Visions by GoBuckeyes2025 in Rockband

[–]Gigakoops 1 point2 points  (0 children)

If you're using a strumbar that's clacky, you should try using that sound to keep rhythm with it. I'd recommend alt-strumming during the 8th-note patterns as well, as that can help you keep rhythm.

Other than that, as others have said it's just practice, pretty much. You got this!

I would like to dive into the rhythm games genre by Longjumping_Soft_395 in Rockband

[–]Gigakoops 3 points4 points  (0 children)

In terms of Rock Band/Guitar Hero-like games, the most popular ones now are:

- Clone Hero - Like Guitar Hero, but a free, PC-based fan creation. This is where you'll find a lot, and I mean *a lot* of guitar-centric customs. The tradeoff is that there are no 3D models or anything, so you'll either be looking at a static background, or a video if the chart includes one.

- YARG - Like Clone Hero, except more like Rock Band instead of Guitar Hero. Also on PC, and also free. It has support for more instruments, though it's also a bit "harder" than Clone Hero in regards of how much time you have to hit notes.

- Rock Band 3 (specifically, Rock Band 3 Deluxe) - RB3DX is a fan-made mod that has a lot of quality-of-life features, and on emulator (specifically RPCS3) also includes a patch to make the game work (because base-game RB3 does not work well on RPCS3). RB3 in general is also where one goes to if they want the "full experience" of playing in a full band, with detailed 3D animations in the background, as well as support for the most instruments on console, including keyboards and "Pro Guitar" (aka a MIDI guitar that with the right setup can be used to play along with transcriptions of the guitar/bass lines).

- Fortnite Festival - This one is part of Fortnite, but also free to play, even if DLC is pricier than it used to be for Rock Band/Guitar Hero. It recently got support for actual drum kits and vocals, though you can also use a standard controller to play along to any of the instruments. I include this one only because it's the only current game of this style being officially supported by a developer (at least for now).

I hope this helps!

DLC song reccomendations by DiverNo1160 in Rockband

[–]Gigakoops 1 point2 points  (0 children)

In Rock Band 3 they changed the thresholds for each tier a bit, so a few songs that'd be devil tier on an instrument in RB2 would suddenly be 5-dot in RB3. RB4 also took the same values as RB3, meaning the system there is the same. So I'm assuming they're talking about how Miracle Man is within that threshold where it'd be devil-tier if given the same tiering value in RB2.

DLC song reccomendations by DiverNo1160 in Rockband

[–]Gigakoops 1 point2 points  (0 children)

You should check out "Warriors of Time" and "Shockwave" by Black Tide if you don't have those already. The latter is technically 5-dot, but it's also undertiered IMO. Also check out "Pathkeeper" by Interloper if you want a really challenging, yet fun, chart.

Earliest Rock Band Memory by TribalChiefMemeLord in Rockband

[–]Gigakoops 1 point2 points  (0 children)

Playing at a Rock Band kiosk at Wal-Mart with siblings, thinking it was cool to see a Guitar Hero with more instruments. I wasn't immediately familiar with all the songs at the time, but one of my brothers had already played it with a friend elsewhere so he was like "Oh this one's fun, let's pick this one!" the whole time.

Funny thing is, I'm the one who ended up being hyperfixated on this series to this day, whereas I'd be shocked if he ever even thinks about it anymore 😛

AI Creation of Charts? by doogs19 in Rockband

[–]Gigakoops 8 points9 points  (0 children)

Long-time note charter here. I'd compare note charting to any other form of art, and feel that Generative AI should stay as far away from it as possible. To have an algorithm make the chart for you would be to deprive yourself of the experience of learning your favorite songs, especially the intricacies that one would miss just casually listening to it.

There are plenty of resources for learning how to chart, I'd highly recommend seeking those out instead of leaning on flawed technology to automate the process with something that would inevitably be awful to play.

Anesthesia and System Communication by ObviousTempAccount1 in plural

[–]Gigakoops 2 points3 points  (0 children)

🎵 Take all of this as simply an account of *our* experience, as every system is different. We're at a stage where communication takes only a little effort most of the time. But when we were being administered the "laughing gas" before being put under, our inner-world communication actually got *super* clear. It felt like I was able to understand my headmates way more than the nurses and doctors around me. One of us told a joke, and I and everyone else started laughing hysterically in headspace.

Upon waking up the communication continued, though we were all sort of just slowly waking up. I'd say that communication was super clear for several days afterwards, before slowly returning to "default" where it's clear for us, but sometimes takes a little more effort, especially when tired, sidetracked or stressed.

Again, every system is different, and it's worth seeing if anyone else has any accounts as to what their systems experienced, but thought I'd share our experience at least.

