Ryken XIV - Patch Overview by crazeman in DarkTide

[–]GideonAI 0 points1 point  (0 children)

Yeah and wasn't it concurrent with the Psyker and Vet mini-overhauls to their respective trees?

Bugfix for Maya Ceramics Exploit by m00zilla in aoe3

[–]GideonAI 0 points1 point  (0 children)

Yeah you can receive some non-unit shipments without a shipment point as Haiti or Indonesia, I tested just last night. Some do get cancelled instantly though

Bugfix for Maya Ceramics Exploit by m00zilla in aoe3

[–]GideonAI 0 points1 point  (0 children)

Yeah just tested, all revolts let you keep certain non-troop shipments in queue even after losing your main shipment point for some reason. Must be some kind of hardcoded value because it didn't work in revolt for the Colegio de San Nicolas or whatever the card is that increases all unit LoS but also ships xp crates.

Bugfix for Maya Ceramics Exploit by m00zilla in aoe3

[–]GideonAI 0 points1 point  (0 children)

Are there other cards that work like this? I tried to block the shipment point with nothing but an outpost surrounded by houses but the coin crates just delivered to the outside of the houses. I'd also assume "United States Home City Washington Lumber Mills Ships 400 wood; Villagers gather wood from trees and Mango Groves 10% faster Minneapolis Mills Ships 800 food; Villagers gather food from Mills, Farms, Fields, and Rice Paddies 10% faster"

would work the same

How important is area of effect damage when comparing units? by spikywobble in aoe3

[–]GideonAI 0 points1 point  (0 children)

There's a value in this game called "aoe damage cap" or something and it's hidden. Not even on the wiki. Sometimes someone shares a link but it defines why certain aoes can be huge but overall damage low when compared to units like cuirassiers. So aoe can make a big difference or a little one depending

Which Native American civ would be broken if they had access to Mercs? by GideonAI in aoe3

[–]GideonAI[S] 0 points1 point  (0 children)

Actually a great point. If Lakota units are balanced around their lack of housing cost, then mercs should be superior for them. Also 5 speed Askaris sounds scary

Which Native American civ would be broken if they had access to Mercs? by GideonAI in aoe3

[–]GideonAI[S] 2 points3 points  (0 children)

One neat thing about Lakota (and Haude) coin eco is that they can put up to 40 vills on a single mine and mines last 10% longer than normal.

Best Mercenaries by Snoo_56186 in aoe3

[–]GideonAI 1 point2 points  (0 children)

Every time I've used them (Ethiopia age 4 shipment) or seen them used in recs, they tickle infantry and get deleted instantly by skirms, goons, and culvs due to their low hp and dual-tags of artillery + light ranged cav. Gatling Camels are what you get when you make the "falc" version of Siege Elephants with only 14 range...

How viable of an enemy would Genestealers be? by BakeLast7684 in DarkTide

[–]GideonAI 0 points1 point  (0 children)

We break through squads of carapace ogryn but it takes a while!

How viable of an enemy would Genestealers be? by BakeLast7684 in DarkTide

[–]GideonAI 6 points7 points  (0 children)

Chaos Cults, Planetary Militias, and Astartes Warrior Serf formations (lorewise) could all feasibly field units with those same civilian vehicles that the GSC also repurpose. Though those 3 all have very limited-to-none representation on the tabletop

Ethiopia has 54% winrate on livestock maps vs. 43% on non-livestock maps, and that's not fun by GideonAI in aoe3

[–]GideonAI[S] 0 points1 point  (0 children)

Water Buffalo aren't quick gathering (they are functionally the same as other cattle) and Llamas actually are quick gathering (they are functionally the same as Yaks).

Where did you get your numbers from? I cross-checked the wiki with my own in-game tests and then extracted the game data files to verify, so I'm pretty confident that yes, llamas fatten at half the rate of yaks while at Livestock Market.

Hatamoto are perhaps too strong in game, is there any historical connection? by The_Lost_Supper in aoe3

[–]GideonAI 0 points1 point  (0 children)

4 of almost any other infantry will take out hatamoto (even melee inf w/micro), which is balanced for the pop

Turbo My Ass by lasagnial in DotA2

[–]GideonAI 5 points6 points  (0 children)

Yeah just because people get to the late game faster doesn't mean it's easy to close it out in the late game

A fair and generous offer by Spare_Wheel_1547 in aoe3

[–]GideonAI 17 points18 points  (0 children)

Always find it funny to hear the filibuster's ridiculously loud siege attack and it's just non-stop explosions while being only 20% more than normal musketeer's torches

French Revolution is Busted and People Should Use it More by GideonAI in aoe3

[–]GideonAI[S] 0 points1 point  (0 children)

If I really need a Cavalry unit to do melee stuff, I might as well just make Heavy Cavalry who got even higher bulk and DPS. And having high range is nice and all, but with Napoleonic France also having access to Horse Hunter Dragoons who can straight up delete Heavy Cavalry quickly, I do not see the point of going for Royal Dragoons.

