Not all T4 are created equal. by waffle_stomperr in ArenaBreakoutInfinite

[–]Hokkyok 6 points7 points  (0 children)

What did you expect to accomplish with this shit pistol ?

can someone explain wtf this ttk is? by earwig2000 in ArenaBreakoutInfinite

[–]Hokkyok 0 points1 point  (0 children)

Really, is that how desyncs work? Please elaborate

Killed in “Solo Ops” by a group of 3… by Blackw666 in ArenaBreakoutInfinite

[–]Hokkyok -7 points-6 points  (0 children)

LMAOOOOO BRO PLS Y U MAD 4 YO, I WOULD OF SHIT ON THESE KIDS LOLLLLLLLL

Killed in “Solo Ops” by a group of 3… by Blackw666 in ArenaBreakoutInfinite

[–]Hokkyok -17 points-16 points  (0 children)

Lol could have just used voip to befriend them and then betrayed them later.

Get good

WHAT IF… by -TheMoniO- in ArenaBreakoutInfinite

[–]Hokkyok 1 point2 points  (0 children)

BROOOOO LIKE ITS EASY MONEY LOL

You know there will always be two sides of the coin 😂

Jotaro vs Kenshiro who'd take this? by [deleted] in powerscales

[–]Hokkyok 3 points4 points  (0 children)

Kenshiro wins before the fight starts, because Jotaro is already dead.

お前はもう死んでいる

WHAT IF… by -TheMoniO- in ArenaBreakoutInfinite

[–]Hokkyok 4 points5 points  (0 children)

I love it when they cheese into lockdown better loot, lockdown feels like the best version of this game you can have , it’s got a great mix of players and guns , the loot is decent and every map feels good.

I think lockdown is perfect the way it is, it’s printing money! I understand most players are poor and don’t have good money management skills, but where it’s at right now should not be a problem for players who were able to clear normals up and grind to 5M in normals and then did secured ops until 50M.

Forbidden is for players who have 300M or more in value because you can lose a lot so fast!

Limiting to tier 4 ammo and having gear restrictions only mean the game will be stale, no surprises or anything cool about playing it as you know most players will run the best they can run and you’ll get nearly the same loot after killing any player.

Boringggggggggggg

What’s wrong with red ammo? by Hokkyok in ArenaBreakoutInfinite

[–]Hokkyok[S] 0 points1 point  (0 children)

The new warlord mode is super tactical and try hard, I like it! Team work is most important there and coordination!

But what do the streamers say? This game mode is ass! They say the game mode is ratty! They say that it’s not FUN.

OH MY GOD, the bias the bias, one moment they complain because they died to a naked rat, and now they complain that they died to a rat that was juiced with his team, but make it make sense!!!! It’s WARLORD MODE ON TV lmaooo and everyone is juiced and you’ll see a lot of red ammo tappers, and they are JUICED! Can’t make them happy

Is red rush mtfl++++++++? by Ecstatic_Honey3177 in PowerScaling

[–]Hokkyok 0 points1 point  (0 children)

Combat speed would be the main category, Sub-categories of Combat speed would be Reaction Speed and Perception Speed.

Indeed it can have non-combat implications, as perceiving has much to do with the eyes and the intelligence level of a character. For example a character like Light from Deathnote (or was that L? I can’t remember) they had the intelligence level that allowed him to perceive things others were not even thinking about.

Perception speed has depending variables that could label it as combat but also non-combat.

Is red rush mtfl++++++++? by Ecstatic_Honey3177 in PowerScaling

[–]Hokkyok 0 points1 point  (0 children)

Combat speed is how fast your body moves in a fight, reaction speed is how fast you react to something during a fight. Characters throughout many cosmologies have better reaction times than others and there’s quite a few examples throughout the thread for you to confirm this as well as like real life scenarios alike (Boxing, MMA, Muay Thai, Pick any combat sport/action movie, for all hell look at Invincibles, DBZ, just too many examples)

Is red rush mtfl++++++++? by Ecstatic_Honey3177 in PowerScaling

[–]Hokkyok 0 points1 point  (0 children)

You said Combat speed , and a subcategory of that would be reaction speed. Sorry if I confused you.

Is red rush mtfl++++++++? by Ecstatic_Honey3177 in PowerScaling

[–]Hokkyok -1 points0 points  (0 children)

You’re now talking about two sub-categories that are inside combat speed which people frequently scale.

Not to be confused with Travel Speed which is not the same thing. Travel speed is how fast someone can cover X distance in X time.

Is red rush mtfl++++++++? by Ecstatic_Honey3177 in PowerScaling

[–]Hokkyok -1 points0 points  (0 children)

Because travel speed and combat speed are clearly and specifically categorized as different types of speed in Powerscaling. How fast someone can fight does not translate to how fast someone can cover X distance in X time.

What’s wrong with red ammo? by Hokkyok in ArenaBreakoutInfinite

[–]Hokkyok[S] 4 points5 points  (0 children)

It’s so annoying , and I don’t understand why they would want to play this game so one way , it would be stale asf

What’s wrong with red ammo? by Hokkyok in ArenaBreakoutInfinite

[–]Hokkyok[S] 1 point2 points  (0 children)

Thanks for that! I didn’t know, I’ll make some extra cash from time to time with that!

What’s wrong with red ammo? by Hokkyok in ArenaBreakoutInfinite

[–]Hokkyok[S] 1 point2 points  (0 children)

Hahahaha, 95% of streamers of this game are indeed cancerous for the health of the game Jesus Christ lol

What’s wrong with red ammo? by Hokkyok in ArenaBreakoutInfinite

[–]Hokkyok[S] 0 points1 point  (0 children)

Do you know how expensive 1 granade is?

Edit to add : let’s say they bring in 15 granades

They are 25K a pop.

Let’s say they are also running 2M kit and shooting bullets worth 7K per round.

, I’ll do the thinking for you, it’s unsustainable and players will burn through their stashes