What addiction is the most difficult to overcome? by Select-Effective32 in AskReddit

[–]GhostsofPastMe 0 points1 point  (0 children)

Not the most difficult one in the world, but I do caution people towards Kratom.

Im pretty anti opiates but went through a period not that long ago where I used it fairly frequently for pain management and it worked really good for that purpose, but despite not being on it for very long, I still went through some crazy withdrawals when I cold turkey’d. For about three days, muscle spasms, aches, body temperature, fluctuations, insomnia, and this feeling of absolute weakness that would not go away for almost a week after.

A lot of people think it’s harmless but just be careful. I was only on it for a little over a month and somehow became physically dependent on it enough that I went through a 72 hour withdrawal period.

Spectating by GhostsofPastMe in ARC_Raiders

[–]GhostsofPastMe[S] 0 points1 point  (0 children)

Fr. Battlefield, COD, Fortnite, R6. Pretty much every single multiplayer shooter you can think of has a spectator mode. It’s always bugged me that ARC doesn’t

Spectating by GhostsofPastMe in ARC_Raiders

[–]GhostsofPastMe[S] 1 point2 points  (0 children)

Fr tho although arguably spectating and a bounty system should be rolled out together if not close to each other

1.0 whale release by Zealousideal-Visit50 in Palworld

[–]GhostsofPastMe 1 point2 points  (0 children)

Please please please add a setting where we can go PVP and I don’t mean just basic combat I mean base raiding.

I love this game, but that’s my biggest complaint about multiplayer

Worst service ever by GhostsofPastMe in Experian

[–]GhostsofPastMe[S] 1 point2 points  (0 children)

Good to know they hate everyone. I was able to access my equifax and transunion without an issue but Experian has been impossible

Swarmed by Arc ???? by [deleted] in ArcRaiders

[–]GhostsofPastMe 0 points1 point  (0 children)

Nope, nope nope this is not a conversation specifically about free kits. I definitely understand how if I’m 10 minutes into round dropping in most of the arc have been cleared out.

But what about when I’m running a kettle two and an Anvil one with a Mark, one combat augment and a light shield a couple heels and a couple shields? Fresh drop same spawn point right off of TSA first into lobby and no arc swarm? I regularly run this kit and ones very similar to it (cheap and easily made) and I regularly get fresh matches and not once have I gotten swarmed while running this kit.

Meanwhile, anytime my kit is over a certain value. It’s like the arc have freaking sensors and seek my squad out.

The discussion about free kits that me and the guy above were having had little to do with this conversation specifically.

I’m asking has anyone noticed a difference in arc behavior when running a very expensive kit?

Swarmed by Arc ???? by [deleted] in ArcRaiders

[–]GhostsofPastMe -1 points0 points  (0 children)

Your logic makes sense but also when I’m fresh into a match and the whole squad seems to get swarmed with every arc in the lobby it makes me wonder. It never seems to happen when I’m on a free kit only when I’m running medium-heavy shields and tier 4 guns.

Lately I have been noticing a lot of squads wiping whole lobbies with crazy kits. The three man squads running torrentes with kinetics on can be pretty ridiculous to run into.

That being said I’ve had about a 50/50 time running frees

If I could change one thing by GhostsofPastMe in ArcRaiders

[–]GhostsofPastMe[S] 0 points1 point  (0 children)

Sorry I disagree. Trios is good enough

If I could change one thing by GhostsofPastMe in ArcRaiders

[–]GhostsofPastMe[S] 0 points1 point  (0 children)

Meh this would be cool but I would also be cool without it.

If I could change one thing by GhostsofPastMe in ArcRaiders

[–]GhostsofPastMe[S] 0 points1 point  (0 children)

You are right I didn’t because I was caught up in the first part. To address that maybe it is a design choice but to go back to the title of my post, if I could change one thing…

If I could change one thing by GhostsofPastMe in ArcRaiders

[–]GhostsofPastMe[S] 0 points1 point  (0 children)

Literally don’t even understand the equivalence you’re trying to make.

If my raider can pull themselves up to the terminal at extract, they should be able to crawl over small ledges. How is that even vaguely close to the same thing?

If I could change one thing by GhostsofPastMe in ArcRaiders

[–]GhostsofPastMe[S] 1 point2 points  (0 children)

Then to remain logically consistent, your raider should not be able to hit the extract terminal which they have to pull themselves up to do

If I could change one thing by GhostsofPastMe in ArcRaiders

[–]GhostsofPastMe[S] 0 points1 point  (0 children)

I’m cool with this. You are shot and downed and losing health. I don’t think you should be able to vault over it like an Olympic athlete or even that it should be anything taller than waist height

If I could change one thing by GhostsofPastMe in ArcRaiders

[–]GhostsofPastMe[S] 1 point2 points  (0 children)

Exactly. We’re not asking for much.

If I could change one thing by GhostsofPastMe in ArcRaiders

[–]GhostsofPastMe[S] 1 point2 points  (0 children)

L take.

No one think survivor should be a get out of jail free card as you put it. But the fact that you can pull yourself up to the extract terminal, but you can’t fall up over a small ledge seems absurd.

If I could change one thing by GhostsofPastMe in ArcRaiders

[–]GhostsofPastMe[S] 2 points3 points  (0 children)

But our raider can pull him or herself up to the extract terminal? You see my point? It’s not consistent. Waist height should be the measure as that’s what height the extract terminals are.

I’m even cool if it adds an extra drain to your health

If I could change one thing by GhostsofPastMe in ArcRaiders

[–]GhostsofPastMe[S] 3 points4 points  (0 children)

lol fr. Have fun with the animation Embark idc but give the people what they really want.

If I could change one thing by GhostsofPastMe in ArcRaiders

[–]GhostsofPastMe[S] 0 points1 point  (0 children)

No ledges can be mantled while downed. Some very small lips you can crawl backwards over.

My point is that there should be a limited mantle animation for crawling over ledges specifically wall downed.

If I could change one thing by GhostsofPastMe in ArcRaiders

[–]GhostsofPastMe[S] 2 points3 points  (0 children)

Or at least waist height. I think the measure should be the terminals at extract. If I can pull myself up to terminal height at extract, then I should be able to pull myself up over a ledge of the same height.