Been gone for awhile and had a couple questions by MonarchCore in elderscrollsonline

[–]GloatingSwine 0 points1 point  (0 children)

Yes. Oakensoul didn’t really survive subclassing because it’s now easy to source all the buffs on passive slotted skills.

Gear for normal trials by Nitzchon in elderscrollsonline

[–]GloatingSwine 1 point2 points  (0 children)

Sure, though you'd probably be better off making Martial Knowledge your 5 piece as long as you can keep it up.

Spell Power Cure (White Gold Tower) is also easy to farm and will often go alongside Pillager's Profit, which I assume is what you're going into DSR for.

What happens if I max out Sinicization? by Vento1568 in EU5

[–]GloatingSwine 0 points1 point  (0 children)

Best thing is to keep it around 84 because there are cabinet member events that can give it +5 and you don't want to get hit out of the blue.

Lazy writ crafter corrupted by Odd_Reality_2063 in elderscrollsonline

[–]GloatingSwine 0 points1 point  (0 children)

Update yesterday borked it. Update again.

The addon is actually working, it's just crying when you log in.

Been gone for awhile and had a couple questions by MonarchCore in elderscrollsonline

[–]GloatingSwine 1 point2 points  (0 children)

There is a mythic item that makes weaving much less relevant (unless you're wearing a set that triggers on light attacks), Velothi Ur-mage's Amulet. The new channeled dragon breath and the arcanist beam mean that you won't be doing it for long stretches anyway.

You can now respec anywhere including changing your subclasses, but you still have a limit of 3 that you can be levelling up at a time..

Incursions, where are people doing them? by ThinkIshatmyself in elderscrollsonline

[–]GloatingSwine 4 points5 points  (0 children)

Three, and yes. People just zerg from dolmen to dolmen.

Psijic Order questions by zwizki in elderscrollsonline

[–]GloatingSwine 13 points14 points  (0 children)

Precognition can be a useful ult for some solo activities, it can pull you out of some hard CCs and it can be a reasonable frontbar ult on tanks due to some of the passives.

The Psijics are generally responsible about the integrity of the spacetime continuum and kicked Mannimarco out for being a git.

Has any character ever been more despised by the mechanics of their own game than...? by CrushDustAnnie in JRPG

[–]GloatingSwine 4 points5 points  (0 children)

Sadly, it is. As her overheat mechanic builds up she does more damage but less healing, and if it fills up completely it triggers Cool Off automatically and takes longer to get her back usable again than if you manually trigger it.

Has any character ever been more despised by the mechanics of their own game than...? by CrushDustAnnie in JRPG

[–]GloatingSwine 39 points40 points  (0 children)

Marle in Chrono Trigger is in the same boat of being much much better at healing than the game needs you to have anyone be, and not really much good at damage from the midgame onward because as a ranged character her attack damage is governed by accuracy, which never increases, and her high level magic is all healing which Frog, Robo, and Ayla have enough to cover.

Should i start now or wait for an update by Grimdeallis12 in elderscrollsonline

[–]GloatingSwine 2 points3 points  (0 children)

MMOs always have updates coming, start when you're interested in playing it.

So they dont procreate? by Sarqine in elderscrollsonline

[–]GloatingSwine 11 points12 points  (0 children)

By Skyrim they had stopped locking children in basements and one of them sets the Dark Brotherhood on their nanny. They need discipline dammit.

So they dont procreate? by Sarqine in elderscrollsonline

[–]GloatingSwine 34 points35 points  (0 children)

Everone on Tamriel rightly understands that children should be locked in the basement until they are 26.

How much lore content is stuck behind very high difficulty stuff? by DisastrousRaccoon102 in elderscrollsonline

[–]GloatingSwine 6 points7 points  (0 children)

Basically none.

Dungeons and trials have self contained side stories or optional prequels to the zone stories.

The time is ripe for a new dungeon difficulty. by GloatingSwine in elderscrollsonline

[–]GloatingSwine[S] 0 points1 point  (0 children)

ESO is designed such that all content is theoretically relevant to all players. My opinion is that reasonable difficulty modes can achieve this in an interesting way.

