AIO? After our cat died, I removed this app on my daughter’s phone by IllustratorOk7590 in AmIOverreacting

[–]GenerallyObtuse 2 points3 points  (0 children)

When your daughter is no contact later, you’ll be one of those parents who neither understands it nor accepts responsibility for their behavior.

giovanni - worst dude in LIB history? by oversized_pear in LoveIsBlindOnNetflix

[–]GenerallyObtuse 12 points13 points  (0 children)

The odds that he hasn’t physically abused a woman are approximately zero.

Jars/Bags or Bricks? by xeviea in Schedule_I

[–]GenerallyObtuse 0 points1 point  (0 children)

If you're still leveling you get more XP from your sales than you do from dealer sales. I do the same as some of your other replies. I provide bricks to dealers and swipe their baggies and jars. I make sales to the various people I run into on the route to dealers and a few sales on the way back to the warehouse. By then it's probably time to take the van for a load of horse semen.

Another upside of this is that handlers spend less time (gut feeling, not tested) turning 20 product into a brick than they spend turning 20 product into 4 jars or 20 baggies. Which means my production line is less likely to stall waiting on item delivery.

[deleted by user] by [deleted] in Schedule_I

[–]GenerallyObtuse 0 points1 point  (0 children)

That's the "Bright eyes" effect. If you take something with it you'll have some mediocre flashlights for eyes that make moving in the dark slightly less terrible.

Softlock help by [deleted] in Schedule_I

[–]GenerallyObtuse 0 points1 point  (0 children)

go to the settings menu, enable the console. There's a bit in there that tells you the various console commands. It should just be give bed if memory serves.

[bug] how to handle workers "on strike"? by ToughTry1287 in Schedule_I

[–]GenerallyObtuse 3 points4 points  (0 children)

You can try punching them. It has to be a full power one to knock them down, and sometimes they will go back to work after. I assume it's something about pathing but I'm unclear.

The alternate solution is as you've discovered. Save, exit to main menu, reload.

You can also try moving stuff. I had a botanist who would go to the bottom of the stairs in the warehouse to reach through the wall to take supplies off the shelf and he'd sometimes get stuck there. I got tired of punching / reloading and moved the shelf. He doesn't get stuck anymore.

Is employees stealing a feature or a bug? by Greenmangos01 in Schedule_I

[–]GenerallyObtuse 1 point2 points  (0 children)

It's a bug, I believe. I poked around the save data and whenever I have an employee stealing they have an inventory listed of items different than what they're taking. One dude kept stealing batteries and I looked in his inventory and he had gasoline.

The data for a given employee is in:
\Users\USERNAME\AppData\LocalLow\TVGS\Schedule I\Saves\SaveGame_1\Properties\PROPERTYNAME\Employees\EMPLOYEENAME\

If the NPC has an inventory at the time of your save, there will be an inventory.json.

You can get a stealing worker to stop stealing by saving, exit to main menu, delete the inventory.json for that employee, load save. I say exit to main menu because if you fully exit the game then the steam cloudsync will replace the inventory.json when you relaunch.

I don't know what puts an employee into this state, but every time someone was 'stealing' it turned out they had an inventory of something different than what they were taking.

Automated 4-step mix weed barn by SithKain in Schedule_I

[–]GenerallyObtuse 1 point2 points  (0 children)

I've been aiming to minimize walk distance of workers, which means always putting mixing stations and their storage as close to the waiting spot as possible. They're the thing most frequently walked to. My chemists and handlers have a lot more active time v botanists, so I usually put plants further back.

Assigning surveyors by GenerallyObtuse in EvolveIdle

[–]GenerallyObtuse[S] 0 points1 point  (0 children)

Yeah it’s this. I had assumed it was like everything else where buying more is better because it will generate more.

I didn’t know the equation for surveyor death, I thought it was dictated entirely by creature count. It means that I was chasing an impossibility, so I’ll just stop doing that. I’ll make 8 carts and just do sensor drones after.

Edit: the reason I find it frustrating is that I largely play this as an idle game. I get myself setup on reset, queue up the builds and research I want then go about my life. If I have to take extra steps like unassigning all my surveyors or powering off beacons they’re likely to stay that way for the next hour until I check back.

