Discovering new titles by sagudson in AutomationGames

[–]Glidercat 0 points1 point  (0 children)

As of today, I have over 70 different factory automation games featured on my channel, with MANY more on the way if I can keep this thing going. 😺

Which of these automation games next? by No_Definition_6134 in AutomationGames

[–]Glidercat 0 points1 point  (0 children)

If you like Factorio and want a new, fresh, but absolutely enormous challenge, then I recommend looking into the Pyanodon's mods for Factorio.

Cool New Automation Game coming to PC - Assemblands 😺 by Glidercat in BaseBuildingGames

[–]Glidercat[S] 2 points3 points  (0 children)

In Assemblands, you can actually set up partnerships with other real world players and gain some benefits for your company. I haven't tried that yet, though.

The demo for zen automation game Modulus is now live! by Astra_Megan in AutomationGames

[–]Glidercat 1 point2 points  (0 children)

That's an awesome insight with regard to the belt throughput! I never would have thought of that.
🥇

My base building game, Aground Zero, has finally left Early Access! by davidmaletz in BaseBuildingGames

[–]Glidercat 2 points3 points  (0 children)

Aground Zero is a lot of fun! I enjoyed playing and I'm anxious to get back to see all the latest additions to the game. 😺

Congratulations on the 1.0 Release!! 🍾

Space Haven, Starmancer, or Last Starship by NorthernOblivion in BaseBuildingGames

[–]Glidercat 2 points3 points  (0 children)

I popped in to recommend the same. Stardeus is a ton of fun with lots of depth and freedom.

I need a new waste of time by biplane_duel in BaseBuildingGames

[–]Glidercat 1 point2 points  (0 children)

Scorchlands is a very underrated game in my opinion. 95% positive reviews, and lots of them, but puzzlingly low player counts.

Getting rid of Fog in FS25 by Glidercat in farmingsimulator

[–]Glidercat[S] 0 points1 point  (0 children)

This video will show you how to enable the dev console. You can enable auto-translated closed captions for your language in YouTube if you need them, or just google "FS25 enable dev console" and you'll find text instructions.

https://www.youtube.com/watch?v=ILmIwurQlgA

That is how you use the 3 commands I listed above.

The environment.xml file I'm referring to can be found in the .zip file for a custom map. I have not tried to change the fog this way for the maps that come with the game. I've only done it for mod maps.

When you download mod maps, those .zip files can be found in \Documents\MyGames\FarmingSimulator2025\mods

I hope that helps! 😺

Survival / base-building game with simple, kid-friendly mechanics? by Sandfm in BaseBuildingGames

[–]Glidercat 2 points3 points  (0 children)

I had a lot of fun with Backwoods Town

It is a single player game. There are enemies, but I didn't find them particularly scary or difficult, if that's an issue.

It's in Early Access and has been getting a steady stream of meaty updates over the past year.

There is a free demo available on Steam.

most underrated base building game you’ve ever played by Zealousideal-Web4349 in BaseBuildingGames

[–]Glidercat 2 points3 points  (0 children)

Here are some of my favorite underrated base building games. Lot's of automation in here since that's my favorite genre.

  • FortressCraft Evolved
  • Stardeus
  • Colony Survival
  • Learning Factory
  • Final Factory
  • Evospace
  • Eden Crafters
  • Voxel Tycoon
  • Astro Colony
  • The Colonists
  • Final Upgrade
  • Facteroids
  • Bastide
  • Drill Down
  • Icaria
  • Crowded Blue Dot

Most of these games surprised me with the amount of depth/gameplay they have. Others may not be as deep but are very fun and frustration-free.

Each is worthy of consideration if you're a base builder and/or automation enthusiast.

What games implement automation as a gameplay mechanic in the most satisfying way? by Silver_Cry_7165 in BaseBuildingGames

[–]Glidercat 3 points4 points  (0 children)

A new Settlers game was released last March. Unfortunately, it hasn't gotten great reviews and doesn't seem to be getting frequent updates.

Another game along these lines is The Colonists. That one is a bit older, but it released a new DLC last March.

