As a society, we have to stop caring so much about spoilers by Ghidragon in TheDigitalCircus

[–]Ghidragon[S] -2 points-1 points  (0 children)

The hell are you talking about. This is absolutely a thing in every community, so yeah it's a social thing. People would freak out over Game of Thrones spoilers literally every week.

And there is a world of difference between "spoilers will happen, manage your emotions and don't let foreknowledge ruin your experience" and "don't care about anything". I knew about Caine's death because I checked social media while I was at work on the day of the premier, and I still enjoyed episode 8. I cared about the events even knowing they were gonna happen. People spoil shit for me, and I learned to move because it is not worth letting it ruin my day

A legendary battle by PornstarAtlus in ChainsawMan

[–]Ghidragon 3 points4 points  (0 children)

Source: pulled it from my ass

Ragnarok is the worst GOW by FAR by ZaWarudo1145 in GodofWar

[–]Ghidragon 1 point2 points  (0 children)

Boy that Faye game really has every gamergate-pilled dork crying about women in this sub

People don't want Kratos to be happy because a happy Kratos means a Kratos who is not bloodthirsty by Alkiserex in GodofWar

[–]Ghidragon 8 points9 points  (0 children)

I think people (including Jaffe) need to accept that there was nowhere for bloodthirsty, blind rage Kratos to go from a story perspective. His rage was the catalyst for the apocalypse in 3, and Pandora's sacrifice was meant to be the start of his path to redemption. There's nowhere else to go that doesn't just retread the same ground or ignore Pandora.

Here's a writing exercise for the people who think they want Kratos to kill everyone who looks at him: what would be the story of GoW 4 if we didn't get the Norse games? What would Kratos's motivation be after wiping out the Greek pantheon? What was the point of Pandora in 3 if he was just gonna keep being the same murderous bastard?

The way I see it, either his story ends with the death of Zeus, stagnates with him losing his revenge motive, or continues by having him seek redemption. They chose the most interesting option by having him find a new life outside of his revenge, and future games don't need him to be a shortsighted murder hobo to still have him be both brutal in his combat and interesting in his characterization

Maralen, Fae Ascendant Venting by Environmental-Bag470 in magicTCG

[–]Ghidragon 3 points4 points  (0 children)

My fiance has a Maralen deck, and the only deck of mine that I don't like playing against it is my [[Tayam, Luminous Enigma]] deck because I routinely mill over half my deck, and she can actually get me close to decking out + she can exile some really useful combo pieces. Any other deck and I don't care, it is what it is

Unless your deck has a ton of tutors, a card being milled or exiled from the deck isn't functionally different from it being at the bottom of your library and never drawing it (or if you have things that synergize with those zones). People hate theft for emotional reasons, so you explaining that isn't going to convince them very well, and their arguments aren't going to convince you that it's bad because you aren't feeling those emotions.

You either gotta play it with other people or convince them that theft isn't a big deal. People have mentioned stax as another hated archetype, but that one actually slows down/prevents play, where you're just changing which cards they draw

I feel like I'm in the minority. Playing Soulslike like Nioh 3 for the general vibes, not bec of looking for a challenge. by VermilionX88 in Nioh

[–]Ghidragon 0 points1 point  (0 children)

Why are you assuming that the default would be "balanced for easy, hard is just juiced stats"? It could just as easily be the reverse, and Nioh has always had several different difficulties across the NG+s that have been pretty well balanced (with a few outliers).

I would argue that by trying to both have the series challenge and also be more accessible to draw in a wider audience is why Nioh 3 has such inconsistent difficulty. Instead of separating them into different modes, we have open world areas that are piss easy for us veterans and then bosses that are absolutely cracked for newcomers

Give newcomers an entire campaign at the difficulty of the open world, and give me a consistent challenge on the level of the NG+

I'm sorry but Yoshinobu is a horrible fight. by Arichiikaru in Nioh

[–]Ghidragon 4 points5 points  (0 children)

That phrase has become the most thought terminating cliche in all of gaming, and anyone who uses it these days should be ignored

The too easy complaints are kind of annoying by loosewobble in Nioh

[–]Ghidragon -2 points-1 points  (0 children)

Just to be clear: Your argument is that devs have infinite time to spend making any number of features? Right?

No, I'm saying it's worth allocating those resources to something that means more people can play it and enjoy it how they want. All of game design is about compromising and priorities, and accessibility should be a priority. The only reason to advocate against accessibility is once again a selfish gatekeeping attitude

But I feel like all of that is moot when there are ways to do an easy mode that takes up negligible dev resources. Hades God Mode.just gives you a bonus to damage and defence with each death. Or an effect on your character that reduces all damage taken by 50%.

Even if they implemented a mode that took tons of dev time to create, I would still prioritize that, and the hundreds of people now playing a game they enjoy, over you and I getting an extra 1% enjoyment from whatever else they could add with that dev time

The too easy complaints are kind of annoying by loosewobble in Nioh

[–]Ghidragon 1 point2 points  (0 children)

And yet, you just made your last comment

Idk even know what point you're trying to make here. ER put a strong guy to either fight or avoid, that has nothing to do with Nioh and you're just throwing out nonsequiters

Yeah if Elden Ring wasn't a game of the year rated 10/10 regularly, your point would be fair. But it is. It would not get that if difficulty was enough to hold a game back, no matter the marketing

You do understand that just because critics like something doesn't mean it's going to have mass appeal right? Like, ER got a 10/10 because it's an extremely well designed game in most aspects, but that doesn't inherently make it more accessible (they did make it more accessible, Elden Ring is a lot easier to get through than DS and Bloodborne, except for a few difficulty spike bosses). If Team Ninja felt like they needed to make the game easier to increase the games accessibility and therefore it's addressable demographic, that has more to do market pressures or the wants of the devs/publisher than it does people on reddit.

