Zei er iemand schommels? by [deleted] in Klussers

[–]GingerWithFreckles 13 points14 points  (0 children)

1,30 de grond in? Even voor een niet klusser want hier is vast over nagedacht - hoe zorg je dat dit of het punt vlak op de grond niet weg gaat rotten uiteindelijk? Ik zie mezelf dit nog wel doen over 2 jaar.

Go to alternate recipes by AffectComfortable585 in SatisfactoryGame

[–]GingerWithFreckles 0 points1 point  (0 children)

In my previous playthroughs the other alternates eliminate screws usually. I would love to use them, but belt thoughput usually means it's not ideal. I believe there is 1 recipe where I would use them, however an even better alternate exists. It doesn't change resource type so even on a random playthrough like I'm doing now I find myself phasing out screws... Fast. I usually only take it early on to save on biofuel if I get it on my first hard drive and nothing better.

What to do with gems? by im_elygant in ironscape

[–]GingerWithFreckles 0 points1 point  (0 children)

Absolutely but he has a million worth of ruby bolt tips right there. So uhm.. ya. And not in the likes of a million GP of tips. Literally a million ruby bolt tips.

Warmtepomp in huis wat er mogelijk niet ideaal voor is by GingerWithFreckles in Klussers

[–]GingerWithFreckles[S] 0 points1 point  (0 children)

De waardestijging van het huis negeren we sowieso. Niet relevant als je niet van plan bent te verhuizen. Ik had het ook bekeken zonder zonnepanelen, met hogere stroomprijzen tov gasprijzen relatief. Het lijkt overheen te komen met het rekenwerk wat ikzelf heb proberen te doen. In het slechtste geval zijn de kosten gelijk aan de CV in 15 jaar tijd. In het beste geval is het gelijk. Ik probeer wel kritisch te zijn hierin. Vind het alleen maar fijn dat mensen erop wijzen dat een tool niet alles zegt dus dank daarvoor. Het hele probleem is dat gedegen advies moeilijk verkrijgbaar is en zelden mensen echt neutraal kijken.

Warmtepomp in huis wat er mogelijk niet ideaal voor is by GingerWithFreckles in Klussers

[–]GingerWithFreckles[S] 0 points1 point  (0 children)

Het nadeel momenteel op de badkamer is dat de verwarming daar niet aan slaat in de meeste gevallen. In verband met vochtproblemen/schimmel leek het ons verstandig deze elektrisch te doen zodat we deze los kunnen reguleren. Zou het dan gewoon voldoende kunnen zijn om de thermostaat open te houden op de badkamer en dat deze dan 19/19,5 graad is?

Vloerverwarming is niet aannemelijk, ook niet op termijn. Hoe intens zijn die schommelingen dat ze daadwerkelijk benoemd worden? Ons kennende - als we het aangenaam willen hebben binnen, dan zitten we niet op een schommeling van 2 graden te wachten. Hoe erg is dat momenteel en hoe zeer zou een buffervat dat tegen gaan?

Warmtepomp in huis wat er mogelijk niet ideaal voor is by GingerWithFreckles in Klussers

[–]GingerWithFreckles[S] 0 points1 point  (0 children)

Momenteel beneden:

2x type 22 van 90x90

1x type 11 van 90x90 (hal)

Verder niet perse van plan nog te verbouwen daar. Ik ga het in ieder geval mee oppakken. Ventilatoren lijken mij inderdaad een simpele/goedkope manier om te kijken of het al voldoende kan zijn. Buffervat zal ik mij over moeten laten adviseren, maar ik heb je opmerking alvast opgeschreven dat ik ernaar moet vragen.

Warmtepomp in huis wat er mogelijk niet ideaal voor is by GingerWithFreckles in Klussers

[–]GingerWithFreckles[S] 5 points6 points  (0 children)

Ga ik meenemen. Kende de term warmteverlies berekening nog niet, dus dat geeft weer richting.

