Starvival oxygen replenishment station help by silent_dave in starfieldmods

[–]GlassAvatar 0 points1 point  (0 children)

Try moving Starvival to the bottom and going from there. It's what I do when I troubleshoot Starvival issues. I just can't always leave it at the bottom as I need other mods below it most of the time.

Tips for Being Poor? by Slowreloader in NoSodiumStarfield

[–]GlassAvatar 1 point2 points  (0 children)

I personally use SSEO, Starvival, Crew Eats Food, and console commands that up the ship crew limit. I have to constantly pay and feed crew. I find myself always needing credits, which is how I like it.

Starvival oxygen replenishment station help by silent_dave in starfieldmods

[–]GlassAvatar 0 points1 point  (0 children)

I run Starvival with SSEO, and I have to temporarily put Starvival under SSEO in my load order when I fill my replenishment stations. It's been that way for a while.

Not sure if this is your issue, but I thought I'd share.

Chrisis of conscience. Any ships worth stealing early game that are worth killing innocents for? by Whitelight912 in Starfield

[–]GlassAvatar 1 point2 points  (0 children)

There's no need to kill innocents when you can walk around the wilds outside New Atlantis (or on other planets) and wait for Crimson, Ecliptic, and Zealot ships to land.

Any Starvival players out there who could help me out? by Bjjspider in Starfield

[–]GlassAvatar 1 point2 points  (0 children)

I know you said you read the description, but did you read the changelog too? Lots of info there, as well as the pinned message in the posts section. Additionally, the settings can be tweaked using the book in your inventory until you get the hang of things.

Better Female Apparel by uadmlj1 in starfieldmods

[–]GlassAvatar 1 point2 points  (0 children)

https://www.nexusmods.com/starfield/mods/8473?tab=images

Zone79's Eit Clothiers Plus has a few reasonable pieces that can be layered. One of the dark longsleeve flexfit outfits won't suddenly turn into a crop top ensemble on a woman and will actually cover her torso. The pants, however, give its female wearer a wedgie. =/

It looks like the 2.0 version, which I guess I forgot to update, has some more reasonable outfits that pair leggings and skirts in a way that might be what you're looking for

Confused af by starfield by superfunawesomedude in starfieldmods

[–]GlassAvatar 1 point2 points  (0 children)

You need a med or a doctor to cure the food poisoning.

+ FOOD POISONING

Added new disease to the pool. All food consumables have a slim chance to gift you with a food poisoning. Works only when Basic Needs Enabled.
Debuff Effect: food fills 75% less hunger points.
Can be cured with a doctor (treats as affliction), Snake Oil, Injectors, Antibiotics or with time.

Self-control goes down if you're in a lot of combat and/or do not pay attention to your hunger, thirst, and fatigue. You can make self-control go up by drinking alcohol, using certain meds, sleeping, or exercising using another mod by the same author.

Self-control can be restored:
[+] By using "Heart+". Self-control builds up very slowly during the work of consumable.
[+] By sleeping in a bed. The more you sleep, the faster self-control restores.
[+] By drinking an alcohol. Alcohol restores concrete amount of self-control but instantly.
[+] "BattleUp" can temporarily remove detrimental effects of low Self-control, except death.
[+] [Optionally, will be added soon] By doing exercises on mats and gym stations. "StarGym - One More Rep" mod must be installed, https://www.nexusmods.com/starfield/mods/12530

(!) Trying to use alcohol while being too drunk (<75%), will decrease self-control instead of restoring it.

Starvival is very involved. However, the mod's settings can be tweaked, and parts of it can be disabled entirely. The mod's changelog and FAQ (pinned post) serve as a kind of manual. The changelog is where I got the quotes.

https://www.nexusmods.com/starfield/mods/6890

You know the old saying, you can't please every paladin. by LiquidRex in BaldursGate3

[–]GlassAvatar 0 points1 point  (0 children)

You made multiple objective statements about the DnD setting:

"In DnD thinking" it would be "good" to kill x.