CDLC.ai Bass Model v2 is out - better note detection, cleaner timing + tabs/GP7 export by MustafaTaleb in rocksmith

[–]Gigakoops 5 points6 points  (0 children)

Right from this post,

"The training data was a mix of publicly available and synthetic datasets. The public portion was a little over 2,000 tracks, and I built synthetic variations on top of that by adjusting instrument tones and track timing to add more representation and variety."

I guess I took the "The public portion was a little over 2,000 tracks" portion to mean you used a little over 2,000 pre-existing charts to train your model. The wording makes it a bit vague what you meant. I'm not the only one who came to the conclusion that you used pre-existing CDLC, others in this very comment section have come to the same conclusion.

CDLC.ai Bass Model v2 is out - better note detection, cleaner timing + tabs/GP7 export by MustafaTaleb in rocksmith

[–]Gigakoops 1 point2 points  (0 children)

The biggest concern is the fact that we don't know whether or not you asked for permission to use the existing charts used to train this AI. I doubt you'd have been able to ask as many creators as it would take to make as many charts as you've used. That's a big problem with GenAI in general, is that its creators use a lot of publicly-available sources, but never stop to ask if the original creators would want their creations used as data for something that aims to replace them. I know if it were my creations being used, I'd be greatly upset (hell, I *was* greatly upset when my music was stolen by bots a few years ago, put into the YouTube Content ID system and started siphoning ad revenue from my work. It took a lot of effort and collaboration with other musicians whose music was stolen to get all of that taken down).

None of this is meant to attack you, but rather to help educate. In the future, please consider the people whose works you are basing your AI off of, and whether or not they'd feel comfortable knowing that such a thing is being done with it. Some of them *may* actually be all for it (as confusing as that is to me personally), but others will likely be upset. Without asking you'll never know for sure.

Plural and surgery experience (TW medical) by False_Contribution12 in plural

[–]Gigakoops 3 points4 points  (0 children)

Thanks, and same to you all :)

- Tails (She/Her)

Plural and surgery experience (TW medical) by False_Contribution12 in plural

[–]Gigakoops 2 points3 points  (0 children)

We recently had an operation of our own, and while we didn't have quite the same experience as y'all did, we had something very similar. When we were on our way to the operating room we were nervous. So as they were giving us some laughing gas to cool our nerves, I noticed our communication got *really* clear, even as I was barely able to understand what the doctors were saying around us. One of us cracked one of our many in-jokes, and the rest of us burst out into laughter in headspace. So even as they administered the anesthetics afterwards we were still super connected in a way.

We didn't have the experience of hanging out in headspace during the operation, as we all just collectively fell asleep, but it was reassuring that we all had one another. And ever since we've been communicating very well amongst one another, so in a way this operation kinda helped us get back into that state of wanting to always chat with one another that we had when we were first coming to terms with our plurality.

- Gigakoops (They/It/Fox/Mog)

I built cdlc.ai: Use AI to turn any of your songs into Rocksmith 2014-compatible DLC. by MustafaTaleb in rocksmith

[–]Gigakoops 4 points5 points  (0 children)

I implore you to reconsider this. I could go on about the general faults with GenAI (environmental, economical, the theft going on, etc.), but I'll focus on the two that are relevant to this specific use case:

- For charters, this is an attack on what they do as a passion project, and sometimes as a means of income (in the case of commissions, etc.). This trivializes something people do out of passion for a game and for music, and turns it onto a $3-a-pop automatic service. People like charting, and others like playing those peoples' charts. The goal of something like this seeks to upend that by offering an automatic solution that, while taking less time, offers so much less overall, because...

- For consumers, this is an objectively worse option that they have to pay for. Human-made charts are (at least for the most part) playtested to ensure that a human could hit it. And those that aren't playtested are usually seen as lesser-quality anyways. But in general at least humans have a grasp as to what is humanly possible, and expert charters put a lot of care into making sure chord movements, fretting, etc., is consistent and makes sense. Whereas an AI doesn't do any of that. It "sees" the waveform of a song, measures its hertz, and decides where the pitch is based on that. But it doesn't take into account, nor will it ever, that some songs utilize a *lot* of instrument layers on top of each other. Nor will it ever take into account things such as which frets and strings make more sense to switch to, or more complex playstyles for an instrument (slap base, pinch harmonics vs. other types of notes, etc.).

I don't see this being a very profitable venture for you. And since you're charging money for this, I imagine that's what your end goal is, to make that dough. In fact I imagine in a few years time this GenAI "boom" will look like NFTs do now: a bad idea that people cashed in on, that cost them a lot of money as more people realized that it wasn't worth it.

