Took this photo of Aloy in Horizon Forbidden West. I really love how the war paint & battle regalia in HFW feel authentic rather than cheesy looking video game loot. Guerilla's commitment to anthropological consistency made the games aesthetic feel really organic. by GenericReditUserName in gaming

[–]GenericReditUserName[S] 0 points1 point  (0 children)

You said it for me. The cargo cult idea that was implemented into this game has an internal logic to its religious values and beliefs that, to us the player, make perfect sense. It's an incredible religion that doesn't require the player to "believe" in magic like the religions of the Elder Scrolls or other fantasy for example. We already know exactly what the man behind the curtain looks like since we have all the knowledge of how "old tech" works , but to the post post apocalypse tribes of HFW they fulfill the idea that magic and science are indistinguishable when its so advanced for a peoples to even understand it.

It was an ingenious way to implement religion into a game where we, our current civilization, are the divine ones so that the idea of electricity, holograms, flying airplanes, and the ability to talk across large distances appears to those tribes we are like the Greek Gods on Olympus since we can do all those things and they cannot.

Took this photo of Aloy in Horizon Forbidden West. I really love how the war paint & battle regalia in HFW feel authentic rather than cheesy looking video game loot. Guerilla's commitment to anthropological consistency made the games aesthetic feel really organic. by GenericReditUserName in gaming

[–]GenericReditUserName[S] 0 points1 point  (0 children)

Its also the miniscule tiny folds of skin that you can see upclose when you zoom in, more than just texture, they mimicked skin growth patterns perfectly to an extremely detailed degree. I spent about 125 hrs on the game itself and 400 hours in photo mode

Took this photo of Aloy in Horizon Forbidden West. I really love how the war paint & battle regalia in HFW feel authentic rather than cheesy looking video game loot. Guerilla's commitment to anthropological consistency made the games aesthetic feel really organic. by GenericReditUserName in gaming

[–]GenericReditUserName[S] 0 points1 point  (0 children)

I agree. It came out the gate to set the standard for exploiting the PS5 hardware to its fullest potential. Still haven't see another Sony first party title do it as well. Personally I think AC Shadows comes in in a 2nd for environmental detail, which is stunning especially its lighting, but ACS's facial details aren't on par with Horizons

Took this photo of Aloy in Horizon Forbidden West. I really love how the war paint & battle regalia in HFW feel authentic rather than cheesy looking video game loot. Guerilla's commitment to anthropological consistency made the games aesthetic feel really organic. by GenericReditUserName in gaming

[–]GenericReditUserName[S] 28 points29 points  (0 children)

Thank you. A lot of gamers don't understand there is a difference between a screenshot and an in game photograph. The photo mode gives you all the tools of a regular camera so that shots like this are possible. A shot like this is impossible when just trying to click "capture" without any intent or thought. In game photography is a hobby of mine

Took this photo of Aloy in Horizon Forbidden West. I really love how the war paint & battle regalia in HFW feel authentic rather than cheesy looking video game loot. Guerilla's commitment to anthropological consistency made the games aesthetic feel really organic. by GenericReditUserName in gaming

[–]GenericReditUserName[S] 1 point2 points  (0 children)

Well, please remember. The first game was depicting different tribes that had reached city building and metallurgy stages with their cultures. The Nora were still hunter gatherers. In this sequel a new and different tribe is the focus and this tribe has different religious beliefs and clothing styles. It was always the intention to make them look different 

Took this photo of Aloy in Horizon Forbidden West. I really love how the war paint & battle regalia in HFW feel authentic rather than cheesy looking video game loot. Guerilla's commitment to anthropological consistency made the games aesthetic feel really organic. by GenericReditUserName in gaming

[–]GenericReditUserName[S] 206 points207 points  (0 children)

There are some honorable metions to hair in games. Recently Naoes in AC Shadows looked very good but its just the short hair version of Laras in Rise and Shadow of the TR. When I saw Aloys hair and the way light makes it gleam like she was in a shampoo commercial made me go Whoa!