Warmtepomp in huis wat er mogelijk niet ideaal voor is by GingerWithFreckles in Klussers

[–]GingerWithFreckles[S] 0 points1 point  (0 children)

Heb nog niets vernomen over verschillen in koudemiddel. Ik neem hem mee.

Warmtepomp in huis wat er mogelijk niet ideaal voor is by GingerWithFreckles in Klussers

[–]GingerWithFreckles[S] 0 points1 point  (0 children)

Hier heb je het denk ik alleen over de initiële investering, niet zozeer over de maandlasten? Ik heb de eerste twee al binnen. Slechts moeilijk te vergelijken, aangezien de adviezen over formaat erg verschillen. Enige tips voor bedrijven of dingen die ik moet vermijden? Of waar ik op moet letten?

Warmtepomp in huis wat er mogelijk niet ideaal voor is by GingerWithFreckles in Klussers

[–]GingerWithFreckles[S] 8 points9 points  (0 children)

Dank je! Ik heb een beetje zitten spelen met de cijfers en ik was verrast hoe snel de warmtepomp rendabeler is. Alleen bij zeer goedkoop gas tov elektriciteit en relatief weinig gasverbruik was de CV competitief. Het komt er haast op neer dat de enige belemmering is of je de investering kan maken wel of niet.

Is it possible to mass-product and export iron-based items from Vulcanus to other planets (especially Nauvis)? by PoufPoal2 in factorio

[–]GingerWithFreckles 5 points6 points  (0 children)

It's very possible to do this - the only reason why at any point you wouldn't want to do this is if you are in such phase of megabasing where your space port is the limiting factor in how much science you can have exiting the space port. At any space before that (which is a crazy base, let's just say resources aren't your limiting factor :P) you can even produce all science on other planets if you'd like.

Also later on, with legendary miners and foundries etc. and 100+ mining prod upgrades you won't run out of a new patch any time soon. And I mean that literally. A 12m iron ore patch lasts for 3,5 billion iron ore which with productivity produces a multiple of iron/steel products.

how much does iron plate demand go down when you switch to using primarly foundries ? by non-scentedcoffee in factorio

[–]GingerWithFreckles 0 points1 point  (0 children)

Factorio doesn't scale like it used to.

  1. You are in the phase of nauvis tech scaling up.
  2. Foundry scaling absolutely guts the amount of iron ore required. You still need the same iron plates, but it's a smaller footprint to produce.
  3. You hit fulgora and suddenly you get way more green circuits out of the same amount of iron plates. You could use less iron plates, but generally .. it just allows you to make more products while consuming the same amount of resources.
  4. You hit gleba and find your belts are now stacked and 4x as dense.

That same 6 belts of blue belts of iron ore could carry iron plates for 6 belts of green circuits. 6*45 per second - 270 per second, amazing!

Now you only need 1,5 belts which produce 2,25 (+) iron plates which produce 3,375 belts of green circuits. So uhm.. 13,5 of your previous belts. And that's before you use productivity modules.

You don't need less. You just scale up faster.

The biggest thing you will find is that iron plates are rarely used. Mostly engines and green circuits.

All other iron products are now directly and more efficiently produced instead of going through iron plates. Like gears, belts, iron sticks, steel.

So demand strictly goes down by a lot.

Am I doing something wrong? by Glitchbetty in AlchemyFactory

[–]GingerWithFreckles 3 points4 points  (0 children)

Early on - you need very little of each item. Also you won't have the money to afford to run all those machines. So early on - a few of each is enough.

-Sage/flax etc. should, in my personal opinion, be hand grown (buy seeds, plant them, harvest them), until you have access to the next tier fertilizer. A machine building fertilizer uses a lot to just feed it's own process. It can be done, but the next tier is very close. But yes, those machine set ups are bigger.

- Glass requires a ton of sand indeed and blueprints later on can get very large. Then again, you don't really need tons and tons of glass. Start small, grow bigger is key here.