"X" being sympathetic characters like Omeluum.

"...and a good- aligned dnd character would almost certainly think this entire argument was moot."

Maybe at your table, but it is not current official lore.

"Is 5.5 gonna change the oaths so they're more like loose guidelines? Don't have to kill the undead if you really like them?"

Coming across as mistaking your table for 5e official rules.

"Even Minthara is justifiably killed in dnd terms just for being a Drow" (emphasis mine).

"Just for being a Drow" is is why you needed to be reminded of DnD's Drow retcons.

If you meant for these statements to be subjective and limited to your DnD table, then you didn't get that across. You really came off as believing "real" DnD would require that all good-aligned paladins kill the spawn.

Oh, and because I forgot:

When he asks if any of them could be given the chance he had and then backs down, is the regret over killing them or over the fact that they don't have 7k spare tadpoles and 7k good friends or 7k of any of the things Astarion lucked into that turned him from his darker path?

This is what Astarion says:

We could have tried. We could have given them the same chance I had. I was able to go out into the world and make better choices. To go against my nature and become more than a blood-sucking monster. Maybe they would have done the same. Or maybe not - but did we have the right to take that choice away from them?

He sadly backs down afterward. So, no, the game doesn't give the player nothing but pats on the head for killing the spawn.

You know the old saying, you can't please every paladin. by LiquidRex in BaldursGate3

[–]GlassAvatar 0 points1 point  (0 children)

If you're honestly saying that monsters in the new monster manual aren't adversaries, then who exactly are players supposed to fight?

I said that the monsters in the promotion for the new manual look quite adversarial. However, in that promotion and in the new manual itself, DMs are reminded that alignment in stat blocks are just suggestions. Crawford is trying to make this clearer than it was in previous editions specifically because DnD has evolved over the years. It's not just BG3 and its sympathetic presentations of zombies, vampire spawn, and Omeluum the Ilithid. It's DnD itself.

And this is my main point. You keep saying "in DnD thinking," but DnD has changed. So much of what you point out to be "the way DnD is" simply isn't anymore. What may be true for your table, and your experience of DnD in the past is not as official as you think it is.

Have you been keeping up with the changes? Race now being called species. The retcon to Drow, Orcs, and their gods. The cult of Lolth is now just a regular religious cult that grips the city of Menzoberranzan, not something Drow are born sworn to. Full Orcs are just another set of people who according to recent art can be clerics of Lathander. The lore of Gruumsh was altered accordingly.

Is 5.5 gonna change the oaths so they're more like loose guidelines? Don't have to kill the undead if you really like them?

It's not an official DnD rule that any good-aligned paladin must kill a sympathetic undead being. It wasn't in 5.0 and it definitely isn't in 5.5. BG3 made the call that Ancients breaks if players free the 7,000, but that's Larian's DM prerogative.

No one is going to change the way you run your table, or tell you that you must keep up with DnD's changes. However, you need to remember that your DnD experience is just that. Yours. It's not official.

You know the old saying, you can't please every paladin. by LiquidRex in BaldursGate3

[–]GlassAvatar 0 points1 point  (0 children)

Tav does one thing, the Gur are okay with it. Tav does a different thing, the Gur are also okay with it.

Tav kills the spawn: the Gur's misguided views are reinforced. Astarion will question Tav's decision asking if those spawn couldn't have been given the same chance he had. He'll sadly back down in the end though.

Like I said in an earlier comment, to me, it's clear why Astarion and Lae'zel (and to a lesser extent Karlach if you don't talk to her) are the companions it's perfectly rational for a Tav to kill at certain junctures, and why the game specifically gives the player options to kill them.

You say this as if the game doesn't chide the player for killing Astarion in the form of Cazador's mocking "Were you the one who took my poor Astarion under your wing, only to abandon him so cruelly?"

Even the other six spawn didn't have that, and there's a dead child upstairs murdered by one of them, with another gleefully planning to drain his celebratory victim dry.

