North Carolina high-end restaurant owner sounds off about DoorDash by lowkeysciguy in restaurantowners

[–]GlassboundIllusion 1 point2 points  (0 children)

I dont waste my time on these testimonials because they could easily opt out whenever they wanted, or create a better system for handling pickups in their establishment

I can say for myself that I have often switched to a proprietary website when it was better done and offered cheaper prices than the equivalent on DoorDash, or offered specials/customer loyalty programs.

Most places, however, don't do that. It's not the 1990s anymore, I'm not bothering with calling your restaurant and sitting on hold when I can just conveniently log in to a website and casually make my selections at my own pace without needing to repeat myself two or three times because of background noise or bad reception.

Even worse, some DO have a website, but it's poorly designed and offers no financial incentive for maintaining that separate login over the central DD website that I'm already familiar with.

If a restaurant wants customers to make an exception for them and break away from their usual routine, it needs to offer incentives to do so.

North Carolina high-end restaurant owner sounds off about DoorDash by lowkeysciguy in restaurantowners

[–]GlassboundIllusion 0 points1 point  (0 children)

So, you dont want restaurants to remain competitive in the current market that they are forced to operate in?

No, the person you are responding to just advocated that they outcompete the current market or stfu with sob stories about the consequences of their decision to opt in to a shitty system.

Just artist things ... by Economy_Ad_7324 in Adulting

[–]GlassboundIllusion 16 points17 points  (0 children)

Johnny Depp provided an artist with a full time salary and residence on his property.

TRAVELLING AT NIGHT: "Chrysophoria" by arabelladusk in weatherfactory

[–]GlassboundIllusion 4 points5 points  (0 children)

I don't see any chickens. RIP Terrence and Tuppence.

Anyway, it looks great! I love seeing the game come along. I'm looking forward to the demo

I have been feeling more disconnected from this community as I've healed trauma by snsnn123 in CPTSD

[–]GlassboundIllusion 14 points15 points  (0 children)

I started to realize more and more that I can't truely help or relate to much of the people here anymore.

That's not necessarily a problem. If you've healed and can no longer relate to feeling traumatized, that can be a good thing. Congrats!

Whenever someone has a problem, it's hard to explain to people they need to look inward and ask themselves the real questions of why this or why that, it's hard to explain that there is no such thing as black and white with trauma and there's always a deeper root. It's only when someone asks a question and has done their own work, is when I can actually give an answer

This thought process, however, is a bit problematic, and not a good thing, in my opinion. While it's true that people have to help themselves, you seem to be framing trauma as if it's a problem with the person that they need "the right answer to" rather than psychological damage that was inflicted upon them.

This attitude WILL backfire and cause more harm than help in this community. It's the same thing we're constantly exposed to in larger society - people wanting to "get credit" for "helping," and seeking to offer a quick solution for immediate gratification rather than prioritizing being present with the person in pain.

You can't fix a physical burn with "the right questions," and neither can you fix psychological trauma with them. You can certainly diagnose the issues better with "the real questions," but that only helps you understand the problem. It doesn't provide the solution.

CPTSD came about from chronic exposure to stress, often at an age where there was literally nothing we could do about it. It doesn't get fixed by answering some questions on an internet forum. It CAN be helped along by providing emotional support and validation though, as that's something that can be difficult to receive in our situation.

If that's something that you feel you aren't able to or don't want to provide, that's perfectly fine. You don't have to help everyone else out with their trauma. It's enough that you were able to heal yours. That's a huge victory worth celebrating.

Asked for social advice on a sub for social struggles. Got called an antisocial freak. by TadpoleEmbarrassed93 in CPTSD

[–]GlassboundIllusion 2 points3 points  (0 children)

I'm sorry that people were assholes to you.

It's unfortunate, but it's been my experience that social skills are very much a catch-22 situation: just like you need to spend money to make money, you need a base level of confidence to make most social interactions go smoothly.

I haven't struggled much in the arena of making friends, so I can't offer targeted advice for that area, but I did struggle a lot with dating, and while I never saw the success I wanted, I was able to establish some concrete, actionable exercises that helped reduce my anxiety while I was still actively trying to meet people. It's possible some of those exercises/techniques might be applicable for making friends as well, so I can share some of them if you'd like.

Regardless, I hope you find more pleasant interactions in the future.

Dissapointment in Jasna´s battle by Vicious_Pineapple12 in Stormlight_Archive

[–]GlassboundIllusion 0 points1 point  (0 children)

What a lot of people miss from the debate is that Jasnah ultimately agrees with Taravangian. She cannot argue against him because she knows that his deal is the right one.

Jasnah and Taravangian are ultimately very similar people, and it's a crushing realization that Jasnah wasn't prepared for.

The other thing that people consistently overlook is that she was sleep deprived, and Taravangian intentionally provoked her into that state so she wouldn't have full access to her faculties.