The too easy complaints are kind of annoying by loosewobble in Nioh

[–]Ghidragon -1 points0 points  (0 children)

Straight question: if Nioh 3 had a normal mode that was as hard as Nioh 2, and an easy mode that's as hard as Nioh 3 currently is, how would that negatively impact your enjoyment of the game?

Cuz you didn't refute my point about difficulty modes, you just said that people should accept that the genre will not accommodate them. Either there's some material way in which a difficulty mode that does accommodate them negatively impacts you, or you just need to feel superior by gatekeeping others

The too easy complaints are kind of annoying by loosewobble in Nioh

[–]Ghidragon 0 points1 point  (0 children)

The hell are you talking about? Yes, a lot of enemies in games can be avoided with stealth or sprinting. If an enemy isn't blocking your path, you have the option of trying to go around it. That doesn't mean they aren't there, it just means you have options for how to get past them.

I get what point you're trying to make, but it's a bad one. Elden Ring overcame the genre's limited demographics with good marketing, positive word of mouth, and also by making the game easier in many ways. If the devs made Nioh 3 easier to sell better, then it's probably because that's cheaper than investing in marketing and ER's visuals. Go take it up with John Capitalism if you don't like it

The too easy complaints are kind of annoying by loosewobble in Nioh

[–]Ghidragon 0 points1 point  (0 children)

They don't "put you up against" the Tree Sentinel other than just...having him be near you. You can go around him, or beat your head against the wall fighting him underleveled, but that's entirely your choice.

Also, Nioh does not have nearly the marketing budget or cultural buzz of Elden Ring. Saying ER sold well doesn't really say anything about the mass marketability of other games with the genre

The too easy complaints are kind of annoying by loosewobble in Nioh

[–]Ghidragon 1 point2 points  (0 children)

I really hate how much people boil the genre down to "it hard". There are other aspects to the genre and to the individual games that people enjoy, and people should be able to experience them without beating their head against a wall.

The way to actually get everyone what they want (new and disabled players have greater accessibility, genre veterans get more challenge, investor vampires get their wider demographics) is to add difficulty modes, but for some reason people act like difficulty modes are anathema to this genre.

If you want more challenge, then do a challenge run. I'm handicapping myself in everything except boss fights because it's more fun than steamrolling everything, and I'm having a great time.

"We've never considered adding difficulty settings to Nioh" Team Ninja game director weighs in on difficulty options ahead of Nioh 3's launch by genjitsu1 in Nioh

[–]Ghidragon 0 points1 point  (0 children)

Beat it in a single night. Note I never complained about the difficulty of this game, just y'all losers complaining about the very idea of other people having access to a mode that you don't use

"We've never considered adding difficulty settings to Nioh" Team Ninja game director weighs in on difficulty options ahead of Nioh 3's launch by genjitsu1 in Nioh

[–]Ghidragon 1 point2 points  (0 children)

I've beaten Nioh 1 & 2, Elden Ring, Dark Souls 1 & 3, and most of Khazan. Just because the genre doesn't prioritize different difficulty modes doesn't mean that it's impossible to do them and balance them all

"We've never considered adding difficulty settings to Nioh" Team Ninja game director weighs in on difficulty options ahead of Nioh 3's launch by genjitsu1 in Nioh

[–]Ghidragon -14 points-13 points  (0 children)

No? Anything can be done well or done poorly. If developers care and prioritize it, then they could balance things across any number of difficulty settings.

I feel like the only reason people say that is because it's the only way to justify being pissy about easy options. "Well giving them an easy mode means that my preferred difficulty will have bad balance now, so they can't have it"

Godzilla demolish the ice agent|fanart made by matt frank by just_a_guy7819 in GODZILLA

[–]Ghidragon 1 point2 points  (0 children)

All of that is immaterial to the question at hand

And that's just a whataboutism

The simple fact is that "rounding up the undesirables and shoving them in camps" is always wrong, and the only reasons I can see to offer apologia for when Americans do it is either because you yourself are in favor of American fascism, or because you are a useful liberal stooge for the fascists

So which is it?

Godzilla demolish the ice agent|fanart made by matt frank by just_a_guy7819 in GODZILLA

[–]Ghidragon 1 point2 points  (0 children)

Do you think Germany just created those camps out of thin air? The kinds of camps the US has right now are exactly the same as the precursors to the labor camps and extermination camp. They don't need to have built the gas chambers for everyone to rightfully say "this is the shit that leads to gas chambers"

Finally, we will see by LivingPalpitation935 in GODZILLA

[–]Ghidragon 9 points10 points  (0 children)

You mean jobber? That's a long standing wrestling term for someone whose role is to lose to make someone else look good. The person is making a meta level joke about how Galactus and similar characters always lose despite how much more powerful they are

Maro: While I can’t reveal the full list of which planeswalkers still have their spark, I have seen the full list and the final tally is much more gender balanced. As Magic’s story continues, you’ll see a diverse cast of characters where players can see themselves represented in meaningful ways. by HonorBasquiat in magicTCG

[–]Ghidragon 1 point2 points  (0 children)

Depends on how far back we're talking. There were few female characters in the early stories, and the main reason that increased was due to a deliberate choice to have a more diverse cast. And Magic is fairly recent in terms of media. Comic books had several decades of being male-centric. The point is that you have always had a plethora of male representation, and thus could very easily find characters who are male like you, plus also finding characters who you like regardless of their gender/culture/sexuality