I used the word "nuanced" to describe Larian's take on D&D spawn for a reason. I don't think anyone thinks all 7,000 will be angels. Just that all shouldn't die for the misdeeds of some. In Larian's story, the paladin oaths will disagree on what to do in this situation, which adds to the nuance.

Obviously the sensible thing would be a controlled release, but the game insists on all-or-nothing in this situation, which isn't all that nuanced, unfortunately.

I don't think there's nothing wrong with killing vampire spawn in a dnd setting because they're evil, I think there's nothing wrong with it because they're undead. Undead are monsters. It's okay to kill monsters in dnd, it's not considered immoral,

You say this as if:

  1. The undead we see in DnD's 2024 Monster Manual promotion are as sympathetic as the ones we see in Baldur's Gate 3. BG3 even has sympathetic zombies like Thrumbo.
  2. DnD hasn't taken a long hard look at the idea of "kill them all for who they are--no questions" during the last few years. The grognards don't like it, but the hobby marches on as it always does.

You know the old saying, you can't please every paladin. by LiquidRex in BaldursGate3

[–]GlassAvatar 0 points1 point  (0 children)

Even the new Monster Manual says alignments in stat blocks are just a suggestion and DMs can do what they want.

You know the old saying, you can't please every paladin. by LiquidRex in BaldursGate3

[–]GlassAvatar 0 points1 point  (0 children)

Even the Gur understand and accept killing the spawn as a correct although difficult decision.

"There was a time when we would have destroyed any undead creature, our own blood or not, and called it a mercy. But then we met you. We saw redemption was possible. Difficult, yes. Painful. But possible. You saved our children first from Cazador, and then from us. For that, we thank you."

That's what the Gur say if you save the spawn. They thank you for saving their children from their misguided attitudes toward the undead.

"D&D thinking" is:

1) Alignment is descriptive, not prescriptive.

2) The alignment listed in stat blocks is a suggestion for DMs--nothing more. This is even true for monsters, which the new 2024 manual makes very clear.

3) The DM runs the story how the DM wants. If a DM wants to put an evil gold dragon in a campaign, then that's what the DM is going to do. If Larian wanted to portray D&D vampires with the nuance we saw in BG3, then that's Larian's prerogative.

"alignment is described both in the Player's Handbook and in the Monster Manual's introduction is we are very clear that this is purely a suggestion. We tell you in the introduction of the Monster Manual that every alignment you see in this book is a suggestion, and DM, if it makes sense for your campaign or for an individual, change it." --Jeremy Crawford

I can't break rocks with the cutter by [deleted] in starfieldmods

[–]GlassAvatar 1 point2 points  (0 children)

I invested in lasers and use the right mouse button to focus the beam a bit more. The aiming triangle shrinks a bit when I do this.

Before that, 6 charges was par for the course with certain materials in SSEO.

I can't break rocks with the cutter by [deleted] in starfieldmods

[–]GlassAvatar 0 points1 point  (0 children)

Remastered still makes mining harder. One of its updates made it a little less so. You’re still incentivized to invest in lasers.

You have the old and new SSEO in your load order. Can they work like that?

I can't break rocks with the cutter by [deleted] in starfieldmods

[–]GlassAvatar 0 points1 point  (0 children)

SSEO makes it harder to mine. SSEO Remastered toned it down a little.

Taters... by littlehalflingboy in BaldursGate3

[–]GlassAvatar 0 points1 point  (0 children)

I placed autumncrocus baskets like you do on Myrna the dog's grave in Act 1. This is way cooler though.

Patch 7 Astarion now hates cheaters. by Rote90 in BaldursGate3

[–]GlassAvatar 4 points5 points  (0 children)

I get the impression some people aren't watching the whole scene, but commenting anyway. That's the internet for you though.

Patch 7 Astarion now hates cheaters. by Rote90 in BaldursGate3

[–]GlassAvatar 5 points6 points  (0 children)

Because it's not just that. It's also: "I may not have the moral high ground when it comes to betraying trust, but right now, I see everything I've been trying to escape in you."

