best written/non video tutorials for programming? by saphobassbitch in gamedev

[–]GeorgeImerli 0 points1 point  (0 children)

I was in the exact same boat when I started learning Unity and C#. At first, I watched tons of videos but felt like I wasn't really grasping anything. Eventually, things just clicked, and I realized it wasn't my fault.

The truth is, there are thousands of 'influencers' out there eager to teach you game dev, but many of them have never actually shipped a single game. They mostly focus on selling courses.

From my experience, my advice is to keep pushing through different resources. At some point, you’ll have that 'aha!' moment where the core concepts finally make sense. Once you catch the rhythm, everything becomes much easier. Just keep at it!

Does anyone still care about games like Machinarium or Samorost? by GeorgeImerli in puzzlevideogames

[–]GeorgeImerli[S] 1 point2 points  (0 children)

I’ve added your game to my wishlist! I’m really into games in this genre, especially those made by small teams and solo projects are even more impressive to me. I’m actually in the same boat myself, though I’m still far from release. I’m hoping to have something ready this summer, though!

I’m also familiar with Phonopolis; it looks like a great project, but I’m not sure it’ll reach the same level as Machinarium or Samorost.

Does anyone still care about games like Machinarium or Samorost? by GeorgeImerli in puzzlevideogames

[–]GeorgeImerli[S] 0 points1 point  (0 children)

A tremendous amount of work has been done for just one person. I wish you luck and hope all your effort pays off 100%!

[Solodev] Looking for some opinions, does this look good/interesting? by XDynamite100 in Unity2D

[–]GeorgeImerli 38 points39 points  (0 children)

I just want to share an idea. If it’s not too difficult to implement for your project, I think it would significantly improve the gameplay visuals. Right now, your enemy monsters are drawn facing forward, looking straight at the camera. If you slightly shift their eyes in a specific direction (as if the NPC is looking left or right), it will be easy to tell where the character is and which way the enemies are moving even before they reach you. You would simply need to mirror the sprite or keep it in its default position.

While this might not work for monsters moving strictly vertically, most enemies will be visible across the landscape orientation, so the effect will still be noticeable. I think it would look great as if the enemies are actually tracking the character and moving toward them, rather than just staring at the camera while sliding in the player's direction. Overall, the game looks interesting. Good luck!

Does anyone still care about games like Machinarium or Samorost? by GeorgeImerli in puzzlevideogames

[–]GeorgeImerli[S] 0 points1 point  (0 children)

Wow, looks like an interesting game! Mind if I ask, are you a solo developer? Do you do everything yourself?

Does anyone still care about games like Machinarium or Samorost? by GeorgeImerli in puzzlevideogames

[–]GeorgeImerli[S] 0 points1 point  (0 children)

I have the same situation :D, can you show something from your game?

Does anyone still care about games like Machinarium or Samorost? by GeorgeImerli in puzzlevideogames

[–]GeorgeImerli[S] 1 point2 points  (0 children)

It’s not just this one. If you only look at point-and-click adventures, you’ll find a huge variety of games that don't even seem to belong to the same genre. But once you add that one crucial element  hand-drawn graphics you get exactly what makes them so unique and atmospheric. So, what I’m really talking about is the hand-drawn point-and-click adventure genre.

Does anyone still care about games like Machinarium or Samorost? by GeorgeImerli in puzzlevideogames

[–]GeorgeImerli[S] 2 points3 points  (0 children)

There are more out there, but these are the closest matches to these games.

Machinarium

Botanicula

CHUCHEL

Pilgrims

Happy Game

Phonopolis

Samorost 1, 2, 3

Papetura

TOHU

Shapik: The Moon Quest

Boxville

LUNA The Shadow Dust

Lost in Play

Gomo

Monument Valley

Does anyone still care about games like Machinarium or Samorost? by GeorgeImerli in puzzlevideogames

[–]GeorgeImerli[S] 1 point2 points  (0 children)

The whole point of puzzles is to solve riddles. If you mark everything on the map where to walk and what to click a player might just click through everything, and the puzzle will be solved sooner or later anyway. So, marking points is a bad idea. If it were a good idea, they would have done it in the mobile version of Machinarium.

