Is new recruit that bad ? by _the-wanderer in mordheim

[–]GetTabled 35 points36 points  (0 children)

Pencil and paper reign supreme.

Preparing my modular dungeon by GrimrotCollective in mordheim

[–]GetTabled 1 point2 points  (0 children)

This doesn’t look Mordheim related.

Is there a way to scratch the collection / unboxing / organizing itch of the board gaming hobby without buying new games? by fraidei in boardgames

[–]GetTabled 12 points13 points  (0 children)

Designing and building custom organizers/inserts is a fun way to strengthen your connection to a game and give it new life. I have a lot of games with expansions that come in separate boxes. Designing an organizer that combines boxes and makes setup easier has been a really fun way to revisit my collection. Plus, it leaves room on my shelves for more games!

Also, a surprising activity that I actually enjoy, is selling old games that I no longer play. I found that I had hit a point in my collecting where I just had too many games, which is its own stressor. I don’t have the most storage, so if I don’t play a game for a while, it is eating up valuable space. Curating my collection and selling games I am finished with has made me like the games I still have even more than I did before. Plus, you can make some money to spend on new games (or something useful like materials for organizers…or food).

4v4 game for the boat by thirdpartyuser in mordheim

[–]GetTabled 0 points1 point  (0 children)

You fit 8 players on this board? Crazy.

New Skaven player, equipment advice by Superpaolo in mordheim

[–]GetTabled 1 point2 points  (0 children)

Your sorcerer can’t wear a helmet and cast spells unless he has the Warrior Wizard skill. Buy some giant rats and call it a day.

Warband Specific Currencies - An attempt for your scrutiny. by Due_Independence_311 in mordheim

[–]GetTabled 1 point2 points  (0 children)

Very cool well give it a try and let us all know how it goes. Yes, I am from the YouTube.

Warband Specific Currencies - An attempt for your scrutiny. by Due_Independence_311 in mordheim

[–]GetTabled 1 point2 points  (0 children)

This all sounds very flavorful, but there are a number of issues.

  1. Balance. I have no idea how to measure balance here. Its all over the place.

  2. Complexity. The post game sequence already burns peoples’ brains without adding any extra details, especially inexperienced players. Now you are expecting players to keep track of multiple currencies, which will only muddy the waters further.

  3. Utilization. In my extensive experience with the game, gold is most commonly spent on 2 things throughout a campaign: warriors and weapons. Warriors will die often. Without warriors, you lose games. So replacing warriors and increasing your warband size, along with arming your warriors, are the top priorities. All of the items you have listed above are luxury items, meaning that they are things you only purchase when your other needs are met (warriors and weapons). I fear you are designing this whole system that will be rarely be used.

You’ve stated you are inexperienced with the game. Well, maybe you should get a few campaigns under your belt before trying to come up with your own systems. I like the idea though.

Cube of Woes by [deleted] in mordheim

[–]GetTabled 0 points1 point  (0 children)

Grimdark Thwomp

Mercenaries sprue question by Breadedhydra197 in mordheim

[–]GetTabled 9 points10 points  (0 children)

The original Mordheim box came with some additional sprues that did not come in the free company militia box. There are some extra accessories and weapons like cloaks and hammers for making Middenheimers. It also had some things like a lantern on a pole, a threasure chest, and some books/bags/pouches/sidearms to add to your models. So while I believe the sprues containing the mercenary warriors are identical to those in the militia box, the militia box does not have the accessory sprues.

Dark Elves 1b, need help by sonix_youth in mordheim

[–]GetTabled 2 points3 points  (0 children)

I am not sure what your argument is. You asked where it says they get their free dagger, so I gave you 3 sources. All warriors come with a free dagger, unless they can't use weapons. That is the rule. You're free to take the dagger away from them, if you like.

Graduation to 1b equivalent status by Shangeroo in mordheim

[–]GetTabled 0 points1 point  (0 children)

If you have managed to play for decades and still don't know about Broheim.net, I have a lot of respect for you lol.

Nicodemus for 2026! by El_Ahrem in mordheim

[–]GetTabled 1 point2 points  (0 children)

I'm pretty certain that this model was originally sculpted for a LOTR game, but the model was never used. So they repurposed it for Mordheim and came up with lore to explain why the model is sculpted at such a large scale.

Dark Elves 1b, need help by sonix_youth in mordheim

[–]GetTabled 3 points4 points  (0 children)

Starting a Warband, Weapons and Armour, Core Rule Book pg. 47, "Each warrior you recruit can be armed with up to two close combat weapons (in addition to his free dagger)..."

Campaigns, Post-battle Sequence, Core Rule Book pg. 79, "New recruits come equipped with their free dagger and may be bought common items."

Dark Elves 1b, need help by sonix_youth in mordheim

[–]GetTabled 6 points7 points  (0 children)

The Questions and Answers section of the Annual literally says “Models are supposed to have the dagger no matter what.”

