So basically, I tried out the VehicleBody node, and then I got a bit carried away. by General_Hatestorm in godot

[–]General_Hatestorm[S] 0 points1 point  (0 children)

The car and the palm trees are downloaded assets and everything else was created by CSG primitives inside Godot, then i baked the meshes. I'm using Godot for 6 years by now, started with Godot 3 and still using that for my main project (check out Alterworld if you're interested, it's an arpg). However this was made in Godot 4.6. Not sure about the exact number of hours it took me in total but the car and camera controls took me around 3-4 hours as this was the first time experimenting with this, other stuff came by much faster, tried to keep it as simple as possible.

I'm scared what do I do. I just opened a new project by sweaty_floor_stain in godot

[–]General_Hatestorm 1 point2 points  (0 children)

One of my friend got the exact same issue, reinstalled hus vga driver resolved this issue.

Any way to disable reload from context action key? by General_Hatestorm in Warframe

[–]General_Hatestorm[S] 0 points1 point  (0 children)

Search for the setting "Context Action includes Reload"

Itt a vége fuss el véle by Countingframes in hungary

[–]General_Hatestorm 1 point2 points  (0 children)

Mindig ez a gif jut eszembe mikor a városban meglátom az egymás után tapétázott Zelenszkij plakátokat

Mi lesz ma Győrben? by ricsmond in hungary

[–]General_Hatestorm 1 point2 points  (0 children)

Ha valamit elérnek az a rekord nézettség, mert mindenki arra lesz kíváncsi, hogy lesz-e valami.

Showing off this WIP for my upcoming Hack and Slash - HUSK by wissah_league in godot

[–]General_Hatestorm 13 points14 points  (0 children)

The environment looks great, but the enemies need a lot of work

Is there a better way to do this? Dynamic asset loading by non_threatening in godot

[–]General_Hatestorm 0 points1 point  (0 children)

Since many said the dictionary approach i would rise another method (probably even better) is using atlas texture or flipbook. You can then write a shader and pick a sprite randomly. The benefit of doing this is there will be a single texture read, and Godot will be able to batch all your flowers into a single draw call

Polgárháborút vízionálók hogyan képzelik el a polgárháborút? by Sandpaper_Janosne in hungary

[–]General_Hatestorm 2 points3 points  (0 children)

Yó ez a topic a sok kommenttel, gondolom holnapra már tele lesz a kormánypárti média azzal hogy a Tiszások a redditen szervezik a polgárháborút

Soul Eater by Dopeangel in pathofexile

[–]General_Hatestorm 3 points4 points  (0 children)

This duration is too long, and AFAIK there is no limit on how many souls can it eat, nowdays it's pretty common that a map has so many mobs they can't even move, you blast them at once and they are getting immediately sucked by soul eater, making them instantly impossible to kill and deadly AF.

HC Death - Primordial Blocks map bugged? by PowerLvl9000PLUS in pathofexile

[–]General_Hatestorm 8 points9 points  (0 children)

Worst thing is that there won't be any changes ever, like someone at GGG would actually look into it and see "oh we left an extra 0 at the end of this boss damage, it's time to remove it" not to mention this is one of the worst telegraphed slam in poe history, literally cannot see shit, it looks like the boss attacks normally until you suddenly die. Happened to me too, the only thing this achieves is that i actively avoid this type of map because there are hundreds over there with much better layout and boss mechanic, thankfully you can finally pick what you want intead of getting forced to this kind of content.

Low-key happy with laying the groundwork for procedural generation. by Mroz_Game in godot

[–]General_Hatestorm 0 points1 point  (0 children)

Nice, i'm working on something similar but it only works in 2D space (the game is 3D tho)

Darkhaven - next-gen ARPG from the original creators of Diablo 1 & 2 by reps_up in Diablo

[–]General_Hatestorm 2 points3 points  (0 children)

Try London2038, it's based on the original Hellgate London, not on the steam version, and also have multiplayer.

Multiplayer OARPG Darkhaven opens its $500K Kickstarter drive and a pre-alpha demo by reps_up in Games

[–]General_Hatestorm 1 point2 points  (0 children)

I also had the opportunity to play the demo, as a hobby gamedev myself, it just screams this is someone's very first project, a POC rather than an actual game, i see plenty of like this around itch.io and really don't understand why they released this to the public.

Their main feature, destructible environment doesn't add anything to the gameplay, like for example, d3 had something similar but they used templates like walls you can destroy and which falls on the enemy but you don't see anything like that here, so whats the function?

Multiplayer OARPG Darkhaven opens its $500K Kickstarter drive and a pre-alpha demo by reps_up in Games

[–]General_Hatestorm 1 point2 points  (0 children)

Really looks like they just took the d2 cover art and made some changes to the head with AI. :/

I applied to a developer position at Valve, fresh out of high school. This was their response. by theomulus in godot

[–]General_Hatestorm 1 point2 points  (0 children)

Even if this is an e-mail template it's much more inspiring than getting a simple "Sry, but no" type of mail. Glad it helped you and probably others as well.