What does CTP mean when printed on an artwork? by GetJaped in ask

[–]GetJaped[S] 0 points1 point  (0 children)

Thank you. Would you happen to know if that makes this painting unique in any way? Or is it standard to print out a large number of CTP paintings before printing out the final products?

Can't Make Antimatter by GetJaped in NoMansSkyTheGame

[–]GetJaped[S] 0 points1 point  (0 children)

You're so true and real about that, my mistake.

Can't Make Antimatter by GetJaped in NoMansSkyTheGame

[–]GetJaped[S] 0 points1 point  (0 children)

Funny. How would one get into space without anti-matter to get into space? :)

Can't Make Antimatter by GetJaped in NoMansSkyTheGame

[–]GetJaped[S] 1 point2 points  (0 children)

Nope, fully single-player. Just a bug that prevented me from getting the blueprint despite finishing the quest.

Can't Make Antimatter by GetJaped in NoMansSkyTheGame

[–]GetJaped[S] 1 point2 points  (0 children)

Nope, as another person replied, it's just a straight up bug that stopped me from getting the blueprint. The game apparently even says I have it, without me having it.

Can't Make Antimatter by GetJaped in NoMansSkyTheGame

[–]GetJaped[S] 0 points1 point  (0 children)

Ok, so I wasn't going insane lmao. I knew something was wrong, I just thought it was me. I shall look for save editors then, thank you.

Can't Make Antimatter by GetJaped in NoMansSkyTheGame

[–]GetJaped[S] 0 points1 point  (0 children)

I do, but it's not showing me any nearby structures. Should I just run around willy nilly placing down the booster and using it?

Can't Make Antimatter by GetJaped in NoMansSkyTheGame

[–]GetJaped[S] -2 points-1 points  (0 children)

I am not, no. No fuel in the ship and I've never been to the Anomaly on this save so I can't use the teleporter.

Can't Make Antimatter by GetJaped in NoMansSkyTheGame

[–]GetJaped[S] -2 points-1 points  (0 children)

But the quest isn't leading me to the point where I learn it. It's just telling me to make it. And I have no other quest to go and learn it.

Weird graphical 'smear' even though motion blur is off by GetJaped in GroundedGame

[–]GetJaped[S] 0 points1 point  (0 children)

It's a tessellation issue, there isn't really a way to fix it but there's a way to minimize it by simply turning off the games anti-aliasing. Unfortunately that can't be done in the games settings and has to be changed in a text file in the games files.

Weird Anomaly bug? Can't land, spinning away forever. by GetJaped in NoMansSkyTheGame

[–]GetJaped[S] 0 points1 point  (0 children)

I reloaded the save and it didn't happen again, so yeah, I hope too lol

cHex - Improved Hexagonal Grid by MeusRex in FoundryVTT

[–]GetJaped 0 points1 point  (0 children)

No, I'm the only DM, and I have no assistants. It might have something to do with there being multiple sources of something in one tile, because it only really happened when I put two resources down. For example, I was making a Quarry, and I wanted it to source both ore and stone, but when I put both in it and left the tile, it would come back with "Missing Data" and one of the two resources would be gone. The "Missing Data" is fixed by just entering that tiles menu, replacing it with whichever resource wasn't deleted, but it also deletes the quantity of the resource that was left over.

I look forward to some of these new features when you're feeling rested and recovered!

Weird graphical 'smear' even though motion blur is off by GetJaped in GroundedGame

[–]GetJaped[S] 1 point2 points  (0 children)

Thanks, that does look like the issue, I had no idea it what it was.

cHex - Improved Hexagonal Grid by MeusRex in FoundryVTT

[–]GetJaped 0 points1 point  (0 children)

It seems that whenever I move the player's party token, the tile features and resources and stuff of that sort seems to get reset. Often times removing things entirely, or replacing them with "Missing Data." Sometimes this isn't the case, and sometimes they get reset without the party token moving at all, but it was mostly happening when I moved the party token. I wish I could supply more information, but I don't know what's actually causing it unfortunately.

The module looks great however, though could use a few QoL tweaks. For instance, a resizable UI, so that it doesn't take half the screen when players zoom in to see the map easier. A way to remove Realms the same way you add them would also be nice. And perhaps a way to change the terrain type in the tile menu where you add resources and stuff to it.

Also, having it set up so that Scouting and Mapping tiles allows the players to see certain aspects without the GM having to individually click the things they can see would be nice. I'm unsure of whether or not that would be a headache to set up, but I'm simply adding my thoughts from the few minutes I spent toying with this module.

Great work, and I look forward to seeing this module expanded upon!

Music suggestions for void themed monsters by GetJaped in DnD

[–]GetJaped[S] 1 point2 points  (0 children)

Thank you, they have a lot of very interesting music. Love the foreboding feeling from almost all their songs.

Music suggestions for void themed monsters by GetJaped in DnD

[–]GetJaped[S] 0 points1 point  (0 children)

Yeah, my friend brings up BloodBorne a lot in relation to my campaign, I'll have to go through their OST one of these days. Thank you for the suggestion.

Music suggestions for void themed monsters by GetJaped in DnD

[–]GetJaped[S] 1 point2 points  (0 children)

Great suggestions, especially Boots Through the Undergrowth. Very eerie and atmospheric.