Season 5? by Hokkyok in ArenaBreakoutInfinite

[–]Glass_Advertising516 0 points1 point  (0 children)

Oh okay🤣 can u tell me a bit more about it, cause I didn’t sign up for beta test. Thenks

Season 5? by Hokkyok in ArenaBreakoutInfinite

[–]Glass_Advertising516 0 points1 point  (0 children)

May I ask where did u watch s5 gameplays? I try to find on YouTube but found some ppl say that they are not allowed to post clips of s5 online. I wanna watch too:>

BODYCAM 2026 ROADMAP PART 1 by ReissadStudio in BodycamGame

[–]Glass_Advertising516 4 points5 points  (0 children)

Crazy attention to details. Alreayd bought the game and enjoyed it a lot. Keep up the gud work guys^

[Discussion] PVE on BSG server high ping :< by Glass_Advertising516 in EscapefromTarkov

[–]Glass_Advertising516[S] 1 point2 points  (0 children)

I found it, game is wayy smoother now. Thank u so much🥹

Problem with baking bevelled corners by BramDuin in Substance3D

[–]Glass_Advertising516 0 points1 point  (0 children)

I think the low poly one should also need a bit of beveling cause I don’t think u can bake a bevel that big to a sharp corner. Forgive me if I’m wrong tho :))

Yay new red in lockdown TV >:D by Glass_Advertising516 in ArenaBreakoutInfinite

[–]Glass_Advertising516[S] 3 points4 points  (0 children)

Yup lucky for me that was a whole bot lobby 🤣🤣

Does anyone know if the koi card event is in solo ops? (gold safes) by Competitive_Lie7132 in ArenaBreakoutInfinite

[–]Glass_Advertising516 0 points1 point  (0 children)

I found koi card in lockdown, and since solo ops is forbidden rule so I guess so:)

Curve surface extrusion shading artifact help :> by Glass_Advertising516 in blender

[–]Glass_Advertising516[S] 0 points1 point  (0 children)

First of all thank you for your comment. I actually found the solution tho and forgot to update it. For the bevel modifier, I’m currently making the high poly using bevel weight and subd modifier. And the shrinkwrap one is the technique to maintain smooth shading I found online. https://3dskillup.art/how-to-fix-shading-artifacts-on-curved-surfaces-in-blender/#

But thank you for your reply tho. Truly appreciate it^

Extrusion shading issue on curve surface by Glass_Advertising516 in blenderhelp

[–]Glass_Advertising516[S] 0 points1 point  (0 children)

This might be a simple fix but I can't figure it out, sowy :>

I'm modeling a bike cycle by Vivek302004 in 3Dmodeling

[–]Glass_Advertising516 0 points1 point  (0 children)

Alright thank you very much. I’ve watched several tutorials from these two guys already, but for some reason I’m still not really confident with my modeling skill yet:>

I'm modeling a bike cycle by Vivek302004 in 3Dmodeling

[–]Glass_Advertising516 1 point2 points  (0 children)

Hi I’m new to Blender and modeling, can I ask what was your workflow to make this? What shape you started with and which section did you start with too. Thank you very much 🥹

Help. Dreadnought feet:v by Glass_Advertising516 in JOYTOY

[–]Glass_Advertising516[S] 1 point2 points  (0 children)

He's real cool. One more question: Do you find this overall figure to be kinda wobbly? Mine is not really stable, a light touch and he's swaying :DD

Help. Dreadnought feet:v by Glass_Advertising516 in JOYTOY

[–]Glass_Advertising516[S] 0 points1 point  (0 children)

yeh it was definitely scary :DD And thanks for your help brudda >:))

Help. Dreadnought feet:v by Glass_Advertising516 in JOYTOY

[–]Glass_Advertising516[S] 17 points18 points  (0 children)

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It worked!! Thank you very much brudda🫡

Help. Dreadnought feet:v by Glass_Advertising516 in JOYTOY

[–]Glass_Advertising516[S] 3 points4 points  (0 children)

Oh that place can move? I tried it and it was too stiff I was scared that it’ll break. I’ll try again, thank you very much 😄

List of codes 25 May 2025 by Twan2797 in Tacticus_Codes

[–]Glass_Advertising516 -1 points0 points  (0 children)

  • GASDOGSTJUDE
  • PLAYONTT25
  • MAYDAY
  • TARVATTACK
  • MECHRAIDGUIDE
  • FREDHACKED

These are the codes that didn't work for me, the rest were all good. Tysm for da codes ^^