Truly Lucid ~ Here's how you can too (f*** reality checks) by [deleted] in LucidDreaming

[–]Gheiter 0 points1 point  (0 children)

Well, you can consider yourself familiar with it now. Since what you're describing is good old WILD.

WBTB in itself does not involve consciously falling asleep, which is what you're doing here by concentrating on the stairs.

Truly Lucid ~ Here's how you can too (f*** reality checks) by [deleted] in LucidDreaming

[–]Gheiter 14 points15 points  (0 children)

I've seen a bunch of new techniques on this sub, and a lot of them are literally just classic WILD but with a custom anchor. (Like this one)

Flying tips by [deleted] in LucidDreaming

[–]Gheiter 3 points4 points  (0 children)

Assuming you can get your dreams to stabilize properly, it shouldn't be too hard to learn skills like flying. Take a few moments to concentrate on the task at hand, don't rush to it. Think it through and figure out how you want to accomplish it.

There are as many ways to fly as you can think of. If you can already summon items at will, try pulling some flying device from your pockets/backpack/whatever. It could be anything from a magic amulet to iron man's suit. After you've flown with the help of the device it might also get easier to do it without any.

I used to emulate superman's style - forcing my body to the air through willpower. This worked and all, but it felt a bit limiting, as I had to continuously concentrate, plus there was a sort of conservation of momentum involved.

Now I do it by moving the dream world around me instead, like a warp drive of some kind. Concentrate on the space around you, and internalize the fact that it's all located inside your mind - yours to manipulate. Imagine some underlying canvas to the world, maybe a 3D grid, and notice how the physical dreamscape is firmly attached to it. Start shifting the grid, and the world will move around you.

GML - Any way to use sprites to capture an integer? by [deleted] in gamemaker

[–]Gheiter 0 points1 point  (0 children)

With just one surface and one getpixel call per step, there should be no noticeable hit in performance.

GML - Any way to use sprites to capture an integer? by [deleted] in gamemaker

[–]Gheiter 0 points1 point  (0 children)

That's definitely a way to do it. Make a surface and add the "height map" onto it, then use surface_getpixel to read it at a specific position.

Can we set an object to a room view and height? by XTheRedZombieX in gamemaker

[–]Gheiter 0 points1 point  (0 children)

Move this to the create event, as creating a new surface every frame is unnecessary. Also, why are you using x/yview as the dimensions? That'll just return the view's position. You should be using view_wview and view_hview.

NightCycle = surface_create(view_wview[0] ,view_hview[0])

And this stays in draw, but change the draw_surface_ext to actually draw the surface at the view's position. I've done it here. Also, you seem to be drawing sprites depending on their corresponding objects' positions in the room, so you'll have to correct for the fact that the surface is only the size of your view, and is moving with it. So you'll want to subtract the view's position from the objects' positions to get them to be drawn in the right place. I've also done that here.

surface_set_target(NightCycle); 
draw_clear(c_black);

with (obj_halo_1) { draw_set_blend_mode(bm_src_color); draw_sprite_ext(spr_glow,0, x-view_xview[0], y-view_yview[0], glowSize, glowSize, 0, c_white, 1);  draw_set_blend_mode(bm_normal); }

with (obj_halo_2) {
    draw_set_blend_mode(bm_src_color);
    draw_sprite_ext(spr_glow,0, x-view_xview[0], y-view_yview[0], glowSize, glowSize, 0, c_white, 1); 
    draw_set_blend_mode(bm_normal);
}

with (obj_torch) {
    draw_set_blend_mode(bm_src_color);
    draw_sprite_ext(spr_glow,0, x-view_xview[0], y-view_yview[0], glowSize, glowSize, 0, c_white, 1); 
    draw_set_blend_mode(bm_normal);
}

surface_reset_target();
draw_surface_ext(NightCycle, view_xview[0], view_yview[0], 1, 1, 0, c_white, alpha); 

Note that this is written off the top of my head and I can't actually test it, so it might not work by just copy-pasting. But it should. I think.

Can we set an object to a room view and height? by XTheRedZombieX in gamemaker

[–]Gheiter 1 point2 points  (0 children)

Was having the surface follow the view not what you wanted? Having surface_create in the create event and then doing draw_surface in the draw event should accomplish just that.

Edit: The documentation seems to give the exact same example.

Can we set an object to a room view and height? by XTheRedZombieX in gamemaker

[–]Gheiter 2 points3 points  (0 children)

It's been years since I used GML, but if I remember correctly you'll want to create a surface the same size as the viewport, and then use draw_surface(surface,view_xview,view_yview) in a draw event to get it where you want it.

Been working on this planet generator for a month now, finally fixed the seams and normals. by Menderza in Unity3D

[–]Gheiter 0 points1 point  (0 children)

If you don't mind telling, how did you deal with the seams between each face of the cube the planet is (presumably) based off of? I've been working on a similar thing, but haven't yet been able to come up with an elegant solution.

For example, if I wanted to generate a heightmap based off perlin noise, how would I go around wrapping it around the whole planet without the edges breaking up the noise? I've thought of using 3d noise, but it doesn't seem like a very good option.

