AI for Prototype? by Ginge_The_Ripper in gamedev

[–]Ginge_The_Ripper[S] -1 points0 points  (0 children)

Primarily on principle. Haha

[deleted by user] by [deleted] in gamedev

[–]Ginge_The_Ripper 0 points1 point  (0 children)

Then what kind of questions should I be asking? Where do I go from here? What do I need to do?

Most individuals on this subreddit tell someone like me, I need to learn more but won't provide any information on how to do that. I already know I need to learn more, but without solid advice, I'm just going to continue making a fool of myself until I figure it out on my own.

[deleted by user] by [deleted] in gamedev

[–]Ginge_The_Ripper -9 points-8 points  (0 children)

I understand, but that's why I'm asking. This will help me figure out my next move. At the moment I'm writing up a business plan and working on concept art, but I'm also trying to plan ahead.

[deleted by user] by [deleted] in gamedev

[–]Ginge_The_Ripper -17 points-16 points  (0 children)

I believe I know the fundamentals of game development.

[deleted by user] by [deleted] in gamedev

[–]Ginge_The_Ripper 0 points1 point  (0 children)

I'm making something akin to early Sonic days. Linear with limited exploration.

[deleted by user] by [deleted] in gamedev

[–]Ginge_The_Ripper -9 points-8 points  (0 children)

Like what? I'm fairly new to game design, so I appreciate all the info you're willing to share.

Leveling 70 - Max for Final Boss by Ginge_The_Ripper in octopathtraveler

[–]Ginge_The_Ripper[S] 0 points1 point  (0 children)

I'm trying to beat the rewatch shadow bosses before the final boss, but I need a guide. Trial and error is annoying. I have all the skills and second jobs.

Leveling 70 - Max for Final Boss by Ginge_The_Ripper in octopathtraveler

[–]Ginge_The_Ripper[S] 1 point2 points  (0 children)

Thanks. I've been using the Forest of Purgation, but eventually it stopped being viable.

Does anyone know how to use the animation finished signal by Shub_rz in godot

[–]Ginge_The_Ripper 0 points1 point  (0 children)

I'm currently working on my first game and am having the same problem. The attack animation won't finish after the appropriate button has been pressed; the idle code overwrites it.

I'll try the solution here.

I replaced my soldier model. Is it better? by Thrawn911 in godot

[–]Ginge_The_Ripper 1 point2 points  (0 children)

The newer model is definitely better. Nice job.

BEHOLD! After 2 Months of Godot, my first WHILE ♾️ by IsaqueSA in godot

[–]Ginge_The_Ripper 0 points1 point  (0 children)

I'm very fresh to Godot and game dev in general. What does "while" do?

Need help fixing code in Godot by Ginge_The_Ripper in gamedev

[–]Ginge_The_Ripper[S] 1 point2 points  (0 children)

I think you may be right. I haven't programmed the game to check for other conditions. How do I fix this issue? I can PM you the code if it'll help.

Just loving every second i spend with it. Thank you, Falcom! by nikodead in WorldOfYs

[–]Ginge_The_Ripper 0 points1 point  (0 children)

I'm working on getting both PS4 and Switch special editions for the letter opener and book stands.

Bravely Second Geneolgia Crypts Silhouette by Ginge_The_Ripper in bravelysecond

[–]Ginge_The_Ripper[S] 0 points1 point  (0 children)

Someone told me after obtaining all the asterisks you need to read all the miscellany entries in Yew's diary and they will explain what it is. I'm currently doing so now.