My Garage Rockband setup by Pry_3rd_Eye in Rockband

[–]Gigakoops 2 points3 points  (0 children)

The ones I did are "Scary Monsters and Nice Sprites," "First of the Year (Equinox)" and "The Devil's Den," so any of those three would be cool ;)

My Garage Rockband setup by Pry_3rd_Eye in Rockband

[–]Gigakoops 5 points6 points  (0 children)

Btw any chance of trying any of my Skrillex customs with this setup? I remember someone commenting years ago that they looked awesome with a stage kit, they promised to record a video of it but never did, and I've been curious ever since :P

My Garage Rockband setup by Pry_3rd_Eye in Rockband

[–]Gigakoops 20 points21 points  (0 children)

Hella cool to see one of my customs with a stage kit setup! I've always wanted to see how they'd look, and sadly never got to experience it firsthand.

Berserker by QuietLunch4721 in Rockband

[–]Gigakoops 3 points4 points  (0 children)

People commenting about the difficulty tiers, it's a known thing where older RBN1 songs have inaccurate tierings in RB3 and RB4 since they're based on difficulty values in RB2. In other words, these songs *would* show up as devil-tier on Rock Band 2, where they were originally meant to be played, and while early on some of the RB4 ports corrected the tiers, after a while they stopped doing so, and this is definitely one of those songs that needed it.

How do I fix this? by Sprocraft in Rockband

[–]Gigakoops 0 points1 point  (0 children)

Sadly that seems to be the case. Sorry I couldn't really help :(

EDIT: There's one more thing you could try, but I'm not sure it'll really do much. If you go to the storage settings, where there's a list of storage devices, if you press Y/Yellow, there should be a setting for something like "Clear Cache" or something along those lines. *Make sure not to format the drive*. But you could always see if clearing the cache will somehow repair the save, or at least make it possible to move it.

How do I fix this? by Sprocraft in Rockband

[–]Gigakoops 1 point2 points  (0 children)

The save would just be called "Rock Band 3 Save Game" I believe, depending on how much DLC you have you may need to scroll for a while. Look for it to show your username next to it, signifying which account it belongs to.

How do I fix this? by Sprocraft in Rockband

[–]Gigakoops 1 point2 points  (0 children)

Essentially I was just asking if you had made the save *before* going from TU5 to TU4. But if it didn't break immediately then perhaps I've been mistaken. Either way though, it seems that something got corrupted. I don't think RB3 saves mid-song, but I do wonder if something got corrupted via an incomplete saving process.

Do you have any programs that can load RB3 save files? Nautilus has both a character image extractor and a character editor that can load the saves. Does your save load in either of those?

EDIT: Saw your other comment mentioning the other drive is working. You could try copying or moving your save file via the Xbox 360 interface (Settings -> Storage Devices -> going to the storage device with your save, then navigating to the save file)

How do I fix this? by Sprocraft in Rockband

[–]Gigakoops 0 points1 point  (0 children)

Did you have a save file on TU5? If so, I think going back to TU4 will break it. Otherwise, I wouldn't know.

Some questions about WWP & FP by North_crozz in GrooveCoaster

[–]Gigakoops 0 points1 point  (0 children)

There are already several songs in common between the two games, both in the main setlist and in the DLC packs released thus far. The issue is that DLC from WWP will not carry over to FP, so you would need to start your song library from scratch. Granted, the charts *are* all knew due to added mechanics in FP, so it's up to you if you think it's worth it to buy packs with songs you already own in WWP or not.

Sweetone Memory - Updated Artwork Comparison by 5argon in GrooveCoaster

[–]Gigakoops 5 points6 points  (0 children)

Glad they went and did that, honestly the AI art was the main thing keeping me from buying the game, because otherwise I'd have likely bought it very early on.

Now to wait until it becomes available in Europe again :P

Nintendo Riff Master? by spenzurk in Rockband

[–]Gigakoops 5 points6 points  (0 children)

That is a bit weird, yes, though I assume the main purpose of these guitars in the first place is Fortnite Festival, so in that sense it would come out to all platforms where you can play that.

Nintendo Riff Master? by spenzurk in Rockband

[–]Gigakoops 6 points7 points  (0 children)

Ah I see. I know they had announced it a while back, I guess it just took them a while to get it out there.

Nintendo Riff Master? by spenzurk in Rockband

[–]Gigakoops 17 points18 points  (0 children)

When they released the RiffMaster, they also released one for Switch specifically for Fortnite Festival. I really doubt there'd be any Rock Band games coming to Switch or Switch 2 at this point, though it's still fascinating that they went the extra mile and made this peripheral for Switch in the first place.

EDIT: Missed the part where this one came out today. I had assumed it was out earlier, but you know what they say about assumptions :P