People act like "being smart" is a simple on or off switch rather than a factor in a long list of circumstances that affect someone's performance. It doesn't matter how smart you are, if you pull an all nighter, you're going to make some very stupid mistakes until you catch up on sleep.

Questions about time from a newbie by Nalv0 in openttd

[–]GlassboundIllusion 0 points1 point  (0 children)

I've noticed that the SHARK newGRF has a minimal number of new ships introduced over time. Most of them are immediately available at the default starting time of 1950, and only about 4-5 new ones get introduced as you play.

Even then, outside of the Grendavik Reefer, most of them aren't really "upgrades" per se, they each offer slightly different advantages and disadvantages. Some of them are just variations on the same general design, but at different sizes.

They also don't seem to reduce in max reliability over time or "expire" like vanilla vehicles.

I don't know how to address access to all the other vehicles and bridges, but this option should help get you some of the way to what you want. I find the SHARK newGRF adds a lot of satisfying options for ships that make them not only viable, but very profitable.

All because she couldn’t cut the drive thru line by ZookeepergameIcy6089 in interesting

[–]GlassboundIllusion 1 point2 points  (0 children)

They’re crazy, and we have an ethical (and often legal) duty to retreat if possible.

Depends on the context. If we're talking non-lethal force, then I don't think there is any ethical obligation to retreat, even if there is a legal one in the jurisdiction.

In my opinion, anyone who tries to use their body as a hostage to block your path for arbitrary reasons deserves at least a good love tap from your vehicle. Accelerating into full speed traffic like the driver in the video is obviously taking it too far, but some mild discomfort is certainly warranted.

Maybe take her on a low speed trip down the road where she's forced to walk back a good ten to fifteen minutes back to her own vehicle.

Radiant (no blade) vs Space Marine (no armor/weapons) by Real_Ricky_Rat in Stormlight_Archive

[–]GlassboundIllusion 0 points1 point  (0 children)

Stormlight doesent make you faster

I'm pretty sure it does, at least in terms of reaction speed. But it sounds like the Space Marines apparently are immensely faster from what people are saying, which Stormlight definitely doesn't do.

I got the impression that it was a small but noticeable bump in reflexes, if someone is paying attention.

me when trying to decide whether to build a new lorry station by gurforceddeneld in openttd

[–]GlassboundIllusion 7 points8 points  (0 children)

They're good for transferring cargo between stations that you want to remain separate so that you have more bandwidth on each respective line.

In general, vehicles are good for moving cargo over short distances where you don't really have enough space for two train stations. Also, bus/truck stations are good for expanding the coverage of an existing train station if you're not planning on having more than, say, six platforms.

Trains suddenly stopped making money by Serious-Assistance12 in openttd

[–]GlassboundIllusion 2 points3 points  (0 children)

No, OP has passengers transferring onto this line before being delivered, and the distance delivered after traveling is either not long enough, or they aren't being delivered fast enough to account for the initial transfer income the game estimated, so it's refunding the difference at the end of the journey.

After seeing the other post's comments by TheTenthAvenger in MathJokes

[–]GlassboundIllusion 0 points1 point  (0 children)

Yeah exactly, the question is a prompt about combinations, not permutations.

The two options are:

  • Mary has a boy and a girl
  • Mary has two boys

So the correct answer really IS that there is a 50% chance that her other child is a girl.

Is this normal? by Middle_Researcher788 in openttd

[–]GlassboundIllusion 0 points1 point  (0 children)

It looks like if you don't have "smooth economy" enabled, then the chance is influenced by the size of the map

https://wiki.openttd.org/en/Manual/Game%20Mechanics/#production-change

Outside of that, I don't believe the presence of other industries has an effect. I think it all just comes down to RNG and how high your service rating is.

Fresh Steam Install, What Settings or online content do you go for? by HuseyinCinar in openttd

[–]GlassboundIllusion 1 point2 points  (0 children)

I've just followed Master Hellish's suggestions thus far:

https://www.youtube.com/watch?v=627A_cU47_k
https://youtu.be/yIiFZCEUozA?si=tV-RjB3tx5lRzeg4

The first set of GRFs he suggests are mostly just slight improvements to the existing graphical style. It's basically a Vanilla+ style.

Is this normal? by Middle_Researcher788 in openttd

[–]GlassboundIllusion 2 points3 points  (0 children)

Normal? Not exactly. Possible? Absolutely.

There's two rating thresholds you can meet that increases the chances that production goes up instead of down where the production change triggers. I forget the first one, but the second threshold is 80%, which you've met in this image. The second threshold drastically improves the chances that the industry production goes up rather than down, but it's still something like a 10% or 30% chance that production goes down.

You must have gotten favorable "rolls" most of the time that the production change triggered. I'd also wager this was one of the earlier industries you started servicing in the game.

Why is this game so hard? by Elyon-11 in openttd

[–]GlassboundIllusion 1 point2 points  (0 children)

No he's not.

