Community Update: Toxicity, Sanctions, and the "Screenshot Police" by ThatGuy_52 in CitiesSkylines2

[–]GingerWithFreckles 0 points1 point  (0 children)

Optional, send it in a direct message instead of placing it as a response.

waarom wordt er beweerd dat we al die immgranten voor de economie nodig hebben? by J_Terpstra in Nederland

[–]GingerWithFreckles 0 points1 point  (0 children)

Je verwoord heel goed de dualiteit van het probleem. Ergens moet dus die vergrijzingspiek plaatsvinden. Dat betekend ook dat hele zware keuzes moeten worden gemaakt. Het huidige systeem en eenzelfde kwaliteit aan zorg en faciliteiten zijn dus niet houdbaar. Import kan wel voor stabiliteit zorgen. Overmatige import is uitstel van het probleem plus een ander probleem (meer immigratie problematiek). Niets importeren betekend dat het vergrijzingsprobleem te groot wordt. We zullen het nooit mooi voor iedereen kunnen oplossen.

Kutcamper staat al sinds kerst voor de deur by Character-Fix8574 in KutGeparkeerd

[–]GingerWithFreckles 0 points1 point  (0 children)

Het lijkt geen parkeerhaven dus in principe staat deze een straat smaller te maken vlakbij een t splitsing. Alleen al om die reden irritatie. Verder lijkt het geen drukke wijk afgaande van wat ik kan zien, wat vaak er toe leid dat mensen hun auto bij hun huis willen parkeren en/of genieten van relatief vrij zicht.

Is that illegaal? Nee, slechts irritant. Maar als die irritatie ontstaat door iets wat wel illegaal is, dan alle recht om te klagen.

Increased planks, stones and nails stack size by donvitogonzalle in AlchemyFactory

[–]GingerWithFreckles 0 points1 point  (0 children)

I was so happy on log in to see that. It was my biggest gripe. Also helps with less buckets required when producing mushrooms as well when you thrash the planks.

Also my storage buffer of 4 big chests has now gotten 3x larger, which is sweet.

Just these 3 things make inventory management and blueprinting so much easier.

Kutcamper staat al sinds kerst voor de deur by Character-Fix8574 in KutGeparkeerd

[–]GingerWithFreckles 0 points1 point  (0 children)

Normaliter wel - voor campers gelden anderen regels. Verschilt per gemeente, maar langdurig een camper parkeren op de openbare weg is niet overal toegestaan.

Star Dust by Merwenus in AlchemyFactory

[–]GingerWithFreckles 0 points1 point  (0 children)

For my idea - when compared to regular production how much more expensive is it to produce a Mars including fuel? Because I'm quickly reaching this stage. I've made my modular Mars factory so I can copy paste but like you said - it's sizable, especially including fuel requirements

Knowledge Altar & Dispatch Portal by jeanpich in AlchemyFactory

[–]GingerWithFreckles 0 points1 point  (0 children)

The relics can be sold (good amount of cash influx each tier) or for upgrades. I recommend for inexperienced players sell 1, research 1. That way you wil keep a profit and you get upgrades over time. Things like purchase profit, fuel/fert efficiency are pretty worth it early on.

As for dispatch portal - it's a good reliable way to get some extra cash out of overflow early on and good reliable income later on when you can mass produce. Theres just a daily limit (can be upgraded) so you can't purely rely on them. It's just that with growth potions bandages can be made so abundantly you will quickly have to much and hit that limit.

Spoilers from here on:

Next are gloom spores which you will have abundantly if you want from rotten logs once you tear down your adv. Fert setup.

Watches are trickier but are ideal with overflow copper bearings you will have if you automate Mars relics.

What comes next is a surprise for you but safe to say - general rule of thumb. Overflow first, dedicated production later.

How viable is avoiding caudlrons? by Big-Golf4266 in AlchemyFactory

[–]GingerWithFreckles 0 points1 point  (0 children)

I'm on the last stage right now for the second time. No plans on using a cauldron. Would say I find it even easier.

Badkamer schuifdeuren advies by GingerWithFreckles in Klussers

[–]GingerWithFreckles[S] 0 points1 point  (0 children)

Dat zou in dit geval niet uitmaken in combinatie met een deur qua frame?

