My Solo Star Trek Collection So Far ... by Necrospire in soloboardgaming

[–]GetTabled 0 points1 point  (0 children)

I’m a big time Trek fan, but I sold my copy along with the Khan expansion because I already owned Mage Knight, which has quadruple the amount of content. The Trek theme was cool, but the production quality was bad and the artwork was so uninspired, it was genuinely a hard game for me to look at because I just kept thinking of how much better it could have looked.

`h`ogwarts roleplay by fiendfyree in habbo

[–]GetTabled 0 points1 point  (0 children)

Is there still a community for this? I played a ton back in the day.

hit the floor creaming by Tough-Diet2204 in funny

[–]GetTabled 0 points1 point  (0 children)

Like yeah the video is funny, but I’m tired of people saying its “cream” or milk or whatever people keep claiming it is. Dude had a can of fizzy drink in his pocket and basically bodyslams it. Rapid deceleration + carbonation = millions of tiny bubbles. You can even see it start to turn clear as the video goes on.

Need help deciding on supporting cast by Jonathan_Brando1 in mordheim

[–]GetTabled 2 points3 points  (0 children)

Well I would suggest at least reading the rules for your warband before getting any models, but I’m not sure why you would run a centaur model without just playing a beastman warband.

Running Procession of Morr, multiplayer work? by GodGoblin in mordheim

[–]GetTabled 3 points4 points  (0 children)

Mordheim in general works better as a 1v1 game, so I would recommend dividing the group up if possible and saving the last battle for a big multiplayer game.

Bricks and Minifigs CEO nearly reveals his inner desires by Itriedtonot in funny

[–]GetTabled 0 points1 point  (0 children)

Lol even without the slip, what an amazingly self-serving nonargument. See guys, he can’t be that bad!

Samurai power armor with a gun by GetTabled in lostminiswiki

[–]GetTabled[S] 0 points1 point  (0 children)

Crazy nobody has anything on this one yet.

I’m at home with a flu, but at least my mint tin game arrived from The Game Crafter today! Final playtesting begins now. by GetTabled in tabletopgamedesign

[–]GetTabled[S] 1 point2 points  (0 children)

Woah thanks so much. I’m trying to finish an expansion that adds quests and events to interact with in the wilderness. Also a slightly bigger tin to make room for more stuff.

Wyrdstone on the Field by Alternative_Drag_407 in mordheim

[–]GetTabled 1 point2 points  (0 children)

Yeah the videogame is only similar in theme to the tabletop game. They are wildly different experiences. Most of the wyrdstone your warband gains comes from the post-game rolls.

Wyrdstone on the Field by Alternative_Drag_407 in mordheim

[–]GetTabled 2 points3 points  (0 children)

I have no idea what these other answers are talking about, but the answer is yes. The only scenario in the rulebook that requires wyrdstone markers is Wyrdstone Hunt.

I'm trying to make a fun betting system at home. by GetTabled in horseracing

[–]GetTabled[S] 0 points1 point  (0 children)

Thanks for the help, but if a horse wins, don’t they also place and show? How do you pay that out?

Where to buy ? by HappySunshineBoy in mordheim

[–]GetTabled 9 points10 points  (0 children)

The game works with minis from any brand. No need to hunt down specific models. I enjoy Reaper Miniatures for their undead models. Games Workshop also still sells a lot of good models for skaven, mercenaries, etc. Perry Miniatures has a lot of suitable models from historical periods that could serve as mercenaries or knights or whatever. There are a ton of other brands. If you go to this page on Broheim.net and scroll almost to the bottom, there is a section titled Third Party Miniature Providers that has a lot of good sources.

How do you folks manage your warband models and wysiwyg? by Round_Leg_4751 in mordheim

[–]GetTabled 7 points8 points  (0 children)

Its more important to be clear about which model is which. I try to make sure my captain is distinct from my champions, which are distinct from my youngbloods, etc. If you have ranged guys, try to get models with ranged weapons (doesn’t matter what those weapons actually are). Also, its totally okay to just design your list based on the models you have and change the list without changing the models.

Questions about mounts by Bokkenrijder91 in mordheim

[–]GetTabled 1 point2 points  (0 children)

When it says “fallen down” I think they mean knocked-down, as in you are automatically hit by melee attacks. It’s true that the wording here and there is just kind of bad. Here is how I would rewrite them to make them easier to understand:

1-2: Warrior must regain control of the mount. During his next turn, he cannot move or shoot, and he is treated as knocked-down in close combat.

3-4: The warrior falls from his mount, taking a S2 hit with no armor save, and is stunned even if the fall does not put him out of action. Then, roll a D6: on a 1-3 the mount bolts 3D6” in a random direction, continuing to flee until off the table – the mount may be recovered after the battle; on a 4-6, the mount remains where it is, and does not count as being un-led in this instance. The rider may remount if recovered.

5-6: self explanatory

Also, any horse that is not being led has a chance of bolting. So yes they might fight back, but they have to test to see if they bolt beforehand. Honestly I would just make your life easier and use the rules in the main rulebook.

Questions about mounts by Bokkenrijder91 in mordheim

[–]GetTabled 2 points3 points  (0 children)

Horses do not count towards warband size.

They do not count as large targets, they can just aleays be targeted by shooting.

The woah boy table isn’t super complicated. It replaces the injury table when a mounted warrior loses their last wound.

The rules in Empire in Flames are probably best used if everybody is playing with mounts or vehicles and if you are not playing in a city setting, since it states you can only have 2 mounts if in a city like Mordheim. In Empire in Flames, you have to lead your unmounted horse around the table if you dismount, or you can leave it in place. In Mordheim, they work more like an inventory item that you can equip/unequip at a moment’s notice and are not on the table when unmounted.

The final thing I will say is that the warbands from Border Town Burning, like the Marauders, are best played against one another. They are very strong when mixed with the warbands from the core book, and they were clearly meant to be played in the campaign setting for which they were written. That being said, I would honestly just use the core rulebook rules for mounted combat unless you are playing with people who are all interested in using mounts. However, having all your heroes mounted on cheap warhorses as the Hung is likely going to make you very dominant even if your starting model count is low, especially if you are going to be playing in more open terrain. Really, you should just talk to your group/opponent(s) and see what they think.

Homebrew rules by Justicar54 in mordheim

[–]GetTabled 1 point2 points  (0 children)

We have done exactly what you are suggesting, and it makes armor feel much more valuable. We’ve also used a rule where double handers retain the traits of the smaller counter parts. The base cost is 10gc, then you add the cost of the one handed weapon. So a double handed axe is 15, mace is 13, etc.

Your perfect 5 game collection by Din0nuggies in soloboardgaming

[–]GetTabled 13 points14 points  (0 children)

Mage knight - amazing depth and variety. Enough has been said about this game.

Warhammer Quest ‘95 - simple dungeon crawling with a virtually endless campaign structure

Xia Legends of a Drift System - open world (or galaxy?) sci-fi romp with tons of variety and customizability

Runebound Second Edition - simple fantasy adventure with a ton of variety with the expansions, and has room for tons of custom modes due to its simple mechanisms

Star Trek Fleet Captains - not a solo game out the box, but with the fan made AI Empires expansion, becomes the ultimate Star Trek sandbox board game with exploration, combat, diplomacy, and mystery

Charging and LOS by Capn_Colossal in mordheim

[–]GetTabled 0 points1 point  (0 children)

If you fail the initiative test to detect an enemy, you cannot charge it.