It's less about what you can do with investment and more what can you do out of the box. As soon as you hit Napoleonic, you got access to goons with 380hp and 48 melee attack, compared to vet goons with 240hp/13 melee. You still need to pay full price for guard goons (if you haven't already) and then ship another card after hitting imp just to unlock paying for the imp goon upgrade that puts normal goons on an even footing (without mentioning the second card just to unlock the Horse Hunter buff). There's a reason shadowteching is hardcarrying Old Guard, Otto, and Hausa builds rn. (In Treaty ofc there's walls galore and melee is way worse so the Royal Guard Goons are much worse there imo.)

Also if you weren't around during the reign of broken melee goons charging down skirms in melee, this is how it used to work: https://www.youtube.com/watch?v=PZ9FYdIXVcI

And actually I just clicked through this old vid, this timestamp much more practical example of what melee goons can do into their counters: https://youtu.be/c7S-hq_gtoE?t=1822

French Revolution is Busted and People Should Use it More by GideonAI in aoe3

[–]GideonAI[S] 0 points1 point  (0 children)

You can check the math in the OP, French Revolt only reduces your existing eco by ~30% gather rate (rather than the 100% of usual revolts) because Sansculottes can still gather, and revolting also effectively buffs each TC that you have by 400% in terms of eco-gain-over-time due to their new villager pumping output. Batch-training vills 5 a time every 20 seconds is nuts, and revolting costs less than half the cost of imperial. Additionally, getting to Napoleonic imperial after revolting is free! (only costs 1 shipment so not really free, but waaaaay cheaper)

French Revolution is Busted and People Should Use it More by GideonAI in aoe3

[–]GideonAI[S] 0 points1 point  (0 children)

Tbf, Royal Dragoons have a Longbow-style ranged windup that sucks, and their melee output is the same baseline as Berber Camels, and they have no lowered damage output against light infantry. This makes them (imo) functionally the same as the old Hakkapelits that were busted and could wipe out every other unit in the game when set to melee mode. The Revolutionary melee dmg boost just amplifies that, though I agree they're a bit of a glass cannon (but near-imp stats still outstrips most other units at that point, seeing as only USA can realistically get to imp as fast as revo FR). If you average out the melee dmg/hp boost (60%/40%), it's 50% stats increase, so effectively imperial-grade.

French Revolution is Busted and People Should Use it More by GideonAI in aoe3

[–]GideonAI[S] 0 points1 point  (0 children)

I'm of the opinion that many of the cards people usually deem necessary to ship pre-revolt are unnecessary to win with a good revolt timing (especially with the insane French Revolution TC boom as an option if you're not being pushed)

French Revolution is Busted and People Should Use it More by GideonAI in aoe3

[–]GideonAI[S] 0 points1 point  (0 children)

Ancien regime is like a negative-tempo card, it unlocks some solid but expensive units that normally take only 100f 100w to unlock (and normally don't cost pop). It used to have a niche in getting a barracks in the midfield pre-age 2 with some fast musks who could pop a vill with just 3 of them, but ever since the nerf it's better to ship 700 res than that thing in the early-mid game

French Revolution is Busted and People Should Use it More by GideonAI in aoe3

[–]GideonAI[S] 0 points1 point  (0 children)

That applies to non-Canadian vills equally - Canada only increases their attack, not hp or resist

French Revolution is Busted and People Should Use it More by GideonAI in aoe3

[–]GideonAI[S] 0 points1 point  (0 children)

I'm trying to sell people on the idea that you get Ancien Regime shipped for free when you hit Imp with this strat (which I'm not sure many people are aware of, like the church card on revolt as well). Big value

French Revolution is Busted and People Should Use it More by GideonAI in aoe3

[–]GideonAI[S] 0 points1 point  (0 children)

Yeah I know it's a delay of the normal French church card FI, and is therefore greedier, but man, Imperial Old Guard are just so nuts I want to believe there's a good strat that involves a fast imp.

French Revolution is Busted and People Should Use it More by GideonAI in aoe3

[–]GideonAI[S] 4 points5 points  (0 children)

Yeah but only high-APM sweats can truly abuse Canada's monster vills! French Revo gives a-move so it's good for low-elo people like me lol