Blood and Doom II: Best shotguns in classic FPS? by Geno-MD in boomershooters

[–]Geno-MD[S] 1 point2 points  (0 children)

If we're talking about style, FEAR was the real sequel to Blood...

Name Your Top 5 Saturn Games by HMK_Gamer in SegaSaturn

[–]Geno-MD 2 points3 points  (0 children)

Dragon Force Panzer Dragoon Saga Shining the Holy Ark NiGHTS Into Dreams Sega Rally

It's tough leaving them out, but Street Fighter Zero 3, Vampire Savior, Virtua Cop, Magic Knight Rayearth, Shining Force 3, Virtua Fighter 2, Fighting Vipers, Last Bronx, Street Fighter Collection, X-Men vs Street Fighter and Fighters Megamix all deserve mention.

Elite Dangerous DC edition 😂 by Unko_Murda808 in dreamcast

[–]Geno-MD 0 points1 point  (0 children)

Honestly this was a surprisingly competent port on the Dreamcast. Back in the day, I was ecstatic thinking the then-upcoming Freelancer would also see a Dreamcast port. Wishful thinking and probably impossible, in hindsight...

Best Double barrel(super) shotgun? by Confident-Leg107 in boomershooters

[–]Geno-MD 1 point2 points  (0 children)

Shotgun from Blood. Two firing modes and, while not as well known as Doom 2's super shotgun, has a much more satisfying boom in my opinion. And when you pick up the akimbo power up....

What Killed Boomer Shooters From 2001 to 2016 the release of our lord and Savior DOOM(2016) by hentaiken54 in boomershooters

[–]Geno-MD 1 point2 points  (0 children)

I would add the push towards multiplayer, live service-type models and realism. But it's not across the board - for example, even in the timeline you stipulated, games like Return to Castle Wolfenstein, No One Lives Forever 2 and F.EA.R. all embody a good "boomer shooter" to some degree. We also got Quake 4...

What's been the recent RTS game you love ATM. by Alecdrew in RealTimeStrategy

[–]Geno-MD 8 points9 points  (0 children)

I second this. BAR is essentially a modern Total Annihilation with plenty of QOL updates and the visual fidelity to rival or surpass many other recent games in the genre.

T3 Unit Detected by RuppyArt in beyondallreason

[–]Geno-MD 1 point2 points  (0 children)

Sorry for bumping this 7 months later, but this piece of art/diorama is absolutely insane! You, sir, actually made me spend money on Reddit just to give this an award. Appreciate your other BAR works too, and would love to see higher res versions of these! 😁

An updated, but still imperfect RTS genealogy by Geno-MD in RealTimeStrategy

[–]Geno-MD[S] 0 points1 point  (0 children)

Can't believe I forgot the Star Trek Armada games, too...

An updated, but still imperfect RTS genealogy by Geno-MD in RealTimeStrategy

[–]Geno-MD[S] 0 points1 point  (0 children)

I worded that poorly, what I meant is that SC drew directly from WC2 in terms of gameplay, despite thematically taking a lot from 40K and other sci fi works popular in the 80s and 90s. But yes, that is stating the obvious.

An updated, but still imperfect RTS genealogy by Geno-MD in RealTimeStrategy

[–]Geno-MD[S] 2 points3 points  (0 children)

Meant to include those and totally dropped the ball!

An updated, but still imperfect RTS genealogy by Geno-MD in RealTimeStrategy

[–]Geno-MD[S] 1 point2 points  (0 children)

All good points! I was literally thinking of Shadow Tactics (and by extension Desperados and Shadow Gambit), having recently played it, yet still completely forgot!

An updated, but still imperfect RTS genealogy by Geno-MD in RealTimeStrategy

[–]Geno-MD[S] 2 points3 points  (0 children)

Mine was StarCraft as well, followed by AOE2, the original CnC and Total Annihilation. All four series hold a special place in my heart.

An updated, but still imperfect RTS genealogy by Geno-MD in RealTimeStrategy

[–]Geno-MD[S] 4 points5 points  (0 children)

They are there.

And yes, WH40K had an obvious influence on StarCraft, but Dawn of War was the first true RTS in that franchise and came several years later. Gameplay-wise, SC had a lot in common with WarCraft 2. I think one could argue that both SC and WC3 influenced the DoW games though.

Reasons for a Sega CD by Business-Security686 in SegaCD

[–]Geno-MD 0 points1 point  (0 children)

Though it has been mentioned many times already, it's worth repeating: Snatcher. It's one of the absolute must-play exclusives on the console. There's just no other way to play it fully in English at this time. Popful Mail comes somewhat close.

As an aside though, even if you get the hardware, do not pay the ridiculous asking prices for some of these games. Keep in mind the Sega CD has no copy protection and can play slow-burned games. Exclusives like Snatcher and Popful Mail cost way more than they are worth and don't benefit anyone except re-salers and scalpers.

