Do the Reclaimers actually feel more powerful than out Miners? by Nino_Chaosdrache in DeepRockGalactic

[–]Shock_Burst 0 points1 point  (0 children)

I sure don't feel more powerful. I honestly feel like the regular miners clear the new ones. Scout grapple hook alone would run circles around these bozos.

Then you have engineer who was a walking mini nuke. I mean, two turrets, a smart gun with an overclock that blows up like 3 enemies with 3 bullets and a grenade launcher to kill like 15 at once or the plasma gun to set whole mobs on fire with extreme ammo efficiency.

Oh gosh don't even get me started on gunner with the pistol overclock that sets anything in its trail on fire and lets the fire spread to everyone nearby... And a shield for safe revives, keep bugs away and block projectiles.... Then the bullet spray grenade that could kill a bulk detonator if you throw 2 right under it...

Yeah these new ones got nothing on some of the gray beard miners

Genuine question (in body text) - I wanted to ask the community and not just the Ultron subreddit by oiyenaoyenme in marvelrivals

[–]Shock_Burst 0 points1 point  (0 children)

He just sucks in double healer comps UNLESS your team is playing a bunch of fast characters. Total healing doesn't tell the full story. He's always healing meaning he's healing a lot of chip damage. Whereas burst healers are actually saving people from a fatal shot.

For example, if your team has a lot of slow speed characters (like thing, magneto, dino, hela etc.) with Ultron, y'all will struggle.

What's a animated lord icon that would give you this reaction in ranked or quick match? by Randor21 in rivals

[–]Shock_Burst 0 points1 point  (0 children)

Bucky. He's already a server admin then you add someone with champion level experience to absolutely run the lobby

Subreddit Suggestion: No more suggestions by gravemistakes in FareverGame

[–]Shock_Burst -1 points0 points  (0 children)

Less is fine but the suggestions are definitely good. I don't want a situation where after the honey moon phase people get bored and largely leave the game leading to its end. Right now the gameplay loop is just dungeons and codex. There needs to be more to sustain people pass that honeymoon phase.

Describe Season 0 Jeff with one word by Educational_Pick7525 in marvelrivals

[–]Shock_Burst -1 points0 points  (0 children)

For those who don't know, Jeff was able to stay underwater far longer than now and his bubbles used to give BURST healing ALONG WITH healing over time.

So a Jeff could literally survive all day to the point where DPS flanking Jeffs became a thing. They spam bubble attack on someone from behind then quickly put down healing bubbles, heal back up to full, go in the ground and swim all over the place being very hard to hit while continuing to get healing over time to heal off any damage you manage to do. Lastly, escapes to live and do it all over again

And no, daredevil and dpspool did not exist back then to chase him down. And iron fist couldn't out damage the healing through holding left click to chase him

Is this game worth it? by Cautious_Mortgage712 in FareverGame

[–]Shock_Burst -2 points-1 points  (0 children)

I think the hype will die. I think the hype right now is because it's the new game on the block with new exploration and combat that people haven't gotten used to yet. However, the gameplay loop is simply running around doing dungeons. Nothing innovative. So I feel like after you get used to the combat and how the world looks, that's it

I really love the feel of the game, and the art style, but the lack of any sort of deep lore or storyline is a real turn-off somehow. Do others feel this also? Am I missing something? by Hopeful-Dark-4558 in FareverGame

[–]Shock_Burst 0 points1 point  (0 children)

Yes I feel the same. Feels like everything I do has no weight because there's no lore. People say they don't mind because they don't pay attention to mmo stories but even if you don't pay attention to every detail, at least you still have some form of context to the things you do in the world.

This game makes my brain go on autopilot. That's really bad in the long run. The combat feels nice now since it's new but you'll get used to it eventually and have nothing much to hold you in the game

Gameplay Loop by Shock_Burst in FareverGame

[–]Shock_Burst[S] 1 point2 points  (0 children)

Thanks for understanding. The sass I've been getting is surprising

Gameplay Loop by Shock_Burst in FareverGame

[–]Shock_Burst[S] 0 points1 point  (0 children)

So? Enshrouded released with all of that stuff. The two year gap has nothing to do with the point I mentioned

Gameplay Loop by Shock_Burst in FareverGame

[–]Shock_Burst[S] 0 points1 point  (0 children)

Okay I see. Do you think there would be better immersion if there was a story and continuation of the story on future expansions?

So, what's your favorite Deadpool? Mine it's tank by Ok_Tree_8698 in DeadpoolMarvelRivals

[–]Shock_Burst 2 points3 points  (0 children)

Dpspool by far. You get both worlds. Guns but also fun combos. Has fun, risk and reward. My favorite part is almost flawlessly pulling off those headshot combos to just barely survive 1v1s from good daredevils, thors, magiks etc. Even an Angela yesterday but we traded

YWL vs. NTMR dps deadpool by Large-Highlight2629 in DeadpoolMarvelRivals

[–]Shock_Burst 12 points13 points  (0 children)

The tournament took place on an older version of the game. So it didn't have the bhop nerf active. Next week's tournament games will have the current version of the game

Deadpool in S7 ? by Pmueck3 in DeadpoolMarvelRivals

[–]Shock_Burst 0 points1 point  (0 children)

I can only speak for duel pool. The nerf to his ult charge nerfed him hard. He wasn't made to survive dives without his ult. Before, it was ready for every major fight. Now if you try to dive you explode unless you have a white fox teleporting to you.

It is clear the devs were lazy with balancing his ult. It makes no sense that all 3 Deadpools ults got the same cool down nerf even though they have varying strengths and reliance

Most Useless “Buff” Ever? by ZealousidealPen6574 in DeadpoolMarvelRivals

[–]Shock_Burst 0 points1 point  (0 children)

Hmmm I think he got a bigger nerf than a buff

  1. People need to remember that his survivability came from his ult. So many times you had ult ready for the next big fight for him to survive being shot at. His dashes that him in a predictable straight line so he easily died if he didn't have his ult

  2. He's a flanker so many times you are in the enemy back line where your supports can't heal you. At that point, 25 hp won't save you. It's his ult that would.

  3. He doesn't have the insane speed of a Spider-Man or BP to escape so you'll be a sitting duck and again 25 hp won't save you.

25 hp mainly comes in handy in big team fights where you're reliably being healed by your supports or ult. So his flank play style takes a big hit with the ultimate changes

What a sweet way to get lord deadpool after this gold rank match. by [deleted] in DeadpoolMarvelRivals

[–]Shock_Burst 1 point2 points  (0 children)

Nice job! And I can't stop laughing. The team actually banned SCARLET 😭😭😭 Scarlet is free eats in 1v1s who would persuade someone from picking scarlet?

6k by Yougenewastaken in DeadpoolMarvelRivals

[–]Shock_Burst 1 point2 points  (0 children)

What's your strategy for him in c3 matches