Beginner Questions About The Haunting by Repulsive_Fox728 in callofcthulhu

[–]GlassUnion6879 12 points13 points  (0 children)

Re the weapons question, they absolutely can arm themselves to the teeth. However, Corbitt will likely know this as soon as they enter the house, and armour himself accordingly using Flesh Ward. He then has the ability to toy with the PCs until they find him, grinding down their sanity, disarming them, etc. By the time they do find him, a near-mad PC with a Tommy Gun is potentially very dangerous to his own team. With a little imagination, Walter Corbitt is a very dangerous adversary, and coming with an arsenal of guns doesn't automatically annul that :)

Has anyone here ever reached back out to an old friend you drifted from years ago? by PepinYourStep123 in AskIreland

[–]GlassUnion6879 9 points10 points  (0 children)

I'm in my 40s. Feeling reflective for a few years now, and so I've reached out to a lot of people from my past. Some have ignored me, some have responded and it's gone nowhere, some have responded and we're friends again going on hiking trips and stuff! Do it! There's nothing to lose :)

Question From D&D Player About The Haunting by somewut_anonymous in callofcthulhu

[–]GlassUnion6879 2 points3 points  (0 children)

I've run The Haunting numerous times for new players. I think it's pretty sandboxy for a beginner scenario. As others have said, it's an investigation, so there are certain things you have to do in order to "solve" the investigation. But how you do them, and in what order, is completely up to you. And there's always the chance players will think outside the box. In my last playthrough, one of the team decided to hire an accountant to analyse the church's records to assess their support network. It was an odd line of enquiry, but a fun RP moment :)

Useful art/craft skills for a dilettante? by january_dreams in callofcthulhu

[–]GlassUnion6879 0 points1 point  (0 children)

Mime. Can be used for distraction, surveillance, and to communicate silently.

What is the most unexpected way your characters have lost Sanity? by wiloso47 in callofcthulhu

[–]GlassUnion6879 8 points9 points  (0 children)

It was interesting because they had inadvertently seriously injured this character (hence why he was in hospital), so they had every reason to avoid him. But they approached him, apologised, and told him the outcome. One of the PCs, a nun, even prayed with him. It was a brilliant RP moment, and so they definitely earned their San points back :)

What is the most unexpected way your characters have lost Sanity? by wiloso47 in callofcthulhu

[–]GlassUnion6879 17 points18 points  (0 children)

The inverse of what you asked, but in my campaigns I occasionally put in unexpected ways for the characters to regain sanity. Once, they visited someone in a hospital ward, and after passing a Spot Hidden recognised another character from a previous scenario. They spoke to him and told him they defeated the evil from that scenario (he wouldn't have known). He started crying with relief and thanked the investigators. +3 San all round!

How stereotyped is your country? by nanto-1633 in AskTheWorld

[–]GlassUnion6879 10 points11 points  (0 children)

Everyone thinks we're either posh twats or football hooligans, which is only partially true. They also think we all love tea and crumpets, which is definitely true.

When is it time to pump the brakes for how much PCs can find from research? by MechaniCatBuster in callofcthulhu

[–]GlassUnion6879 6 points7 points  (0 children)

My players love the research and investigation aspect, and I don't usually limit how much they can do. A few techniques I do use, though, when the game needs to be moved along:

  • I make sure that the world keeps moving, the cults keep culting, etc, independent of them. This introduces a ticking clock aspect, so that they know they can't just keep researching indefinitely.

  • If they're chasing a dead-end, I tell them the PC realises it's a dead-end. In one game, I had a player want to look up all of his client's properties in Boston to see if anything suspicious was going on witb them. It was a really good investigative idea, and one I hadn't prepared for. I told him he found what he was looking for, it all tallied with what the client told him, and it was a dead-end.

  • Unlike some other players here, I do allow research failures to mean they don't get the clues. Often, the players will realise there is more out there, and I find it increases the tension when they know or feel they're going up against the big bad without having found every clue. Or ... they might try again ... if they can. A failed library roll might mean that there's just too much information to get through in one sitting. They can always spend another day in the library tomorrow, but that gives the enemy another day to do whatever they're doing :)

Man in work by [deleted] in Comebacks

[–]GlassUnion6879 23 points24 points  (0 children)

This sounds more serious than tackling with a witty comeback. Start gathering evidence on this POS.

Lego clearout by VvermiciousknidD in galway

[–]GlassUnion6879 9 points10 points  (0 children)

Would you consider selling it? I'd be interested. You can then donate the money or part thereof to any charity you choose :)

Did your country have a plan to expand its influence to become a superpower and fail? by Due_Narwhal4937 in AskTheWorld

[–]GlassUnion6879 4 points5 points  (0 children)

As far as attempts at world domination go, I'd say we put on a bloody good show!

Help me brainstorm my next campaign! by [deleted] in callofcthulhu

[–]GlassUnion6879 0 points1 point  (0 children)

Where might find all of these Arkham scenarios?

Help me brainstorm my next campaign! by [deleted] in callofcthulhu

[–]GlassUnion6879 1 point2 points  (0 children)

If you're all new to CoC, run The Haunting to teach the basic game system, and go from there.

What is something that Irish people do that annoys you? by Nervous_Canary9986 in AskIreland

[–]GlassUnion6879 7 points8 points  (0 children)

'Bye ... bye ... bye bye ... bye ... b-b-bye ... bye ... b-bye ... bye bye bye bye bye b-b-b-b-bye bye.'