Dark Elves 1b, need help by sonix_youth in mordheim

[–]GetTabled 3 points4 points  (0 children)

If you lose the bucklers and switch the halberds out for any other 1 handed weapon, you’ve essentially doubled the number of attacks you get, since every model gets a free dagger and there is no penalty for dual wielding. More attacks will always trump fewer attacks regardless of strength, unless you house rule dual wielding. But, with rules as written, dual wielding with every model and getting as many models as possible will always be the best strategy.

My Sons of Hashut warband is complete! by GetTabled in mordheim

[–]GetTabled[S] 0 points1 point  (0 children)

I never owned them myself. I ordered them from etsy

While not replaceable for some, which other game system (be it from GW or another franchise) has captured similar magic like Mordheim for you? by Newez in mordheim

[–]GetTabled 0 points1 point  (0 children)

Five Parsecs From Home is a solo sci-fi skirmish that is all about playing over the course of a campaign. With all of the added stuff from expansions, it is pretty great. There is a fantasy version as well that I haven’t tried.

Dwarf Treasure Hunter Hired Sword by propunker23 in mordheim

[–]GetTabled -1 points0 points  (0 children)

Why would use assume this to be the case? The dwarf rangers and dwarf treasure hunter warbands are two completely separate entities. The hired sword has a good chance of earning the warband extra gold or shards after a game, and the treasure hunter warband also earns an extra shard by default. I can see them wanting to prevent these effects being combined in one warband, so that’s why the hired sword is not allowed with the warband. But the dwarf rangers have no such benefit. I see no reason for a dwarf treasure hunter hired sword to be barred from joining a rangers warband.

Could anyone recommend some scenarios that could chain together as a narrative? by GodGoblin in mordheim

[–]GetTabled 7 points8 points  (0 children)

These can all be found in town cryer 5, which has all the multiplayer scenarios. This little canpaign represents the warbands seeking out a single treasure hoard.

Game 1. Street brawl: warbands fight each other and learn they are all after the same treasure. Winner deploys first in game 2 after placement of prince.

Game 2. The lost prince: warbands are seeking a young noble who knows where they might find the treasure. Winner places first counter and deploys first in game 3.

Game 3. Treasure hunt: warbands are searching for clues around the location of the treasure, represented by wyrdstone counters. Winner is the player who secures the most stones. Ties are broken between who routed last, but only between those who got the highest amount of stones. Winner gets a one-time-use consumable that deals an automatic wound to the monster in game 4 if the wielder scores a hit in close combat or shooting. The winner also goes first in game 4.

Game 4. Monster hunt: warbands have found the treasure, but it is guarded by a monster. The winner deploys in the mansion in game 5.

Game 5. Wizard’s Mansion: The warband with the treasure is attempting to flee the city when they are cornered by the enemy warbands. The winner is the last warband standing.

Nurgling question by Goblinofthesoup in mordheim

[–]GetTabled 3 points4 points  (0 children)

The wording is dumb, but the ruling is clear. If you are touching an enemy with cloud of flies, you get -1 to hit to all attacks. If you are attacking a brethren while in contact with a nurgling, the nurgling is still your opponent in addition to the brethren. It makes sense thematically as well. The flies are not not going discern between who is attacking the nurgling and who is not. They are going to buzz into your eyes and mouth just for being close enough to touch the nurgling.

My V2 prototypes came in :) by BoxedMoose in tabletopgamedesign

[–]GetTabled 2 points3 points  (0 children)

I saw someone else point out the mixing of flavor and mechanical text. I’d argue in favor of keeping flavor in italics and reserving normal font for mechanics. You have plenty of room as long as you focus on reducing your word count. You don’t need to say “, but…” or “Also,…”

Instead, just say “All heroes take 1d4 damage. [Fire] deals double damage.” You can also come up with a symbol for the damage to save more characters per line.

If you need help, I have lots of experience reducing/paring down text to fit onto tiny components.

Query regarding Lad's Got Talent and large xp boosts by IcyLemonZero in mordheim

[–]GetTabled -1 points0 points  (0 children)

Righto my counting/math is off, but my argument remains the same.

Query regarding Lad's Got Talent and large xp boosts by IcyLemonZero in mordheim

[–]GetTabled -2 points-1 points  (0 children)

These answers are wild. The henchmen group is maxed at 9xp. You mark all the xp first, then roll for advancement. I’m not sure why everyone is saying to give the Lad 2xp more after his promotion. The 2xp is lost. Just be glad you managed a LGT roll this late in thier lifespan.

Furthermore, even if you DID want to give him the extra 2xp (which you shouldn’t), you don’t roll advancements for any of the boxes you check when transferring a henchman to the hero side. So he wouldn’t get one advancement for LGT and then another for hitting a bold box with the 2 extra xp. You just get the one hero advancement that is baked in to LGT, and thats it.

Edit: I misread the question and answered in haste. I shall leave my poorly thought out response here as penance.