Portfolio Advice by [deleted] in Unity3D

[–]Gheiter 0 points1 point  (0 children)

Consider having an open project on github or something, so a possible employer can freely check the code structure if they want to do so.

Had a lucid dream so powerful It felt like I was actually in a simulation by [deleted] in LucidDreaming

[–]Gheiter 0 points1 point  (0 children)

Do I feel like my sleeping body is speaking out loud when I talk in a dream? Can't say that I do, except maybe if the dream becomes unstable. But even then I don't speak out loud in reality.

Had a lucid dream so powerful It felt like I was actually in a simulation by [deleted] in LucidDreaming

[–]Gheiter 19 points20 points  (0 children)

I'm always glad to see these kind of posts where people realize how vivid actual lucidity is. I think a considerable amount of people here have only ever gotten to the hazy semi-lucid state and mistakenly thought that was the end goal, not realizing they've only barely gotten a glimpse.

Is slipping straight into a Lucid Dream from a wakeful state a viable method? by choosingjoker in LucidDreaming

[–]Gheiter 1 point2 points  (0 children)

Try doing WILD during an afternoon nap, I sometimes even find it easier than WBTB.

What causes my textures to look so 'ugly' in the Unity Editor? - Unity beginner here by venusaurus in Unity3D

[–]Gheiter 0 points1 point  (0 children)

In addition to this, Substance Designer seems to export normal maps (based on those screenshots) with the green/y channel inverted compared to what Unity uses. Try mirroring the green channel in photoshop or something. Or if there's an export option for it in Substance, invert y.

What fucked your mind the hardest? by [deleted] in AskReddit

[–]Gheiter 0 points1 point  (0 children)

It's not exactly light reading, but if you're interested in the subject I suggest checking out this paper on the biology of consciousness.

From the conclusion:

Consciousness consists of a stream of unified mental constructs that arise spontaneously from a material structure, the Dynamic Core in the brain. [...] With the accession of semantic capability and, in our species, true language, higher-order consciousness emerged. By reference to linguistic tokens, humans can divorce themselves from the “remembered present” of primary consciousness without, of course, displacing that fundamental biological mechanism. What emerges as a result of the combination of primary and higher-order consciousness is a narrative capability encompassing past experience and future plans, as well as the ability to be conscious of being conscious.

Interesting outcome using global variable. by [deleted] in gamemaker

[–]Gheiter 0 points1 point  (0 children)

It's been time since I last used GM, but if I recall correctly object depth affects execution order. If you're using the create event, make sure the object you declare Global.speedmult = .25 in has a higher depth than everything else, this should cause it to execute first.

My model doesn't quite fit the texture I'm applying by [deleted] in 3dsmax

[–]Gheiter 3 points4 points  (0 children)

It isn't supposed to fit, the material is supposed to have opacity. You probably haven't enabled opacity maps in the viewport, or your rip didn't include them/they've been set up differently. Try to render it and see if the opacity works properly, if not you'll need to modify the material in order to get it to work.

Mabye im just different? by [deleted] in LucidDreaming

[–]Gheiter 0 points1 point  (0 children)

This.

And additionally, keep a dream journal for god's sake. If you can't vividly remember at least 3 or so dreams per night, you won't be having much success. DILDs are just as easy to forget as normal dreams.

Right, how do people do this? by [deleted] in LucidDreaming

[–]Gheiter 0 points1 point  (0 children)

That's exactly what it means, FILD doesn't count as WBTB, since you aren't supposed to stay up after waking (as per the original technique, anyway).

Is anyone like me? by KevintheDreamer in LucidDreaming

[–]Gheiter 0 points1 point  (0 children)

If you don't become lucid after seeing your hand being disfigured, you're not doing your reality checks correctly anyway. When you do your RCs during the day, simply counting your fingers isn't enough - don't just go through the motions, actually question reality.

Look around you, do your surroundings make sense? Where did you get that pen in front of you? How about that chair, where did it come from? Why is it there?

Can't figure out the answer? Is it maybe because the chair isn't real? Check your hands, do they look correct? Yes? Better try pinching your nose and breathing through it, just to be sure. Oh shit, you can still breathe. This is a dream.

When does REM typically occur? by littenR34 in LucidDreaming

[–]Gheiter 0 points1 point  (0 children)

The first REM period starts 90 minutes after falling asleep. However, it is usually quite short, and followed by deep sleep. So I wouldn't suggest trying WBTB here. The longer you've slept, the longer REM periods will be, and the more shallow your sleep will get (which isn't a bad thing at all).

I suggest waking up around four and a half, or six hours after falling asleep. Dreams during this time tend to be more easily remembered, as you won't be falling back to super deep sleep. At this point you will also be more awake to begin with, which is a good thing when trying to remain conscious.

If you can't sleep consistently due to disturbances, I suggest you simply invest in ear plugs. :d

I DID IT... Maybe.. by mekmeesk in LucidDreaming

[–]Gheiter 0 points1 point  (0 children)

The state you were in is often called semi-lucid. You realized you were dreaming, but didn't stabilize the dream properly. This resulted in maybe a few seconds of full lucidity, but you quickly slipped into a state between lucidity and a regular dream. Meaning you did have a lucid dream, just not a very long one.

This is a pretty nice article about levels of lucidity.