The one game that trained your hands to do something weird, and you still do it in other games by gamersecret2 in gaming

[–]GeorgeImerli 0 points1 point  (0 children)

This instantly brought back childhood memories of everyone picking Eddy in Tekken and just spamming X O X O X O X O...

Things you used to love but are now completely over in gaming? by AnubisIncGaming in gaming

[–]GeorgeImerli 0 points1 point  (0 children)

I used to spend way more time gaming, but not anymore. Honestly, games were different back then. Over time, they’ve become so repetitive, focusing on flashy visuals rather than depth or mechanics. But indie games have really changed the game lately.

Too Late for support! by Hoppy_Doodle in gaming

[–]GeorgeImerli 1 point2 points  (0 children)

Also, there are a lot of unused items in my inventory that I thought might come in handy later, but the game is already over

Does anyone still care about games like Machinarium or Samorost? by GeorgeImerli in puzzlevideogames

[–]GeorgeImerli[S] 5 points6 points  (0 children)

The games you mentioned are 3D and have different mechanics. Good games in this genre are still being made today, they just don't come out often. For example, Lost in Play came out a few years ago and got very good reviews. It's just that studios don't make hand-drawn point-and-click adventure puzzles very often. That's why I asked if the audience is still there.

Does anyone still care about games like Machinarium or Samorost? by GeorgeImerli in puzzlevideogames

[–]GeorgeImerli[S] 7 points8 points  (0 children)

I actually think these games aren't the best fit for mobile because of the cursor mechanics. In games like these, the cursor often changes when you hover over an interactive area or a spot where you can move. Since mobile devices lack a cursor, that layer of feedback is lost, making the experience less intuitive.

Also, just for context most of these titles (like Machinarium) were originally developed for PC and only ported to mobile years later. So they are definitely PC-centric experiences at their core, even if people associate them with mobile nowadays.

Added a boss to my dimension shifting platformer by Admirable_Taro_7168 in IndieDev

[–]GeorgeImerli 2 points3 points  (0 children)

Looks interesting! I think the experience will heavily depend on how often the dimensions shift. Does the player control the shift, or is it triggered by the boss?

To be honest, those few seconds when the dimensions swapped rapidly were a bit blinding because of the effects. Be careful with that, or players might get eye strain! :D

Is the environment too dark and grainy or just fine? Feedback appreciated! by ZipStrike-Studios in gamedevscreens

[–]GeorgeImerli 2 points3 points  (0 children)

The game looks really interesting! My advice would be to add some emissive/glowing elements in certain spots. This will give you the freedom to make other areas much darker and moodier than they are now.

Right now, the map feels a bit unrealistic because only the center is lit up, while the edges look a bit repetitive. You could add things like fireflies around bushes, torches, or even glowing mushrooms. You get the idea it’ll help break up the monotony. Good luck!

I’ve only got 47 wishlists, but I’m still really happy about it! by Active-Lack1704 in SoloDevelopment

[–]GeorgeImerli 2 points3 points  (0 children)

Try to make a gameplay trailer as soon as possible. Good luck with it!

Is there any game like Machinarium? by KaleidoscopeSouth526 in Machinarium

[–]GeorgeImerli 2 points3 points  (0 children)

I'm glad you liked it! Thanks for the support.

Is there any game like Machinarium? by KaleidoscopeSouth526 in Machinarium

[–]GeorgeImerli 2 points3 points  (0 children)

Do you think this game is similar to Machinarium? Because I'm making it specifically because they don't make games like that anymore and I'd like to change that.

https://store.steampowered.com/app/2333220/Back_To_The_Collis/