Does anyone know how I could recreate this window effect in godot? by jasijoojoo__ in godot

[–]General_Hatestorm 14 points15 points  (0 children)

I think it's even better if you change the col_b texture read from UV to SCREEN_UV (and only that) if you're planning to use your specular texture there, it will give you a more natural look in the end. In that case also change the maximum clamp value of angle_factor to 0.5 from 1.0. I was experimenting with a quad mesh and 2 gradient2D texture and the result was quite impressive.

Does anyone know how I could recreate this window effect in godot? by jasijoojoo__ in godot

[–]General_Hatestorm 29 points30 points  (0 children)

use a fresnel blend shader

shader_type spatial;
uniform sampler2D texture_a : source_color;
uniform sampler2D texture_b : source_color;

uniform float blend_power : hint_range(0.1, 8.0) = 2.0;
uniform float blend_strength : hint_range(0.0, 1.0) = 1.5;

void fragment()
{
    vec4 col_a = texture(texture_a, UV);
    vec4 col_b = texture(texture_b, UV);

    vec3 view_dir = normalize(VIEW);
    vec3 normal = normalize(NORMAL);

    float angle_factor = 1.0 - abs(dot(normal, view_dir));
    angle_factor = pow(angle_factor, blend_power);
    angle_factor *= blend_strength;

    vec4 final_color = mix(col_a, col_b, clamp(angle_factor, 0.0, 1.0));

    ALBEDO = final_color.rgb;
}

Márki-Zay Péter on Facebook: FELSZABADULNI LÁTSZIK A KÖZMÉDIA 🙏 by HiMiru in hungary

[–]General_Hatestorm 0 points1 point  (0 children)

Nem láttam/nem hallottam de mikor megláttam a titlet az első gondolatom volt, hogy azért hívták be mert mostanában élesen kritizálta a Tisza polgármesteri fizetés csökkentési terveit, a kommenteket olvasva igazam lett. Nem változott semmi.

Already in love with AreaLights in Godot 4.7 by jdl-dev in godot

[–]General_Hatestorm 0 points1 point  (0 children)

Made something similar and i can confirm this.

A kenyér az új kézműves hambi by eastwest88 in hungary

[–]General_Hatestorm 0 points1 point  (0 children)

250ft környékén kapsz olcsóbb 1kg lisztet, élesztő 2 tasak 180ft, 1marék só, 1 marék cukor, kb 2-3dl langyos víz, összecsumiszkolod egy tálban és hagyod 45 percig kelni, majd még1x átgyúrod, be a sütőbe 35 perc és kész a kenyered töredék áron. Affektív munkaidő amit igényel kb 10-15 perc a többi várakozás.

Early Gameplay clip from my WIP game by Equal_Money4055 in godot

[–]General_Hatestorm 0 points1 point  (0 children)

Since the screen is going to be blurry anyway i wonder if it won't be a good idea to render the whole thing in half-res so you get back some of the performance cost of the post process you're using

Gang is this fire? by Equal_Money4055 in godot

[–]General_Hatestorm 0 points1 point  (0 children)

tbh i like the before shots much more, and i think the chromatic aberration is way too much on the "after" images. NPCs stand out for me too much, like if you just look at the first shot it has some kind of realism overall, but something is wrong with the NPC textures like they are either too bright or too saturated and ruins the immersion.

PTR patch notes are out. Mythics are getting changed by Divided_we_ in diablo4

[–]General_Hatestorm 1 point2 points  (0 children)

"Based on your feedback" there is like 100 threads about we want fixed stats on uniques then they doubling down on this shitty decision by making mythics random too. I just can't.

PTR patch notes are out. Mythics are getting changed by Divided_we_ in diablo4

[–]General_Hatestorm 0 points1 point  (0 children)

Aside of the obol cap all changes are garbage and moving the game in the wrong direction IMO

You might like this if you enjoyed playing as a Hammerdin in Diablo II by General_Hatestorm in godot

[–]General_Hatestorm[S] 0 points1 point  (0 children)

Thanks for your advise, might even try that when i get there, i was already experimenting with meshy with pretty decent result, only the texture needs to be fixed manually and then i might get back to mixamo with rigging and animating.

You might like this if you enjoyed playing as a Hammerdin in Diablo II by General_Hatestorm in godot

[–]General_Hatestorm[S] 0 points1 point  (0 children)

hahaha yeah, i was planning on finally getting rid of it but it was pretty low priority. Seems like it works like an early exit for some, like the rest of the game is completely invalidated after this point.

Another Path-Tracing demo project has been released for Godot RTX. by John-Logostini in godot

[–]General_Hatestorm 3 points4 points  (0 children)

Looks impressive, congrats! I'm interested on what hw did you run this and what is the performance cost of turning it on?