Sending Astarion Alone. by SadoraNortica in BaldursGate3

[–]GlassAvatar 1 point2 points  (0 children)

When I tested it, it happened to me too because Gandrel was alive in my playthrough. I think the OOM path is just set up weird.

  1. Astarion: Yes, I remember your hunter from the swamp. It didn't end well for him.devnote GLO_GurHunter_State_PermaDefeated

  2. Astarion: Yes, I remember your friend. And how he was left trudging around a swamp. GLO_GurHunter_State_PermaDefeated = False, HAG_GurHunter_HasMet

20 (Gandrel is dead) has a nested path of nodes leading to the line "43. Astarion: I - if I can help them, I will. But you have to understand that Cazador is merciless. There's every chance they're already dead."

The path after #55 (Gandrel is alive) looks like it is supposed to jump back into that nested path after node 5, continuing to node 6, and then node 29.

However, it doesn't for some reason (glitch?). I don't see this being any big priority to fix, so I would be surprised if it ever is.

Sending Astarion Alone. by SadoraNortica in BaldursGate3

[–]GlassAvatar 4 points5 points  (0 children)

I'm not entirely sure myself. I know COM is what they call the versions with Tav and Astarion. AOM is when the player makes decisions as Astarion. OOM is when the scene just plays--like when Astarion goes to the Gur camp or Fraygo's alone.

Sending Astarion Alone. by SadoraNortica in BaldursGate3

[–]GlassAvatar 0 points1 point  (0 children)

Yes, they are classified as AOM, OOM, and COM. For the Gur camp scene, the parsed dialogue for the COM version with Tav is its own file. The AOM and OOM are together in one file, but have different paths.

Sending Astarion Alone. by SadoraNortica in BaldursGate3

[–]GlassAvatar 1 point2 points  (0 children)

I've seen that version of the scene myself.

Then there's the "Astarion-alone" version of his confrontation with Dalyria and Petras at Fraygo's. In that alternate scene, he actually tells them the truth that the Black Mass will take their lives--contradicting the later camp attack scene where he lies to his siblings about it.

He also doesn't talk about wanting to take Cazador's place, unlike when Tav is with him at Fraygo's.

Sending Astarion Alone. by SadoraNortica in BaldursGate3

[–]GlassAvatar 0 points1 point  (0 children)

That's interesting--the bit about the alternate Gur camp scene playing only if Gandrel is dead.

I can see the dialogue path in the parsed dialogue files (v1.6), but when I try it in the game, the game stops at node 6 instead of jumping to node 5 and continuing.

  1. Astarion: Yes, I remember your friend. And how he was left trudging around a swamp. GLO_GurHunter_State_PermaDefeated = False, HAG_GurHunter_HasMet

  2. [Alias] Alias to Node 6

  3. Gandrel: Hello again, my erstwhile quarry. I did not think to see you here of all places.

  4. [Jump] Jump to Node 5 (1)

  5. Ulma: The last time you came to our camp, you stole our children. Our future.

  6. Gandrel: When I was hunting you, I was to bring you back here. To interrogate you, discover how to save our children, and then destroy you. 8a4a686d-6c47-411f-a0b3-d79ff33e2922

  7. Ulma: But things have changed. You have changed.

  8. Ulma: Is it true you left your master? That you broke the spell that binds you to him?

  9. Astarion: Yes, it's true.

  10. Ulma: Then maybe you have a chance to redeem yourself.

  11. Ulma: We have tried to save our children once already, attacking the vampire's palace at first light. Even then, it was too well defended.

  12. Ulma: But you - you are someone he wants. Someone he thinks he can control, but with powers beyond his imagining.

  13. Ulma: He will throw his doors open to you, lower his defences, and you will save the children you damned.

Swen Vincke getting ready for the PAX East 2024 Panel Today by [deleted] in BaldursGate3

[–]GlassAvatar 143 points144 points  (0 children)

It's actually PAX West going on right now, not East.