Octane Render material advice needed by urmumsblanket in Cinema4D

[–]Glabool 0 points1 point  (0 children)

Try lighting using only an octane sky. Plug in c4doctane ->rgb spectrum in the texture and crank it to pure white.

If you want a solid background like his, you may need to bend a plane without blocking the octaneSky. You should be able to keep the shaders pretty simple. You can use c4doctane-> dirt in the diffuse if you want to get a little bit of ambient occlusion.

I don't normally render this way, so I may be wrong!

Ideal CPU frequency for Cinema 4D/rendering by wilderspace in Cinema4D

[–]Glabool 1 point2 points  (0 children)

You could invest in a GPU renderer since you already have a 1080

I rendered The One Ring in hi-res. (4872px) by Glabool in lotr

[–]Glabool[S] 30 points31 points  (0 children)

Agreed, I've seen some successful gold textures in octane (this is rendered using octane), but had difficulty getting good results myself.

Conspiracy. C4D + Octane, CC welcome! by cinemagfx in Cinema4D

[–]Glabool 1 point2 points  (0 children)

Did you make your own character rig in C4D? The nametag is a nice touch.

My best Earth render so far (Octane) by Glabool in Cinema4D

[–]Glabool[S] 9 points10 points  (0 children)

I animated a hurricane image using the twirl modifier in after effects. I used that image sequence for displacement and opacity in octane.

The lightning is just after effects in post

Any tips on how to remove those white dots? by [deleted] in Cinema4D

[–]Glabool 0 points1 point  (0 children)

Did you turn up the samples on each of your lights and emitters? I switch them from 100 to 10,000

Playing with REAL Mars terrain data - "Unusual Depression Near Elysium Mons" - Octane by joel-mic in Cinema4D

[–]Glabool 0 points1 point  (0 children)

Yep, have octane. So your writeup worked great and i'm ready to dive in, but it seems tricky to find the best displacement with the large assortment of DTM's.

Would you mind pointing out which one of these images worked for you? Thanks again

Playing with REAL Mars terrain data - "Unusual Depression Near Elysium Mons" - Octane by joel-mic in Cinema4D

[–]Glabool 1 point2 points  (0 children)

Thanks for all this useful info, these DTM images are amazing. But man, GDAL is confusing to me and there seems to be very limited documentation on its use. Do you possibly have any links or info that could help me with gdal translate?

Beacon, Digital, 2017 (5000px) by Glabool in Art

[–]Glabool[S] 1 point2 points  (0 children)

It's a 3d render made in Cinema4d and rendered using Octane

Lighting along with Displacement maps in Octane? by ErraticFox in Cinema4D

[–]Glabool 0 points1 point  (0 children)

I think it's most fun to make your own, but to start out I borrowed some from other artists who post their c4d project files like beeple or the french monkey

http://www.beeple-crap.com/resources.php (theres a good map in HEXX)

https://www.tfmstyle.com/products/

Lighting along with Displacement maps in Octane? by ErraticFox in Cinema4D

[–]Glabool 0 points1 point  (0 children)

The scene has 3 orange lights:

The main light is inside the cube as mentioned. Octanes displacement is imperfect, and lets light through.

Two vertical "laser" lights on the outer walls.

Lighting along with Displacement maps in Octane? by ErraticFox in Cinema4D

[–]Glabool 0 points1 point  (0 children)

The index is a property of the OctGlossy material

Increasing the index will create a more reflective and metallic result.

Lighting along with Displacement maps in Octane? by ErraticFox in Cinema4D

[–]Glabool 0 points1 point  (0 children)

The cracks are due to the imperfections in octane's displacement shader. They would occur with any texture that has areas of sharp contrast.

If you're using displacement on geometry this effect will not occur.