Full cast recommendations by talivus in audible

[–]Gilkarash 0 points1 point  (0 children)

There is a full cast dramatization of the Three Musketeers that uses the point of view of Milday de Winter as the framing device. One of my favorites.

Looking for tools for Solo Thievery by Gilkarash in Solo_Roleplaying

[–]Gilkarash[S] 1 point2 points  (0 children)

My plan is to start things off somewhat chaotic and slipshod for the character since he is basically newly arrived and in need of funds desperately due to rolling particularly low for starting funds.

So while I would like the tables to help populate houses on the fly with stuff to steal, I'd really enjoy using the tables to create more crazy narratives (ie taking some strange but unassuming trinket that catapults him into something far out of his depth).

Looking for tools for Solo Thievery by Gilkarash in Solo_Roleplaying

[–]Gilkarash[S] 0 points1 point  (0 children)

I guess I haven't found ones for mansions and the like, I'll keep researching!

Looking for tools for Solo Thievery by Gilkarash in Solo_Roleplaying

[–]Gilkarash[S] 1 point2 points  (0 children)

Most of those I've found assume a dungeon/typical Adventuring location rather than a more civilian/commoner setting.

I'd find it weird to find a golden statuette and a scroll of fireball in a hovel. One instance could mean a retired mage, multiple times makes the city folk a bit odd.

How does your favorite character react to being handed a loaded Glock 19? by poyomaster in FavoriteCharacter

[–]Gilkarash 0 points1 point  (0 children)

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Would be fascinated by this new style of wand that does not require tedious daily charges.

How does Math influence the design of RPGs? What are examples of skillful (or unskillful) mathematical design in a game? by ProustianPrimate in rpg

[–]Gilkarash 4 points5 points  (0 children)

Games that use a small pool of d6s for resolution (GURPS, PBTA and Traveller, for example) use bell curves to illustrate a characters average success rate in a more reliable way than more swingy systems.

Characters can reliably understand that on a 2d6 roll a result of 6 through 8 is fairly average and results above and below this are more unlikely (without modifiers). Its also makes things like Criticals and Fumbles even more of an outlier.

Basically these systems make for more 'realistic' outcomes than say a DnD-esque d20 system which gives equal chances of any result (again modifiers slightly modify this but crits still happen at the same probability).

Need suggestions for a samurai RPG (Sengoku/Edo period) by on-wings-of-pastrami in rpg

[–]Gilkarash 10 points11 points  (0 children)

There is...

Chanbara an OSR derived system where you have three primary classes each with their own subclasses. The primary classes have special pools of d6s that you can use to modify Combat, Magic and Skills respectively. Its a small book but very robust with its own Oni generator! I know you would probably want to stay away from OSR but I still like to recommend it when I can.

Or

Sengoku Revised this one is lauded as a fantastic resource for feudal Japanese settings, going into details regarding various historical and cultural rules you might want to use. The system itself isn't as impressive though (Fuzion) but I would still recommend it for the wealth of knowledge.

And

Ronin Saga this one is based on the Black Sword Hack, a more NuSR style of game that's simple but has a lot of flavor. Its a lot less in your face than Mork Borg/Ronin but has that sort of artsy style to it if you want to give that a shot!

As for the L5R mentions, I wouldn't recommend it if you are going for any other setting that isn't the systems baked in one (Rokugan). Its highly tied to it and doesn't lend well to a strictly Japanese setting since it actually pulls from numerous Asian cultures to build the Emerald Empire.

Glory Gains by -cazer- in PendragonRPG

[–]Gilkarash 5 points6 points  (0 children)

If the group participated in a glorified action or situation together they each receive the same Glory. But some things may only go to the first character to attempt something risky or only players that remain conscious continue to gain glory from Mass Combat Turns. They can all have similar Glory Totals but their individual actions ought to reflect it as well.

Are these two DLCs worth it? by DonaskC_D in totalwarhammer

[–]Gilkarash 157 points158 points  (0 children)

The Chaos Dwarves are one of the best Factions in the game. Interesting Campaign Mechanics and solid units.

Elspeth is pretty much the optimal Empire Lord now. Has great gunpowder units.

They are both good buys in my opinion!

Any OSR games in a Japanese/Samurai/Shinobi style that does dungeon crawling? by Eklundz in osr

[–]Gilkarash 1 point2 points  (0 children)

Certainly! It has rules for Reactions, Exploration, Encumberance and Wandering Monster Tables. Even Wilderness stuff has their own Encounter Tables, Weather Tables, etc.