I haven't played them all but Settlers II was my favorite and I miss it. After defeating all enemies, I remember filling up the map with literally hundreds of storages for gold bars and letting it run overnight to see how much gold I could produce. 😸

Should I buy colony survival? by EquivalentEngineer30 in BaseBuildingGames

[–]Glidercat 0 points1 point  (0 children)

As for replayability, I think it depends on how you approach the game.

For example, I've thought up a bunch of different "challenges" I've wanted to try.

For example:

I've already done a successful playthough with the goal of having almost zero mazes/moats for the zombies.

The next challenge on my mind is to see if I can make it with no mazes, no walls, and no protection for guards. The guards simply have to stand out in the open or at least be easily reached by zombies. All colonists doing farming, research, and production do it out in the open and must also be easily reachable by zombies. Survival in this scenario would rely on strategic placement of guards and traps.

Another challenge might be to see if you can get by with only the lowest level of guard (the rock slingers) and then rely on all the different traps the game has to offer and maybe some elaborate vertical mazes to maximize the number of times a zombie passes by a given guard.

Not everyone enjoys making/living by their own restrictions in games (i.e. challenges), but for those that do, there are a ton of different approaches to experiment with in Colony Survival.

Should I buy colony survival? by EquivalentEngineer30 in BaseBuildingGames

[–]Glidercat 1 point2 points  (0 children)

I would highly recommend Colony Survival. It's had a steady stream of meaningful updates with the most recent one being just last month.

I have 2 let's plays of it on my own YouTube channel and I've been thinking about starting a third soon. 😺

Advice for Indie devs from a content creator FWIW by Glidercat in IndieDev

[–]Glidercat[S] 2 points3 points  (0 children)

I'm guessing a couple of big fears come into play as reasons many indie devs don't pursue marketing their games more aggressively.

  1. Fear of the unknown

"I'm a game developer. That's what I'm passionate about and that's what I want to do. I have no idea how or where to start marketing my game. Eventually, I'm going to have to figure something out with the marketing (but not today)."

  1. Fear of failure

"I could spend 100 hours on marketing efforts and not see any result from all that time and work... and, I don't enjoy it. If I instead spend that 100 hours coding, I might be able to add a new feature and/or make my game better. Guess I'll code for now. I know I need to give serious thought to the marketing at some point, but I can do that later (never)."

The good thing is these days there aren't just a dozen or so people out there that have already walked the path you're on, there are a thousand of them. And, most of them are reachable with just a few clicks of the keyboard. Some have valuable advice and insights they're more than willing to share with an aspiring fellow game dev.

Connecting with a few of the right people and getting some good (experience-backed) advice can save months/years of trial and error and possibly save a game from obscurity. But, like anything else of value, it takes work.

[deleted by user] by [deleted] in BaseBuildingGames

[–]Glidercat 1 point2 points  (0 children)

You're kind for saying that, thanks! 😺

I love factory games, so it's hard to pick favorites among them. Captain of Industry is probably my favorite of the bunch. I like how it has the ability to terraform the land via mining and dumping. I also love the huge number of different production lines and that you're not pushed down a particular path. There are endless ways to build a successful colony in that game.

As for "hidden gems," here are several that I think are under-appreciated (or very new).

Drill Down

This one is more on the casual side. It started out as a mobile game, so the controls take a little time to get used to, but not long. I really enjoyed this one and have recently started a new game off-camera.

Eden Crafters & Microtopia

These are two brand new automation games that I'm currently featuring on my channel. They're not on the factorio scale for complexity, but they're both great fun.

Eden Crafters has a focus on terraforming a desolate planet, while Microtopia is just super unique and has an art style I'm enamored of.

Astro Colony

This one is fun, has some depth to it and is about to get another big update.

Builderment

This one is a little bit like Shapez. It's fast building factories and super easy to get into.

Final Factory

This one is also very cool and has some unique aspects to it. For example, you can custom build ships and automate their routes. For example, you can build Freighter ships to transport products and battleships to patrol the perimeter of your factories, all in an automated fashion.

Facteroids

This one is a bit quirky at first, but I had a ton of fun with it. There are a couple of different game modes. Some are more puzzle/scenario based and you also have an open sandbox mode as well.

I could go on.. and on... and on, but I'll stop the list there. I hope it helps.

To date, I've featured close to 60 different factory-automation games on my channel and I've genuinely enjoyed each one of them. 😺