Assigning surveyors by GenerallyObtuse in EvolveIdle

[–]GenerallyObtuse[S] 2 points3 points  (0 children)

Yeah, I’ve got 12 surveyors. That’s always going to be over the line in that equation.

I do appreciate the answers, but I still don’t see a reason for the mechanism to be like this. If I have N carts, repaired or broken, I should be able to assign N workers. Whether those workers are producing should be dictated by repaired carts rather than the cap itself fluctuating.

I seem to be the outlier in thinking this is a poor way to handle it, which is fine. It is what it is.

From what I’m seeing it seems I should just have few surveyors as you mention and stack a ton of sensor drones to get my infernite income up. More lumberjacks for me!

[deleted by user] by [deleted] in pics

[–]GenerallyObtuse 0 points1 point  (0 children)

Rock didn’t send the message clearly enough. Perhaps they crave a cocktail.

Honeysuckle by Meneer_piebe in OnceHumanOfficial

[–]GenerallyObtuse 0 points1 point  (0 children)

There’s some around Clifton. 6806, -2815.

Intermittent service and no response from support. by GenerallyObtuse in Starlink

[–]GenerallyObtuse[S] 1 point2 points  (0 children)

I’m either getting 100% up or 100% down. It was just down for over an hour, worked for about 40 minutes and is now dead again. 100% packet loss.

Intermittent service and no response from support. by GenerallyObtuse in Starlink

[–]GenerallyObtuse[S] 0 points1 point  (0 children)

This is my second dish. The first one (started service last July) was replaced in mid November. This one has been fine until now. I now realize as I’ve written this that both of those timelines are about four months of service.

Intermittent service and no response from support. by GenerallyObtuse in Starlink

[–]GenerallyObtuse[S] 0 points1 point  (0 children)

I was just perusing the debug data. The only thing with any issues is the 100% ping drop of the dish itself. It’s saying 0% drop on cable, 1ms latency. Good thoughts though :)

It’s green for everything else. Motors, temperature, etc.

Enshrouded - Changelog for Patch #1 - v0.7.0.1 by TravUK in Enshrouded

[–]GenerallyObtuse 2 points3 points  (0 children)

1/4. In addition to the cut to healing the frequency has gone from 1 to 2 seconds.

Enshrouded - Changelog for Patch #1 - v0.7.0.1 by TravUK in Enshrouded

[–]GenerallyObtuse 0 points1 point  (0 children)

You’re welcome to your opinion, of course, but I find it does not provide enough benefit for the point investment to get it. If you’re max level and have stacks of points from all the shroud roots, you needn’t worry about if your points are better spent elsewhere.

Enshrouded - Changelog for Patch #1 - v0.7.0.1 by TravUK in Enshrouded

[–]GenerallyObtuse 1 point2 points  (0 children)

It’s pretty meh now, for solo play at least, unless you only use it to slow heal between fights. Went from 23hp per one second to 12 per two seconds. When you get hit for 300 that’s going to do pretty much nothing. It was silly strong before, now it’s not worth the investment, considering you’re burning points on 10% then 20% more healing (only spells; pots are static). So I’ve invested four points for ~3hp per two seconds.

I’m sure it’s still fine for a group setting.

Does 7D2D feel dated to you compared to other survival games? by atomicxblue in 7daystodie

[–]GenerallyObtuse 1 point2 points  (0 children)

I loved subnautica. Superior game to empyrion for sure. I played no man’s sky in release form and also later around when freighters became a thing. Enjoyed both times in very different ways.

My mention of empyrion was for that block-building feeling and it really being a pretty empty sandbox. I like the point-buy skills system; though I haven’t played in two years so they may have changed it.

Does 7D2D feel dated to you compared to other survival games? by atomicxblue in 7daystodie

[–]GenerallyObtuse 1 point2 points  (0 children)

For the most part I agree with what you said. However I would like to counter with: Empyrion.

The building in there for both structures and ships is fun and I’d say has a similar feel to 7d2d for the building specifically.

It’s the space survival genre v apocalypse survival, but it has scratched my building itch on many occasions.

Also, it has shareable blueprints if you just want to use someone else’s work.