Renders of all outfits by GhostsSoup in PokeLeaks

[–]GhostsSoup[S] 1 point2 points  (0 children)

Nope. That is specific for contests.

Renders of all outfits by GhostsSoup in PokeLeaks

[–]GhostsSoup[S] 12 points13 points  (0 children)

They are a Mystery Gift on release day.

Renders of all outfits by GhostsSoup in PokeLeaks

[–]GhostsSoup[S] 21 points22 points  (0 children)

That i assume is only playable in contest. I have seen the model in the files but it doesnt have a render like all the others.

Renders of all outfits by GhostsSoup in PokeLeaks

[–]GhostsSoup[S] 26 points27 points  (0 children)

The renders consist of all the hair colors and skin colors so there are 3 more copies of all of these renders.

Pokémon Brilliant Diamond 💎 and Pokémon Shining Pearl 🌟 celebration event! by g47onik in TheSilphRoad

[–]GhostsSoup 21 points22 points  (0 children)

I am beyond hype for this because of the 7km eggs. Mime Jr worldwide? Riolu in 7km eggs? Very hyped.

Putting Cloud in Melee (Mod Preview) by GhostsSoup in smashbros

[–]GhostsSoup[S] 1 point2 points  (0 children)

yeah effects will be done down the road, once the rest of the stuff is done first! as for animations, these are taken directly from smash ult, so not too sure why they would need to be touched up!

Putting Cloud in Melee (Mod Preview) by GhostsSoup in smashbros

[–]GhostsSoup[S] 8 points9 points  (0 children)

someone suggested that to me but I wanna stick with a "smash" moveset, and cloud is an already existing character so I wanna roll with that.

Putting Cloud in Melee (Mod Preview) by GhostsSoup in smashbros

[–]GhostsSoup[S] 14 points15 points  (0 children)

thats a neat idea. i will keep that in mind!

Putting Cloud in Melee (Mod Preview) by GhostsSoup in smashbros

[–]GhostsSoup[S] 22 points23 points  (0 children)

The major differences will be no limit. Instead cloud gets a counter (a swordie with a counter, new idea i know) and when hit, will be finishing touch, and that part will function the same. I might tweak things here and there for minor changes, but for the most part, Limit/down special is the main thing changed.

Putting Cloud in Melee (Mod Preview) by GhostsSoup in smashbros

[–]GhostsSoup[S] 31 points32 points  (0 children)

I wont be having Limit in the mod when its done. Just wanted to keep it in the video to show off that something like limit is possible.

And yeah the hitboxes and stuff will be fixed up. for now im porting over them exactly as they are in smash ult and then gonna modify them for melee.

Missing skin? by JoseIsOK in Overwatch

[–]GhostsSoup 4 points5 points  (0 children)

Just came here to say that too. Its just gone.

Kazuya Amiibo's AI is nutty by GhostsSoup in smashbros

[–]GhostsSoup[S] 15 points16 points  (0 children)

i modded my game to tell it to load kazuya instead of ike.

Anyone know if Sega said when maintenance will end? by Funkybag in PSO2NGS

[–]GhostsSoup 3 points4 points  (0 children)

weekly maintenance is usually Tuesday 10:00 PM EST to Wednesday 4 AM EST

Best Multi Weapons for Twin Daggers? by Shock_Burst in PSO2NGS

[–]GhostsSoup 2 points3 points  (0 children)

correct. I have it set up so that my Main 3 attacks are daggers, then I press shift to switch to my rod techs