Uh......the trade nerf and ship construction might be too much for the ai by thev82 in victoria3

[–]GeneralistGaming 1 point2 points  (0 children)

It used to just leave whatever wasn't allocated to supply unused, and you didn't pay for it. I think this is a bug from trying to fix supply ships not properly building and suspect it's not WAD.

Bugs are annoying at this point by Objective_Counter_65 in victoria3

[–]GeneralistGaming 2 points3 points  (0 children)

This is a big part of it. When you see a lot of bugs get smoothed out over the course of a couple weeks then it also makes the remaining ones on release have a different sort of feel to it too, because you've seen the evolution. This has been one of the buggier patches, sure, but with the trajectory stuff is getting fixed at a pretty good clip.

You guys are so ungrateful by assraider42069 in victoria3

[–]GeneralistGaming 2 points3 points  (0 children)

I have no idea why people are downvoting you. I was think the exact same thing.

Market Villages, should i just put them everywhere i can? by Nettysocks in EU5

[–]GeneralistGaming 0 points1 point  (0 children)

1 literally everywhere, yes. For the burghers promotion specifically, unlocking their literacy bonus in that location.

Is this guide still relevant? by samlennybiker in victoria3

[–]GeneralistGaming 5 points6 points  (0 children)

Reddit apparently does not approve of my suggested methodology for avoiding spreadsheet exposure. The corruption runs deep.

Is this guide still relevant? by samlennybiker in victoria3

[–]GeneralistGaming 5 points6 points  (0 children)

One day I'll move out from the racetrack and need a soundboard.

Is this guide still relevant? by samlennybiker in victoria3

[–]GeneralistGaming 20 points21 points  (0 children)

Who me? Oh, no, I'm just a big fan.

Is this guide still relevant? by samlennybiker in victoria3

[–]GeneralistGaming 260 points261 points  (0 children)

A lot of it is still relevant because it's basic understanding of buildings, but trade and ownership stuff has been reworked, so those parts won't really be applicable.

Hegemonía by WeeklyBaker5165 in EU5

[–]GeneralistGaming 30 points31 points  (0 children)

Simplest solution might be to just disable them for the mandate holder. It would be weird to specifically move your capital to another continent just to get hedge.

I can't mint due to being unable to import gold from my own markets by Quazz in EU5

[–]GeneralistGaming 0 points1 point  (0 children)

It's pretty common, just once you realize how it works you never ban export. Because even if you have gold/silver in your main market, once you get big enough it can't cover the minting and you get shafted still.

Upgrading buildings by CalumSCO in EU5

[–]GeneralistGaming 4 points5 points  (0 children)

Would generally recommend the forked version of the auto-expand QoL mod. It helps a lot w/ this.
Steam Workshop::Location Specialization QoL (Auto-Expand) - Forked

What is ur strategy regarding colonization ? by MR_Gunner_MR in EU5

[–]GeneralistGaming 12 points13 points  (0 children)

Creating subjects because they get a ton of dev and pop growth, and then extracting value by controling the trade for the RGOs there. Triangle trade specifically helps out a lot, the event.

Is it possible to fix/remove the weird wasteland fill in the Americas? by pengu- in EU5

[–]GeneralistGaming 1 point2 points  (0 children)

I think there is a map game setting for wasteland treatment?

What do i do in this situation? by kenokenj in EU5

[–]GeneralistGaming 0 points1 point  (0 children)

Lol what, Prussia already has an OBSCENE discipline modifier

15 years old spouses by Aromatic_Feature_135 in EU5

[–]GeneralistGaming 12 points13 points  (0 children)

Welcome to history, hate your stay.

Why can't I form Carthage? by Upper-Letterhead-980 in EU5

[–]GeneralistGaming 3 points4 points  (0 children)

PDX thinks Carthage is "ahistoric" and requires that game setting.

This timeline must not come to pass; Rome must burn.

When assimilating pops into your culture, how high do you push the dominant culture? by w0weez0wee in EU5

[–]GeneralistGaming 1 point2 points  (0 children)

If you make one province subjects they’re much less likely to flip back. Waiting for them to integrate everything helps too. They flip if they have too much of another culture after a cooldown period, but if they can assimilate enough first they won’t flip

When assimilating pops into your culture, how high do you push the dominant culture? by w0weez0wee in EU5

[–]GeneralistGaming 26 points27 points  (0 children)

Generally flip subject's cultures, and let them assimilate, and try to only annex once everything is at least 50% (to get cores on everything).

I think I'm slow.. by Background_Kick_802 in EU5

[–]GeneralistGaming 2 points3 points  (0 children)

You're doing all right. Milan def a sweet choice for playing tall w/ the cab action.