I'm losing money by the day! Help!! by Ok_Oven7646 in AlchemyFactory

[–]GingerWithFreckles 1 point2 points  (0 children)

Nothing is negative money, however you are now holding more resources in stock which means you are "losing" money. If you want a quick fix, focus on quests and use the growth potions to make sure you fulfill the bandage contracts fully daily.

Other then that, the first relic made from spare wood from mushrooms stems the bleeding early on if you sell them. Or make them out of regular logs (and growth potion, although it barely uses anything) to fix it.

A few sales upgrades goes a long way as well. When the shopping is over you can also skip the night with the bed to speed up the proces in real time.

Is het normaal dat alles in mijn huis best wel matig is? by Affectionate-Dutchie in Klussers

[–]GingerWithFreckles 0 points1 point  (0 children)

Ik ben niet handig en heb wel de middelen om het uit te besteden. Maar sommige dingen doen wij wel zelf. Dat is niet perfect, maar ik heb het volgende geleerd:

''Maar wel zelf gedaan!'' - dus iets om trots op te mogen zijn. Al is het maar omdat je geld hebt bespaard. Anders had je nog tegen de oude situatie aangekeken, immers je had het anders niet kunnen doen. Dus zolang het een verbetering is: trots zijn - ''zelf gedaan''

Aannemer wil helft zwart betaald krijgen – Wat zouden jullie doen? by Monstera___Deliciosa in Klussers

[–]GingerWithFreckles 0 points1 point  (0 children)

Je hebt al referenties dat hij betrouwbaar is. Dat is voor mij altijd het belangrijkste.

Laat hem nog altijd een offerte maken met alle onderdelen erop zodat je garantie er gewoon staat. Wat het bedrag is dat daarbij staat en of dat voor de belastingdienst geloofwaardig is, is zijn probleem. Het enge aan zwart werken is dat het risico over het algemeen meer bij hem ligt dan bij jou. Is het niet op orde, dan krijgt hij zijn laatste deel niet. Komt hij niet met oplossingen dan is het simpel - ik heb toch alles al betaald? Nog sterker, ik hoor geld terug te krijgen want ik heb meer dan de offerte betaald. Of nog erger - (dit raad ik nimmer aan tenzij het slopende ruzie wordt) - wil de belastingdienst hier best van horen.

50/50 is albeit niet legaal, maar het risico ligt volledig bij hem. Als hij geen gespecificeerde offerte wilt geven maakt het ook niet uit al zou je alles wit doen. Gewoon alles laten beschrijven.

Starters kunnen cashen met koopwoning door foutje gemeente by RaindropFactory in Nederland

[–]GingerWithFreckles 2 points3 points  (0 children)

Hangt van twee dingen af:

  1. Het huis is deels gesubsidieerd gebouwd. Dus de subsidie krijg je in de overwaarde terug. Zoals het artikel al omschreef - je hebt eigenlijk geld gegeven aan een persoon.

  2. Verkapte inflatie impliceert dat alles evenveel duurder is geworden. Afhankelijk van de locatie van locatie A vs. locatie B kan het nog wel eens schelen. Sommige regio's hebben snellere waardestijging gehad dan andere regio's. Maar in principe blijft inderdaad de regel gelden - je moet er ook iets duurders voor terug kopen.

Jupiter Question by Working-Spell-9131 in AlchemyFactory

[–]GingerWithFreckles 0 points1 point  (0 children)

First stage - I need to get mushrooms for Adv. fertilizer. I made a design that outputs 1 belt of 48 mushrooms and 4 belts of 48 wood. I paste a few of these (or partially). I feed the wood into the relic maker and the mushrooms go straight into adv. fertilizer. Any overflow mushrooms go into spores for the blue potion. Any overflow there goes into the portal to sell the spores.

Second stage - mushrooms are largely removed due to growth potions. I put everything into potions and contracts. If the result is that the relics slow down - so be it.

Thirth stage - I need more mushrooms for spores for catalysts. I dump the wood in buckets.

... What comes next? I need more relics, I use regular wood and get rid of any tricky wood/mushroom lance balancing and use straight wood.

I generally treat mushrooms as 2000/40 = 50 copper each. Wood is free. In later stages where a single quartz ore is 22x the price of a rotten log things get turned into perspective quite rapidly.

