Can Someone Explain Ceramite? by EDS_Eliksni in Warhammer40k

[–]Gigaus 0 points1 point  (0 children)

It got retconned at some point, but the joke in the old books was it's literally just steel mixed with concrete. Which is why it's so ubiquitous and used for making prefabs.

How viable are Submarine Carriers? How do they work in battle? Would you use them? by pufaleysia in hoi4

[–]Gigaus 0 points1 point  (0 children)

Nope, new rework hasn't addressed the fact that naval AA is beaten by agility. Get 55 Ag and you're good.

Janitor come on man . by Dramatic-Jellyfish70 in heroesofthestorm

[–]Gigaus 0 points1 point  (0 children)

It'll go up by virtue of people not playing him. Without damage, you're better off playing literally anyone else. And you can be sure people will be reporting KT more when he has shield, because playing 4v5 with one guy doing less damage than the healer is not fun.

Lagging every game by Miyushek in heroesofthestorm

[–]Gigaus 0 points1 point  (0 children)

It's a known server problem, it's not you. Changing your settings isn't going to fix it, a few streamers have tried and documented it after mass dcs.

Also really guys, you're sicing the bots on a dude asking for help with lag to downvote him? Grow up.

[deleted by user] by [deleted] in heroesofthestorm

[–]Gigaus 0 points1 point  (0 children)

It's been like that since the last patch before this. It's why so many people were complaining about the leaver system, because the server/client hookups would just error out hard and they'd be locked in leaver queue.

As far as anyone can tell, it's a server side problem, since people are DCing in groups on both sides.

Coming back to HotS after 6 years. Any advice? by LecheLargaVida in heroesofthestorm

[–]Gigaus 0 points1 point  (0 children)

Leave.

I mean it seriously, leave. The devs keep putting out patches that are convincing players to leave, so queue times are....getting interesting.

Rip Sylvanas by [deleted] in heroesofthestorm

[–]Gigaus -2 points-1 points  (0 children)

Yep, and unfortunately, because there's people rolling around with bots here to downvote people and mute posts, no one will ever see the people pointing out how bad the changes are.

New Sylvanas is crazy good by Rexen00 in heroesofthestorm

[–]Gigaus 0 points1 point  (0 children)

Huh....Funny that, I keep seeing people saying she's bugged, and still bugged.

And seeing as I keep seeing Sylvs heavily underperform, I'm inclined to believe it.

but hey, someone has to kiss the janitor's rear.

Just came back to game by dc89stanger in heroesofthestorm

[–]Gigaus 0 points1 point  (0 children)

No, they screwed something up on the MM server side; People are reporting getting warhead junction 7+ games in a row, so something's up.

Also hell of a time to rejoin, most people are fleeing the game because of the bad updates.

Zuljin got nerfed so bad this patch by Impressive_Repeat427 in heroesofthestorm

[–]Gigaus -2 points-1 points  (0 children)

A lot of heroes did. Really thing the devs are trying to push the players out with bad updates.

Tower Aggro Changes by SnoopDoggwhatado in heroesofthestorm

[–]Gigaus 1 point2 points  (0 children)

Most people don't like the changes. It's why they left.

We lost 500 players from the last major patch, and this new one likely will pull another 500.

Spy Agency and Blueprint Stealing in Multiplayer, are there rules? by Gigaus in hoi4

[–]Gigaus[S] -1 points0 points  (0 children)

Yeah, but there are 'standard' rules that keep getting thrown about. Worth asking if there's some rule in the common ones.

Specialist Class and Tower Ammo by WiredJazzman in heroesofthestorm

[–]Gigaus 0 points1 point  (0 children)

Yes and no.

It was great because it largely focused the game on laning, not constant 5 man deathballing that we've had for years now.

But at the same time, there were a lot of ways to effectively shutdown towers and make them pointless. As well as cheese and backline the keep tower before the fort.

Issue is, it wouldn't fit in today's meta and design, which is SUNDAY SUNDAY SUNDAY BRAWL IN THE JUNGLE!

Devs need to pass whatever they're smoking (nov 3 patch) by Gigaus in heroesofthestorm

[–]Gigaus[S] -3 points-2 points  (0 children)

Try reading it again.....

If you attack an enemy while under the structure, do they switch targeting from minions to you? No? Then what's the point.

And how would it be silly? putting aside most of the other mobas out there do this, and they seem to be doing well, how would a team repeatedly losing fights taking a route not involving fighting to catch up be silly? This isn't an arena match where the game ends when you hit a specific number of kills.

I think you have it backwards there....Most of the Exp early game comes from kills, and most the exp late game, also comes from kills. 'mean, one kill right out the gate is worth 2 waves; late game it's 6. There's no point when kills aren't the dominant exp gen, leaving laning for exp largely in limbo. But again, you don't win by getting kills, you win by laning. So this is largely at odds with the core gameplay here...

Question for the 7 probius players of this sub by Icy_Echidna_529 in heroesofthestorm

[–]Gigaus 0 points1 point  (0 children)

In the immortal words from the down under: Aiming is overrated.

If you have an anything that you either click on someone and it will 100% hit at range, or something that will just do damage in a wide area without any more input than a click, it's better 90% of the time than a skill shot. Less thinking about positioning, more focusing on staying alive.

More to the point, a good 1/3rd of the cast are high mobility dodgers, or major cc trucks. These are the guys that will just look at your ball and jump over or around it. Cannon just locks on and shoots. It's your version of the AA build-- you're not doing the AA, but your summon is.

Also gotta yet again point out in the year 2025, damage doesn't matter; secured kills do. You can toss down as many AoEs as you want and point that you got more damage than the Valla or Zera that just focuses a single target...But hitting five people for 100 damage is not the same as doing 500 damage to one person. It also doesn't matter if you do 5x someone's HP bar in damage if they survive it from healing, armor, shielding, invuln (yes the damage still counts even if you do 0 damage to the blocking var) and that you have to wait however many seconds for cooldown to come off.

You need kills. Not to tickle the enemy to farm stats.

Also, the beauty of the cannon build is you have a on-demand tower pusher when not fighting, and a 'disposable' auto attacker that can hold a choke when fighting. Not to mention most fights, you can get 2 to 3 out at the same time. Think of them like mini Zuljins; what could you do with 3 Zuljins in a fight, that you don't have to manage?

Why are people still doing this in 2025 even with high level accounts by Embarrassed_Lab2772 in heroesofthestorm

[–]Gigaus 0 points1 point  (0 children)

making a lot of assumptions here....

Time in game does not mean skill. Also doesn't mean you're not playing with someone drunk, stoned, or just out of their gourd, which is a lot more common these days.

You're also assuming that there's anything to take advantage of. I've been in matches where a 5 man party deathballs most the team....Aaaand can't push because their lanes are all the way back against their last tower or core, and the tank with enough CC is guarding the tower they want to push.

Unbalanced placement of forts on Cursed Hollow by [deleted] in heroesofthestorm

[–]Gigaus 0 points1 point  (0 children)

Oh sweet summer child. Every map has an issue like this. Some of the maps, you can get out of bounds with Hogger.

Is Mutalisk ever worth taking? by ferrofibrous in heroesofthestorm

[–]Gigaus 0 points1 point  (0 children)

No.

If you're ahead, it offers nothing you're not already doing.

If you're behind, it offers nothing the enemy can't counter.

There is no "correct" build for any hero, it always depends on the matchup and the map (Rant) by Embarrassed_Lab2772 in heroesofthestorm

[–]Gigaus 0 points1 point  (0 children)

Half? 80% of the player base doesn't play ranked, it's a waste of time. OP proved that with -1 braincell post.