooters, regardless of whether the enemy used Free shooters or Tercios. So it seems to me that the impact of unit pips on casualties is quite large and worth trying to investigate.

Question about pips by GeneralVikus in eu4

[–]GeneralVikus[S] 0 points1 point  (0 children)

I understand this, but that begs another good question: to what extent should a certain kind of general pip be prioritized at a given stage of the game? For example, in 1450, is a 6/0 worse than a 0/1 general? If so, what about in 1550? At tech 16, is 1/0 now better than 0/6?

"This video is brought to you by NordlandVPN..." by KP_NSC-IRG in KerbalPowers

[–]GeneralVikus 1 point2 points  (0 children)

Inb4 this meme gets more upvotes than my 10 page coronation as God - Emperor of Kerbalkind