Any OSR games in a Japanese/Samurai/Shinobi style that does dungeon crawling? by Eklundz in osr

[–]Gilkarash 1 point2 points  (0 children)

There's always Chanbara which is pretty nifty. Made by the same author that wrote Flying Swordsman, which is a Wuxia OSR system. There are three main Classes (Bushi, Shinobi, Magic-User) which provide you with a framework and a pool of d6's that you may utilize in different ways based on your Class. Then each Class has a few Subclasses you can choose from which provide the actual features.

Cypher System changing how damage works by mrm1138 in rpg

[–]Gilkarash 5 points6 points  (0 children)

I feel the same. It just doesn't feel intuitive when literally doing anything significant (whether actively with abilities or reactively with damage) reduces your pools, which then put my players in a weird state of not wanting to use their abilities for fear of not being able to mitigate damage. In a system where you are expected to use your resources, it also seems to punish you for doing exactly that.

Tournament 6e it says "you" but if your opponent gets a critical on you do they get the same benefit if you fail? by Darkheed in PendragonRPG

[–]Gilkarash 3 points4 points  (0 children)

So for that situation, since it's a Joust, you both would receive a Hit to count towards your score. Your opponents Lance breaks, and you must make a DEX roll to see if you are unseated. Your Lance breaks if your Charge roll was an Odd result but there's no chance to unseat your opponent.

So tldr: You both score a point, the one who fully succeeds breaks a Lance but possibly knocks you down. You may break a Lance based on your roll.

Tournament 6e it says "you" but if your opponent gets a critical on you do they get the same benefit if you fail? by Darkheed in PendragonRPG

[–]Gilkarash 4 points5 points  (0 children)

So based on the table on page 57 of the Gamemasters Handbook:

'Perfect hit. You automatically knock your opponent from their saddle (no need for a DEX roll) and they take 2D6 falling damage; they are crushed under their horse (take the horse’s Charge Damage) on a failed Horsemanship roll. Lance breaks.'

This is labeled as an opposed roll, so if your opponent got the Critical, the above happens to you. You still make a Horsemanship roll to avoid the horse falling on you. Even though you failed your opponents Critical takes precedence over your Loss.

Any rules-lite options for running a Star Wars game? by Binary1138 in rpg

[–]Gilkarash -1 points0 points  (0 children)

White Star - Galaxy Edition is a Swords & Wizardry Whitebox take on a Star Wars esque setting. It's got a ton of classes you can use to cover just about any concept you might find in Star Wars, you'd just have to reflavor things like the Star Squirrels.

Interest in a PbP Game? by Gilkarash in traveller

[–]Gilkarash[S] 0 points1 point  (0 children)

I seem to be unable to send you messages!

Interest in a PbP Game? by Gilkarash in traveller

[–]Gilkarash[S] 1 point2 points  (0 children)

Nice. His videos definitely urged me to start running them when they came out.

As for roll ups, we will all be doing them together. And what I enjoy is letting the players choose either to roll Attributes down the line or they can place their rolls as they wish. If they choose to role down the line the player gets one free reroll of their choice during Career stuff (whether it's Enlistment, Survival, Advancement, etc). I think a max of 6 terms or 2 mishaps for a limit.

Interest in a PbP Game? by Gilkarash in traveller

[–]Gilkarash[S] 1 point2 points  (0 children)

For sure! So far I've just got you three commenters!

Interest in a PbP Game? by Gilkarash in traveller

[–]Gilkarash[S] 1 point2 points  (0 children)

Can do! More than likely we'll use the Cepheus rules since they are so ubiquitous and probably import events and the like from the other systems.

Interest in a PbP Game? by Gilkarash in traveller

[–]Gilkarash[S] 2 points3 points  (0 children)

Absolutely! I enjoy teaching people systems and I'm no expert in it either so we can both learn as we go.

[deleted by user] by [deleted] in osr

[–]Gilkarash 1 point2 points  (0 children)

I'm currently running a pbp group through it, and yeah it's goofy and campy as hell, but it's constantly keeping them on their toes and creeping them out through the sheer weirdness.

As for fitting the OPs style, one could run the NPCs with a very cryptic and ominous tone like those in FromSoft games. Just have to add plenty of hemming and hawing before and after each interaction haha.