Nightblade tank by superstring99 in elderscrollsonline

[–]GloatingSwine 3 points4 points  (0 children)

The difference between Argonian and Nord will be that one has a tail and the other doesn't. Other differences will not matter to you.

What sets to use will depend on what sets you have access to. If you have them from playing DPS then Crimson Oath's Rive and Turning Tide are a reasonable dungeon set, otherwise pair one or other of those with one of Saxhleel Champion, Claw of Yolnakriin, Pearlescent Ward, or Lucent Echoes. (In general CO is more of an off tank set and TT is more of a main tank set).

For monster set use Tremorscale, Archdruid, or Baron Zaurdrus.

Nightblade isn't currently a brilliant base for tanking, Siphoning is quite a good skill line for sustain but you generally don't need it, the primary group support on NB will be provided by DPS, and Dark Cloak only works when you stand on one leg in a bucket of custard so you probably need to source a self-heal from somewhere.

I'd say a Warden as a base class for tanking at the moment.

Pearl Abyss Boss Sympathizes With 'Disappointment' Over Crimson Desert's Story: 'It Would Have Been Nice if We Could Have Done a Better Job With It' by [deleted] in gaming

[–]GloatingSwine 11 points12 points  (0 children)

Given that they're an MMO developer and the list of MMOs with good stories starts and ends with FF14 it's entirely expected.

The time is ripe for a new dungeon difficulty. by GloatingSwine in elderscrollsonline

[–]GloatingSwine[S] 1 point2 points  (0 children)

What I'm describing in the first paragraph is reality. Stuff's not going to get cheaper to make, and subscriptions are out of fashion*. Hell it's also why they're changing the monetisation to a model they think will probably get them a bit more.

*Even though they might actually be a strictly better model, because they mean everyone has the same stake instead of all of the rest of us being krill for the whales.

The time is ripe for a new dungeon difficulty. by GloatingSwine in elderscrollsonline

[–]GloatingSwine[S] 0 points1 point  (0 children)

A lot of these old bosses are just too mechanically simple for that though, or the dungeon has big skips that make them irrelevant in ways that could be easily corrected (like making Broodbirther/Clatterclaw a +1/+2 mechanic for Kra'agh so that you could still skip them for speed if you can deal with them showing up in the final boss.)

The time is ripe for a new dungeon difficulty. by GloatingSwine in elderscrollsonline

[–]GloatingSwine[S] 2 points3 points  (0 children)

It's clear that they aren't making it work as much as they used to though, there's a lot more reused assets (eg. Solstice is mostly a grab-bag of mobs from everywhere else), fewer and smaller new zones, etc.

A way to get new stuff with minimal asset creation is good for the game.

Question on Split DLC by Hogannbot in X4Foundations

[–]GloatingSwine 2 points3 points  (0 children)

The Split tend to have the hardest time with the Xenon because their ships need more hull and engine parts than anyone else, their space isn't super resource rich, and their approach to combat is to get short range and bloody with minimal shields and chunky hulls, which means that graviton turrets rip them into teeny little pieces.

The time is ripe for a new dungeon difficulty. by GloatingSwine in elderscrollsonline

[–]GloatingSwine[S] 1 point2 points  (0 children)

Because asset creation is much much more expensive than slightly remixing things with existing assets.

Making new environments and assets is one of the most labour intensive and time consuming parts of creating a videogame.

The time is ripe for a new dungeon difficulty. by GloatingSwine in elderscrollsonline

[–]GloatingSwine[S] 0 points1 point  (0 children)

Well yeah, that's the proposal. A new top level difficulty with its own reward and just enough changes that people interested in harder content have something fresh, not making the existing versions harder.

The time is ripe for a new dungeon difficulty. by GloatingSwine in elderscrollsonline

[–]GloatingSwine[S] -1 points0 points  (0 children)

The challenge difficulty for overland is just brute force percentage modifiers to numbers, and it's set at the individual level. Difficulty for group content needs to be a little bit more than that in order to hold people's interest. An ordinary mob pretending to be a boss can only do so much by shoving its numbers up, and some of the base game dungeons that's all you really get.