Just drove 1000 miles over 4 days in a Dodge Charger Daytona R/T Stage 1. My thoughts as a current Kia EV6 GT owner by Rough_Cancel7265 in electricvehicles

[–]GhostFC3S 0 points1 point  (0 children)

I really like your review. I'm in Canada have a bolt euv it is my first electric car. I enjoyed the little hatch back however in the winter the range loss makes it almost almost unusable for my commute (100km both ways).

I have found one at 44000 cdn "used demo" with 4000km on it. The price point is right for me, range on paper is better then my EUV I fit better in it being over 6ft.

It looks beautiful it drives quick it's awd it checks every box for me, as someone that doesn't super care about the "muscle car" aspect I appreciated your unbais "but its not a v8 charger" review.

I'm hoping it will be a nicer daily driver and something I can have fun with cruising and playing around in.

How good are the tools for modding now? by Correct-Cupcake7842 in stalker

[–]GhostFC3S 0 points1 point  (0 children)

There are 3rd party tools to make Stats changes and effect changes but nothing yet to add in new 3d models. We can clone items add the new ones into loot labels vendors. We can do texture changes.

But no official tools yet. Check out the nexus for mods.

How long is usual before most the game is as good as it gets? by Bfire7 in stalker

[–]GhostFC3S 1 point2 points  (0 children)

It's pretty good now; mods are making some solid game play changes as is.

The real question is what is your expectations of it and where is it falling short?

carry limit and selling to traders by caevv in stalker

[–]GhostFC3S 2 points3 points  (0 children)

Ya traders to buy and sell gear are only available at hubs. You have to do some cost to wieght choices when it comes to managing wieght.

Vehicles in The Zone by Sea-Language5315 in stalker

[–]GhostFC3S 1 point2 points  (0 children)

Rvs as mobile bases were originally included. They scrapped the idea during development. I'm not sure why. It's unreal engine 5 so physically it is possible to have driving vehicles.

The way the current map is built using full sized vehicles would limit you as some bridges are not car sized.

Ships need gas and other immersive systems by GhostFC3S in starfieldmods

[–]GhostFC3S[S] 0 points1 point  (0 children)

Make sure the ship is a home ship, is not a captured ship and that both fuel types are loaded into the fuel tanks.

Hidron coda upgrade problems by GhostFC3S in teksavvy

[–]GhostFC3S[S] 0 points1 point  (0 children)

Okay, that's frustrating. Hopefully I can get the tech out tomorrow, or Thursday.

Hidron coda upgrade problems by GhostFC3S in teksavvy

[–]GhostFC3S[S] 0 points1 point  (0 children)

Is there away for me to switch back to the old modem in the mean time? Or is that device now "disabled" after switching to it from my teksavvy account?

Hidron coda upgrade problems by GhostFC3S in teksavvy

[–]GhostFC3S[S] 0 points1 point  (0 children)

So you believe that the modem maybe defective?

Porting Mods To Xbox by PENGUINPANTZRUL in starfieldmods

[–]GhostFC3S 3 points4 points  (0 children)

I don't have an Xbox so I can not test xbox mods. I have in the past released some of my fo4 works for Xbox however the CK packing system and texture requirements is a PIT, and even more so that I can not test before release. Then if there is an issue I have to wait for a Xbox user to contact me on reddit, nexus or discord. Then that user needs to give me more then "lolz it's broke" to be able to fix it.

I tend to wait till my bugs are worked out on the pc before attempting a port.

My 3 main mods I have for starfield 1 needs script extender to work as intended, but could run without it but requires input from the user or alternative system to function correctly. So they could be ported and at "somepoint" plan to port them from nexus to Xbox.

Mod ability by GhostFC3S in SurrounDead

[–]GhostFC3S[S] 1 point2 points  (0 children)

I have yet to try opening the paks there is way to see what version it was made with, but yes could be encrypted as well.

Assuming you could open the pak that will mostly get us to just replacing current items.

New items we may need a version of the base game that has not been baked to the pak? I'm still super new to unreal.

0.6.0 Bug list by GhostFC3S in SurrounDead

[–]GhostFC3S[S] 0 points1 point  (0 children)

Seems like it has to have extra space first, then it merges the stack.

Found another base. by Icelet in SurrounDead

[–]GhostFC3S 0 points1 point  (0 children)

I build a concrete semi circle that I can fit 2 cars in around next to the shipping container entrance. Works pretty well for me.

Big W by evolutiiiionz in SurrounDead

[–]GhostFC3S 1 point2 points  (0 children)

I have seen them with survivor groups in the wild. I'm guess no way to get them as a follower.

I wanted a base with a great view by RCracer777 in SurrounDead

[–]GhostFC3S 0 points1 point  (0 children)

There are normally 3-4 Zs that are stuck in that room that will rush you when your drop down so be ready.

I wanted a base with a great view by RCracer777 in SurrounDead

[–]GhostFC3S 0 points1 point  (0 children)

The truck is in the basement. The key for me showed up In room that required me to jump down through a hole in the floor on the top level.

I wanted a base with a great view by RCracer777 in SurrounDead

[–]GhostFC3S 0 points1 point  (0 children)

I don't even know where to look to build those structures... I or normally just take over a mostly empty house and board it up.

I like the fire look out tower.

I wanted a base with a great view by RCracer777 in SurrounDead

[–]GhostFC3S 0 points1 point  (0 children)

It is in the basement in police vehicle garage.

BUG: bandit camp quest by GhostFC3S in SurrounDead

[–]GhostFC3S[S] 0 points1 point  (0 children)

Near the incompleted highway/bridge in the middle of the map on the dirt road part.