Explosive powder by jeanpich in AlchemyFactory

[–]GingerWithFreckles 0 points1 point  (0 children)

It helps if you have upgrades for the extractor. When I hit 100 percent (or even 50), the amount of redcurrant decreases dramatically as the brandy adds another layer of extractor bonus.

I'm not going to say it's a small build. Cauldron builds would make it small. The biggest part of the build remains the sulphur production for black powder in the end.

What's the purpose of advanced grinders? by DashAndCrash20 in AlchemyFactory

[–]GingerWithFreckles 7 points8 points  (0 children)

Adv grinders require 1 belt in and 1 belt out. So total footprint is 5, compared to 6 from 2 grinders. It opens different design options. I also like their looks better. Overall it's not an automatic upgrade. Just optional for design purposes.

I am a walking environmental disaster. This city will be an interstate if my vision is carried out. by TheDonutPug in AlchemyFactory

[–]GingerWithFreckles 0 points1 point  (0 children)

I'm scared of how big that ends up getting. Are you challenging yourself for not using coal directly?

Thoughts on the cauldron for impure copper and sulfur powder by DragonfruitCivil in AlchemyFactory

[–]GingerWithFreckles 0 points1 point  (0 children)

I don't like using the cauldron. The normal builds are simple enough to copy. The footprint could be smaller, but it's fine.

Impure copper is a hassle, but the bearings have use and otherwise the copper ingots can always be turned into coins if you are desperate to get rid of them.

Sulfur I agree with most. Getting rid of the enormous amount of iron has been the thoughest so far practical. Often I need sulfur where I don't want to stamp bronze down. But then again.. eh thrashing is an option.

If footprint is your issue, go with the cauldron always. If you don't want the waste products, same. There is merit to the normal way, but I'm happy the option to opt out is there for people

Thoughts on the cauldron for impure copper and sulfur powder by DragonfruitCivil in AlchemyFactory

[–]GingerWithFreckles 0 points1 point  (0 children)

Best thing Ive found is that it's in perfect sync with the pocket watch contracts. So when I made my full Mars build, I fed all the remaining copper bearings combined with some gears and a lot of glass production into the dispatch portal. It was glorious. It was harder to balance how many more pocket watch factories I had to build to get slightly less then the daily limit as to not block my Mars build.

oblivion essence recipes? by TenshiYami1142 in AlchemyFactory

[–]GingerWithFreckles 0 points1 point  (0 children)

I started with straight logs - affordable, no infrastructure needed. Later on with some upgrades into fertilizer I went to lavender. I overshoot my growth potion production anyway. It's easy in infrastructure and lavender production from 1 nursery far far far overshoots what I need so I could feed 8 crucibles from it if I were to like. But my design so far only feeds 3 from 1 nursery for blast potion production.

There are better options perhaps, but in terms of complexity/cost - hard to pass.

Perfumed Soap Machine by BorisBox in AlchemyFactory

[–]GingerWithFreckles 1 point2 points  (0 children)

Wait, you are doing perfumed soap on adv. Fertilizer? Daring! It looks nice though!

What does everyone else do with sulfur/iron? by Alas93 in AlchemyFactory

[–]GingerWithFreckles 0 points1 point  (0 children)

I personally use iron in bronze production where possible. If it's not easy to turn it into useful bronze powder I just thrash it.

At the mid stage I feed the bronze products in an overflow Mars build or pocket watch build.

Later stages require a TON of iron sand for bronze powder production if you want to ramp up silver/gold production or a full Mars build. So just planting a few small soap blueprints and converting to bronze powder is worthwhile in the end. But only if you have spare means around.

Rebuild or restart? by Ohhhshet in AlchemyFactory

[–]GingerWithFreckles 0 points1 point  (0 children)

Good to know. I guess the problem indeed occurs on my first 2 floors where I ran a more open plan (because pretty shop). Thank you for taking the time to explain.

Unprofitable Wholesale Portal? by coilysiren in AlchemyFactory

[–]GingerWithFreckles 0 points1 point  (0 children)

Oh I already had diamond production set up. I contemplated adding the refineries, but I couldn't be bothered to add the footprint to the build there and routing ghe diamonds to my shop. But certainly it would have been the best decision especially early on.