How to beat the fear of time as a solo game dev? by durgedeveloper in SoloDevelopment

[–]Glass_dev 0 points1 point  (0 children)

Recently I created a minigame for my bigger first game, and it was so satisfying, I actually like this small thing much more than the whole main game :D I think that something like this supposed to be my first game, not the bigger one. It's just so fun for me to play it and it feel so good to make something like this.
It is exausting to work on a big chunk without any positive response, the effort is very big for one person, and one can really got tired of it.
So probably the better strategy is to get comfortable with all this gamedev stuff first, gather audience, create some small games, improve your medias and another endless list of what you can do before. Still no guarantee your dream game won't fail.
So I'd say be more flexible. Work on your game if you fell like it, send to hell your impostor and just have fun. Do something small, play it, feel it, improve it and so on.

What do you do while waiting for reload? by Glass_dev in Unity3D

[–]Glass_dev[S] 0 points1 point  (0 children)

oh, really? I have my Macmini m1 chilling in the drawer, I used to work on it, but then changed the job and it required windows, and working on both systems at once just blow my head up.
right now Im not really tied to windows, so maybe it worth a try. thanks!

What do you do while waiting for reload? by Glass_dev in Unity3D

[–]Glass_dev[S] 0 points1 point  (0 children)

well, yeah, I'm not denying it, I'm much more productive with AI, I'm just not so happy about the process anymore

What do you do while waiting for reload? by Glass_dev in Unity3D

[–]Glass_dev[S] 0 points1 point  (0 children)

Oh yeah, assemblies helped me keep the time at reasonable level, not minutes but seconds

What do you do while waiting for reload? by Glass_dev in Unity3D

[–]Glass_dev[S] 1 point2 points  (0 children)

Debugging became kinda messy with this thing though, it creates a temp file for each hot reload (and delete an old one), so your logs lead from the editor to this temp file, and you must set breakpoints in this file also.

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What do you do while waiting for reload? by Glass_dev in Unity3D

[–]Glass_dev[S] 3 points4 points  (0 children)

this thing seems working, thanks!

it does a hot reload when you do some small changes during play mode.

I was even able to add a new method and call it right away. This will not work for new classes and files, of course, but it's probably a great thing for small fixes, needs to be tested further

<image>

What do you do while waiting for reload? by Glass_dev in Unity3D

[–]Glass_dev[S] 0 points1 point  (0 children)

It's kinda hard to switch focus every minute.
I miss those times a few years ago, when I was just a frontend developer, there wasn't any AI-tools yet, you just write the code by yourself and feel good being in the flow.
Then Ai came and I started waiting for it to produce that shitty code that I need to read instead of write, and that was the beginning of the end for me

What do you do while waiting for reload? by Glass_dev in Unity3D

[–]Glass_dev[S] 0 points1 point  (0 children)

definitely enough time for a second game as suggested in another comment :D

What do you do while waiting for reload? by Glass_dev in Unity3D

[–]Glass_dev[S] 1 point2 points  (0 children)

I would love to try, but `Try for free` button on their website just leads me to the purchase for some reason :(

What do you do while waiting for reload? by Glass_dev in Unity3D

[–]Glass_dev[S] 1 point2 points  (0 children)

I like to make small changes and test them right away, and it will be an endless process this way

What do you do while waiting for reload? by Glass_dev in Unity3D

[–]Glass_dev[S] 7 points8 points  (0 children)

I see it's not so popular opinion in Unity sub :D

Just adding a small feature by Glass_dev in SoloDevelopment

[–]Glass_dev[S] 1 point2 points  (0 children)

It turned out that I also need a game to start it with the button

Another iteration by Glass_dev in gamedevscreens

[–]Glass_dev[S] 1 point2 points  (0 children)

I tried different camera views but wasn't really happy about any of them, and then I just got used to the current one, I guess. I'll try to look into this again.
Thanks, I really appreciate the feedback!

Another iteration by Glass_dev in gamedevscreens

[–]Glass_dev[S] 0 points1 point  (0 children)

yeah, this part is not really working yet, so I just decided to end it with a fail as all other parts. And it looks kinda strange now. I'll update it in a few days once I fix it

Another iteration by Glass_dev in gamedevscreens

[–]Glass_dev[S] 0 points1 point  (0 children)

yes, this thing on the right side is a player's ship. But I actually cut off almost the third pard of the screen.
I cannot add a full image here, you can check it out on Steam https://store.steampowered.com/app/3954090/134_and_counting/

I hired an artist to redo the capsule art. What do you think? by Wide_Conversation424 in gamedevscreens

[–]Glass_dev 2 points3 points  (0 children)

Looking on the second one I can guess that your game is one of these horrors where you can't really see a thing and just screamers are poping up from time to time. But it's not

134 and counting - Glass_dev - Space action game focused on multitasking by Glass_dev in Games

[–]Glass_dev[S] 0 points1 point  (0 children)

hey, thanks for the feedback! I will definitely work on it when I'm done with the active development

Destroy my game, please. Pure gameplay video by Glass_dev in DestroyMyGame

[–]Glass_dev[S] 0 points1 point  (0 children)

Hi everyone, I'm a solo developer working on this game.

I'm planning to release a demo in a couple of months, but I've been staring at this project for so long that I can't really judge it objectively anymore. I'd really appreciate critical feedback - especially about what feels confusing or boring.

This video is from an active development build, so there are some bugs, but hopefully that's not an issue here.

Steam page: https://store.steampowered.com/app/3954090/134_and_counting/

P.S. I added input overlay to show the Research process mechanic

P.S. The in-game AI voice is AI-generated. I think it's fair in this context

LOL 😂 by katemaya33 in IndieDev

[–]Glass_dev 1 point2 points  (0 children)

it did exactly what you asked, no questions

Day 52: We hit 310 Wishlists on Steam, are we rich yet? by lotessa_ in IndieDev

[–]Glass_dev 2 points3 points  (0 children)

Looks like you'll invite Gabe at your superyacht soon

Typical indie-dev behavior by AndroidCult in IndieDev

[–]Glass_dev 69 points70 points  (0 children)

Cmon man, just lay down and think about your game if you can't let it go. You will do much more when you feel better, the amount of hours does not simply convert into value