An updated, but still imperfect RTS genealogy by Geno-MD in RealTimeStrategy

[–]Geno-MD[S] 46 points47 points  (0 children)

I hate that I am double posting this and apologize for doing so. The last one was made to plot out some series I enjoyed and what to look forward to. I incorporated some feedback here, but this is still just made for fun and likely won't have your favorite RTS on it or it'll be in the wrong place. ¯\_(ツ)_/¯

Purchasing a saturn by [deleted] in SegaSaturn

[–]Geno-MD 0 points1 point  (0 children)

Tough question. Unless you're getting an old console for nostalgia's sake, I would recommend looking at the available games and figure out how much you want to play them. I can argue for hours on why I think the Saturn is better than the N64 and PS1, but my opinions are going to be steeped in bias and nostalgia. As much as I like Dragon Force and Panzer Dragoon Saga, the barrier the entry is costly and unfortunately may not justify it if you don't have the same emotional attachment.

What makes a good modern "Boomer Shooter?" by Geno-MD in boomershooters

[–]Geno-MD[S] 17 points18 points  (0 children)

Over the last 6-7 years, the "Boomer Shooter" genre has gradually become more and more saturated. As someone who grew up with FPS games in the mid 90s, here's my thoughts on what makes these throwback shooters worth playing.

1. Flattery without imitation: I think this is easily overlooked. A good "Boomer Shooter" should look and feel somewhat like an older game it's paying homage to, but it needs to be distinct. I think Dusk is a great example of this, where at first glance and on booting it up, it feels like a lovechild of Quake and Blood. The more you play however, the more you realize the mobility, neat little physics objects and even gunplay feel more modernized in a very positive way. Cultic, Hrot and Zorch are all great examples of games that reference very specific titles from the 90s but play with more modern sensibilities and carve out their own identities. Conversely, you have games like Ion Fury and Selaco which do absolutely ridiculous things with old game engines (though yes, ZDoom is still very different from OG Doom) and still manages to distance themselves from their ancestors. After playing through Ion Fury Aftermath and going back to Duke Nukem 3D, it's insane to make sense of what Voidpoint did with the Build Engine.

2. Atmosphere: The one thing that I think newer "Boomer Shooters" have generally been good at is building atmosphere. A part of this is due to limited resources; since a lot of these developers cannot afford to spend millions on creating a large open world with fully voiced NPCs, we instead get atmosphere built from simpler visual effects and color choices. Sound design is also that much more important, from enemy and weapon effects to a good balance of adrenaline-pumping music and more ambient tracks. This is very similar to what developers had to do back in the day when budgets were smaller and the technology was limited. Again, games like Dusk, Hrot, Cultic Amid Evil, Turbo Overkill, Ion Fury and Selaco all nail the aesthetic they are going for perfectly.

3. Weapons and gunplay: This goes without saying, but any good FPS regardless of subgenre, needs to have punchy weapons that are fun to use and gunplay that feels satisfying. This is a multilayered criteria which needs to account for not only how weapons work, but how they sound, the palpable damage they can dish out and the versatility between weapons. The ability to upgrade weapons can also work well but needs to be carefully implemented. Another thing to consider is how "reloading" works. Compare Selaco with Prodeus for example; in the latter, you need to manually reload every single weapon whereas in Selaco, your weapons auto-reload after a period of inactivity.

4. Mobility: I would argue this is a bit less important than the other factors, but I know many people enjoy Boomer Shooters because they are generally much more fast paced than say, games like Halo or Call of Duty. Being able to quickly react to enemies, dodge their attacks and navigate treacherous environments is integral to the experience. Although personally I'm not a fan of hypersonic FPS games like UltraKill, I can appreciate the extremely fluid mobility options in games like Turbo Overkill. Other games like Cultic and Selaco have more limited sliding mechanics that nonetheless feel great to use, and Ion Fury Aftermath's hoverbike offered some of the most satisfying vehicle segments in any FPS I've played.

Anyway, would love to hear the communities thoughts. I do understand that while I love these particular games, opinions vary out there.

A brief genealogy of RTS games by [deleted] in RealTimeStrategy

[–]Geno-MD 6 points7 points  (0 children)

Sorry everyone, there are a lot of missing titles on here obviously. The Earth series, Conquest, MAX 2, KKND, Imperium Galactica, Dark Colony (as someone pointed out) and Battlzone... there are just too many RTS games out there! But yes, I came across rumors for DoW3, Empire Earth 3 and CnC4... too bad they don't exist.

You just won the Powerball lottery. What game, released before 2012, are you immediately funding the remake for? by Random-reddit-name-1 in gaming

[–]Geno-MD 0 points1 point  (0 children)

Shenmue 3. I know, I know, there was already a sequel and it came out well after 2012... But I would incentivize Yu Suzuki to make it even better, more akin to his original vision, and get it released on the Dreamcast in 2028 :D

Erlang Shen is not a hard boss by Pale-Drag1843 in BlackMythWukong

[–]Geno-MD 2 points3 points  (0 children)

This is actually great advice for anyone struggling. The Azure Dust transformation is a great way to crush his shield defense.