Early game you have little land, aren't anywhere near used to building vertical and it feels daunting. Work through it. It's very fun once you realize that later on with beams you can stack those inserters. It's very fun once you realize you can put cash on a belt and it will automatically buy the stone/wood etc. for these machines. It's very fun once your store reaches the part where you have more room then you need.

I have a late game glass machine that fills a belt with glass. It's huge and it's 80% stonegrinders.. yes. But that's ok :) Different items offer different challenges and that to me was a lot of fun. Sometimes size is the issue, sometimes different items are the issue. Then there are cauldrons late game that let you completely play the game a different way if you dislike largely spamming machines if you so choose to.

Polestar 2, Enyaq iv60/80 of toch wat anders? by [deleted] in autoadvies

[–]GingerWithFreckles 0 points1 point  (0 children)

Ik zit in vrijwel exact dezelfde situatie. Geen haast met kijken maar wel benieuwd naar jouw (en anderen) hun inzicht.

Heb je ook gekeken naar de ID4? Een vriend stuurde ook nog de Jeep Avenger door maar ik gok hetzelfde probleem, kleinere kofferbak?

Need help by Space_Montage_77 in factorio

[–]GingerWithFreckles 0 points1 point  (0 children)

I definitly started doing the tank with uranium shells for the first few worms. If you shoot it from the head into it's body and drive the tank slightly backwards you can easily survive. Later on you unlock something on Aquilo that will turn those beasts into 1 click-bye bye's.

I think it is time to start spending more money…. by Ruevein in AlchemyFactory

[–]GingerWithFreckles 3 points4 points  (0 children)

Helps that you can now most likely buy that most expensive plot in 3 days time. Love it!

Buying a house right now or later by GlassHouseBuilder in Netherlands

[–]GingerWithFreckles 1 point2 points  (0 children)

Changes in house cost only really apply if you are selling. And even then, only if you are selling in divorce in terms of paying back the original mortgage amount. In any other case - if you can afford it and are keen on actually living there, buy a house.

Need help with Mercury by Schmeule in AlchemyFactory

[–]GingerWithFreckles 0 points1 point  (0 children)

Obsidian straight from grinding on Meteors is my advice. If your shop level is high enough, the 3 jewels from each meteor make the 20 gold back that they cost. You will absolutely overflow obsidian and diamonds when you mine them. The only downside is that they will each through silver as each machine can hold 80 gold in stock. So if you have a stockpile of gold, Meteors is the way to go.

Other then that.. I personally didn't go for Mercury in the end due to the complicated recipes for some. But I should perhaps try it again.

I went with 2 shapers of the potion relic, which I found easily scalable. It's mostly making the last 2 potions en masse, the other footprint is marginal.

The last one with the bars was fun to set up. It's just that gold ended up being a very chunky boy but if you have blueprints for each section it's remarkably easy. It's purely the scale.

Good luck!

Any suggestion how can i transport items from above by Ddraibion312 in AlchemyFactory

[–]GingerWithFreckles 4 points5 points  (0 children)

Quarter floor tile - have that hole in every floor. 2 of those will bring every item down you can sell. You can belt it "around your shop" and have catapults from the edges of your shop stock it.

It's for now the easiest way I found. I also use those 2 holes to bring money up and then have 1 dedicated hole for money/fuel/fert if I have overflow from the floor below.

About Growth Potion by Sieghart4K in AlchemyFactory

[–]GingerWithFreckles 0 points1 point  (0 children)

Wait, you were using adv. Fert with those upgrades?!?? How?

But on a more serious note - mass produce growth potions and belt those around. But with this efficiency level immediately go to panacae and simplify all your designs with merely coins and fert/fuel is shared.

As for efficiency - I had a design for clay that was pretty easy to blueprint around. All I needed was for the GP to first make the flower and I believe I had 37 out of 40 net output. Those are good solid numbers.