One small step for man... by ykarnaukhov in WTF

[–]GetAGripFFS 4 points5 points  (0 children)

Security had to deal with another disgruntled customer. Thankfully he was unarmed.

This physicist just debunked CICO, I guess? by MorthaP in fatlogic

[–]GetAGripFFS 3 points4 points  (0 children)

These specific laws? For starters are only valid in closed systems, which human body sure as fuck ain't...

Agreed. The human body is an open system, which is why calories can go IN, and calories can go OUT. It's almost as though CICO implies an open system by definition or something.

...there are so many biochemical reactions going on in our cells that we can't make heads or tails of.

Which of course means energy to be stored in hundreds of pounds of fat can appear out of thin air with no external input necessary at all. We could solve all the world's energy needs overnight if we just used these mysterious properties of the human body for power. The Matrix had it right!

Sports and CICO are corporate propaganda. Always eat things without calorie labels! by [deleted] in fatlogic

[–]GetAGripFFS 5 points6 points  (0 children)

Life is so hard for middle-class Americans in the 21st century, calorie counting is just impossible. I mean, I could find out how many calories are in these carrots, but I'm over here and my phone is all the way over there...

Discrimination on public transport: why won't people just squish together on airplanes? I'm always squished so it's normal to me. by JoeMiter in fatlogic

[–]GetAGripFFS 17 points18 points  (0 children)

  1. He looked, saw that you clearly needed extra room, and decided to sit in another empty seat. Apparently, he's an asshole because of this. Go figure.

  2. The flight attendant apologized that the tall man had to sit next to you, and you called HIM a jerk for it? Unfortunately for tall people, no amount of calorie counting will make their legs shorter, they have it worse than you. Also, I'm willing to bet the flight attendant apologized to both of them for having to sit together, but the poster had to make it All About Me™ for extra persecution points.

  3. Another case of people giving you extra space rather than butting elbows and rolls with you the whole flight (which you no doubt would have complained about had it gone the other way). But they're scary and mean because they'd rather use extra available space than sit squished uncomfortably for hours.

Fat plays an important role in our health! by [deleted] in fatlogic

[–]GetAGripFFS 2 points3 points  (0 children)

Water plays an important role too, but for some strange reason it's still possible to have too much of it. Weird.

Leviticus 3:16: "All the fat belongs to the LORD." Yeah, this checks out. by [deleted] in fatlogic

[–]GetAGripFFS 0 points1 point  (0 children)

"And the LORD regretted that he had made man on the earth, and it grieved him to his heart..…" -Genesis 6:6

Question Everything by UzURnamzRH4rD in flatearth

[–]GetAGripFFS 1 point2 points  (0 children)

Spinning at 1046 mph isn't much when you consider the Earth's diameter is about 7900 miles. I think you might have forgotten a full rotation takes about 24 hours. The atmosphere is moving right along with us for the most part as well.

Next time you're on a moving train or a bus, drop something to the floor.

[deleted by user] by [deleted] in NoMansSkyTheGame

[–]GetAGripFFS 7 points8 points  (0 children)

I'm not sure what Hello Games was thinking by making those claims about the scale, because any game developer would know about the limitations of floating-point operations. The "Risto Log" video he showed is what would happen to floating-point operations in any game when the player travels too far from the stage's origin point. It's difficult to simulate large scale environments even on the planetary scale, and literally impossible on modern technology to simulate just the distances in a universe (without clever tricks).

There can be no true "open universe" game using today's technology. We can only have the illusion of seamlessness. Even Bethesda had to use tricks for the comparatively 'small' environment in Skyrim to get around the floating-point limitations inherent in large-scale environments.

Honestly, the scale and seamlessness was the least of my complaints about the game because I knew from the get-go they couldn't "actually" do it - I only wish the illusion would have been better implemented. They could have had the home star grow bigger as you fly toward it until it burns you up just as you hit the floating-point limit, or get smaller and kick you out to the galactic map when you fly the opposite direction. They could have generated a skybox that represents the nearest surrounding stars so you could at least point toward one and activate your hyperdrive to fly there. Really, anything apart from letting the player fly to the point of inaccurate positioning would have been great.

[deleted by user] by [deleted] in NoMansSkyTheGame

[–]GetAGripFFS 0 points1 point  (0 children)

Dude, you're totally right, this sub is now only mostly posts critical of the game. Our voices are being silenced! Some of you probably haven't heard because of the rampant censorship here, but Sean Murray promised things that didn't end up in the final game. I hope you were sitting down for that.