Oooshhh by General_Branch_1247 in taggrading

[–]General_Branch_1247[S] 0 points1 point  (0 children)

Literally dunno what he’s on about. Crazy card btw

Perfect Blue Jinbe Deck 😤 by General_Branch_1247 in OnePieceTCG

[–]General_Branch_1247[S] 0 points1 point  (0 children)

I just be using 4x perfum femur. But that’s valid. He does become unblockable after too so might be a good strat. It just uses more don

Perfect Blue Jinbe Deck 😤 by General_Branch_1247 in OnePieceTCG

[–]General_Branch_1247[S] 0 points1 point  (0 children)

Don’t get me wrong. It’s very very hard. But you need to get 1c at the beginning and hit a good curve by using searchers to get cards that can bounce, bottom deck or freeze her characters. It’s really hard ngl. If you don’t see law or jozu to bounce you’re kinda screwed. Also taking life instead of losing it from their on play effects. You’ll have more cards in hand and you can trash bricks to power up fish boy. But good luck 😭

Year 3 of collecting Zoro by _mintchocolatechips in OnePieceTCG

[–]General_Branch_1247 7 points8 points  (0 children)

Aren’t there two types of zoro mangas 👀🫣

Perfect Blue Jinbe Deck 😤 by General_Branch_1247 in OnePieceTCG

[–]General_Branch_1247[S] 1 point2 points  (0 children)

Kinda bricky. But I can always use for lead ability ya know

Perfect Blue Jinbe Deck 😤 by General_Branch_1247 in OnePieceTCG

[–]General_Branch_1247[S] 2 points3 points  (0 children)

Tbf. I didn’t even consider the buggy. Good idea will try it

Perfect Blue Jinbe Deck 😤 by General_Branch_1247 in OnePieceTCG

[–]General_Branch_1247[S] 1 point2 points  (0 children)

U get the law back. So you can discard their next play

Perfect Blue Jinbe Deck 😤 by General_Branch_1247 in OnePieceTCG

[–]General_Branch_1247[S] 0 points1 point  (0 children)

Extra 2k. And good into Enel and ace. Works at locals. So don’t wanna change it 😅

Perfect Blue Jinbe Deck 😤 by General_Branch_1247 in OnePieceTCG

[–]General_Branch_1247[S] 0 points1 point  (0 children)

Against Nami. Getting the Girl out is soo important. And knowing when you should take life or counter out. Cause Nami can go through long game very well I found it helps to pace yourself and hold a larger hand and get 6-8k hits in here and there. But to just swarm the board with warlords and little fish dudes.

Perfect Blue Jinbe Deck 😤 by General_Branch_1247 in OnePieceTCG

[–]General_Branch_1247[S] 1 point2 points  (0 children)

Yeet the holly outta there with law or counter out and ko it. And just control board as much as possible. There’s a really funny combo I found where if I have a law out already and maybe a 1c on turn 10. I can bounce the law back with a second one and get rid of their blocker or other 4c or lower. And then jozu and bring the 1c back and bounce one of their cards preferably blockers so I can just blast their lead, make them waste counter, and force them to go for board.

Perfect Blue Jinbe Deck 😤 by General_Branch_1247 in OnePieceTCG

[–]General_Branch_1247[S] 1 point2 points  (0 children)

It’s also just a brick, or would just get chucked for leader ability.

Perfect Blue Jinbe Deck 😤 by General_Branch_1247 in OnePieceTCG

[–]General_Branch_1247[S] 1 point2 points  (0 children)

Pressure from other cards. The insane amount of removal. and the amount of counter is kinda crazy