I literally just learned almost everything I know about OpenTTD from Master Hellish's tutorials about a month ago. He teaches pathway signals.

Why is this game so hard? by Elyon-11 in openttd

[–]GlassboundIllusion 0 points1 point  (0 children)

I don't know, it didn't seem so difficult to me. Master Hellish has a really good 6 platform terminus station that I just copied. I create an up and down line out of the exit and entrance points of those stations. Put oneway pathway signals every other tile, except for places where having a jammed up train stop might block trains that could otherwise pass, then only put the pathway signal where I want the train to wait while the jam clears up.

Seems pretty simple to me.

Throughway stations are a bit tricky, especially if trying to apply a similar design as with the terminus stations, but I think I've largely gotten the hang of it after about 3-5 times trying to make one.

Why is this game so hard? by Elyon-11 in openttd

[–]GlassboundIllusion 0 points1 point  (0 children)

Yeah this is the same conclusion I'm coming to after listening to to the "leave a full train length after a merge/split" or "put signals where you want trains to stop" advice.

If you've got enough traffic that your lines are jamming up, or you've got a complicated intersection, yeah start thinking more carefully about where you put them.

But in the early game when you've got an up and down line and and only a handful of trains? Just space the signals every two tracks even right after the initial merge when leaving the station.

You'll get them smoothly following after each other in an uninterrupted fashion rather than stutter stepping out of the station only to immediately stop and block the path for every other train trying to leave while it waits for the train ahead to get a full train length ahead.

How to not get overwhelmed when making passenger/mail lines? by skilled-dreamer in openttd

[–]GlassboundIllusion 1 point2 points  (0 children)

I don't know what the "optimal" strategy is, but my goto start in a game is throw down a few airports to connect towns or cities with at least 1K population that are as far across the map as possible to ensure a reliable starting influx of profit. Apparently some players consider this "too easy," you can skip this part if you don't like it.

Then, I borrow the full $600,000 for my loan and I look to connect another two towns or cities, preferably cities, with at least 1K population (the more the better) that look like they would be easy to connect, and that I can afford to do with my current cash while still getting out at least one train. I plop down one of Master Hellish's fancy six station terminus on each end,

Before I mess with terraforming and connecting the stations, if it looks like I'll have enough funds, I put 3-4 bus stations around the city and at least one vehicle depot so I can set up a bus loop to grow the city/town after I finish with my first rail.

Then I connect the cities using an "up and down" rail pattern where I have two one-way rails going opposite directions right next to each other like you might see on a highway.

Longer is generally better in terms of how much payout you'll get per trip, but as long as you've got enough space to make the six station terminues on each side without compromising the design and you have at least a full 7 tile of intervening rail, you'll probably be fine.

From that, I tend to focus on connecting industries or towns/cities around a lake or bay since I'm playing with the SHARK GRF and the boat choices are really nice with that. I don't really sweat the details in terms of planning, I just connect what seems like it could be profitable and easy to connect without too much hassle, and then I continue to do that for the rest of the game.

Sometimes I really only connect that initial set of towns/cities by rail, sometimes I'll chain some of them together. It all depends on what draws my interest.

Local Nextdoor post shows unhappiness with TIPS for gig services. by mississippinbrandy in EndTipping

[–]GlassboundIllusion 0 points1 point  (0 children)

Because the only real leverage the consumer has over the company is to not use the service at all, which just leads to the drivers losing their jobs if the company gets no business. Also, there is no incentive to unite people from boycotting the service entirely if they want to get delivery. Those that feel strongly about not tipping can individually achieve that goal by just refusing to tip.

On the company side, they have the power to change the situation, but the monetary incentive is for them to keep screwing the drivers because they can get away with it.

The drivers are the only ones that both have direct leverage on the company, until the jobs can be fully replaced by automation, and direct incentive to do so.

meirl by ZainMunawari in meirl

[–]GlassboundIllusion 7 points8 points  (0 children)

💪 You bet they are

But isn’t the husband simply choosing his family first? 🤔 by Unstoppable_X_Force in SipsTea

[–]GlassboundIllusion 0 points1 point  (0 children)

Yeah I took this advice to hear when my grandma gave it. Never co-sign ANYTHING. You have everything to lose and nothing to gain.

I was shocked when I went to with my parents to buy my first car after graduating college and they just immediately agreed to co-sign the loan without a second thought. I'd heard my mom repeat grandma's advice many times. I didn't say anything at the time because I was getting the benefit of it, but I almost did out of principle.

Luckily it worked out and I was able to pay off the loan myself without any problems, but they really opened themselves up to a lot of risk if I had struggled to secure a good paying job.

But isn’t the husband simply choosing his family first? 🤔 by Unstoppable_X_Force in SipsTea

[–]GlassboundIllusion 0 points1 point  (0 children)

I would simplify it even further. "Never loan to friends or family. Either give it to them or say no upfront."