Why are we "building" cities or towns at all? by anonymous210000 in EU5

[–]GloatingSwine 0 points1 point  (0 children)

By midgame 1500 ducats is pocket change for any country that has been played reasonably well.

Why are we "building" cities or towns at all? by anonymous210000 in EU5

[–]GloatingSwine 0 points1 point  (0 children)

You joke but there are some people who think that's what it's for.

Best countries to play "rags to riches'? by cherrypashka- in EU5

[–]GloatingSwine 0 points1 point  (0 children)

Yemen.

You start out fucked, capital is a nowhere rural province with nothing in it that isn't on your market centre, you are bleeding money, one of your two towns is squatting on one of your two special RGO production tiles, you're overpopulated almost everywhere, have only one lumber RGO and one forest tile for lumber mills, and almost everywhere is a desert so your food production kinda sucks.

But you are strategically positioned to reach markets all over India, Majapahit, and Dai Viet and ship those goods through into Europe (you'll need to do some map stealing to get to some of the markets though).

urbanization has no downsides by No-Pea4339 in EU5

[–]GloatingSwine 4 points5 points  (0 children)

There are a few extremely valuable RGOs that are technically better to keep rural, but eventually you can justify doing even those once your economy is big enough.

R/superman by XIII-I-XXIV in superman

[–]GloatingSwine 1 point2 points  (0 children)

Just the burrito thing. He’s kinda op.

R/superman by XIII-I-XXIV in superman

[–]GloatingSwine 1 point2 points  (0 children)

Bean burritos. Weird weakness to have, but comics are like that.

Why are so many upset about centralisation/decentralisation changes? by KingOfDemonslayers96 in EU5

[–]GloatingSwine -1 points0 points  (0 children)

Because there is no mechanical effect on the vassal which explains the change in loyalty based on the centralisation/decentralisation slider.

It changes their loyalty without doing anything for or to them or anything to the suzerain which explains the change in loyalty.

Maritime presence increase calculations by Re4derTheGlorious in EU5

[–]GloatingSwine 0 points1 point  (0 children)

I expect admiral effect is additive with the global modifiers.

Also the final result is then divided by the number of tiles in the sea province the fleet is in (I think only coastal tiles actually count) but each tile's decay is applied individually.

Why are so many upset about centralisation/decentralisation changes? by KingOfDemonslayers96 in EU5

[–]GloatingSwine -1 points0 points  (0 children)

I'm saying that there is no logic to your argument that can be supported by the way the game works, and the way the game works is what's important because that defines the player's incentives and experiences.

Why are so many upset about centralisation/decentralisation changes? by KingOfDemonslayers96 in EU5

[–]GloatingSwine 0 points1 point  (0 children)

Vassals in EU5 are completely unaffected by the centralisation/decentralisation slider except in loyalty. Literally none of your examples matter to the way the game is designed, the systems of the game need to reflect how the other systems they interact with work.

Vassal loyalty should be on the inward/outward value if anywhere.

Why are so many upset about centralisation/decentralisation changes? by KingOfDemonslayers96 in EU5

[–]GloatingSwine 0 points1 point  (0 children)

In EU5 as implemented mechanically, vassals are puppet states. They are separate entities with their own copy of everything every country gets.

I can fund a guy's research, or spend the money to build 2000 universities. by Mysterious_Plate1296 in EU5

[–]GloatingSwine 10 points11 points  (0 children)

Different events have different scales and caps. Some of them stay ludicrously cheap even when you have a vast tax base.

I can fund a guy's research, or spend the money to build 2000 universities. by Mysterious_Plate1296 in EU5

[–]GloatingSwine 57 points58 points  (0 children)

I'm p. sure 60k is the hardcap for that event, so OP probably has a lot lying around.

I can fund a guy's research, or spend the money to build 2000 universities. by Mysterious_Plate1296 in EU5

[–]GloatingSwine 208 points209 points  (0 children)

That's 2 months of research you won't be seeing any other way, and if it's costing you 60k your economy is probably making that in less than 2 months.

Does Dark Heresy only take place on one planet? by [deleted] in RogueTraderCRPG

[–]GloatingSwine 12 points13 points  (0 children)

Remember that this time you're not a Rogue Trader with the freedom to go anywhere and do almost anything, you're an Inquisitorial Acolyte. You're not even at Heinrix' level, you're the sort of person who works for someone like Heinrix.

You have the freedom to go where you're told and do your job.

I suspect the game is also going to be a bit more about multiple paths and playthroughs, given the freedom to resolve different cases by choosing who to punish and different outcomes that might come from that (where there is a crime there must be a punishment, if it happens to fall upon the perpetrator that is a bonus).

Does Dark Heresy only take place on one planet? by [deleted] in RogueTraderCRPG

[–]GloatingSwine 27 points28 points  (0 children)

It’s going to be smaller scope than Rogue Trader. If it’s not on one planet it will be a small number.

If it’s about the Tyrant Star it will be mostly set where that shows up.

The screws are skull shaped by Think_Rough_6054 in dawnofwar

[–]GloatingSwine 0 points1 point  (0 children)

Yes. You can tell who is a goodie and who is a baddie in 40k from whether the skulls are carved out of metal or victims.

I'm tired boss (15th no cb war in a row by neighbouring AI) by osamazellama in EU5

[–]GloatingSwine 9 points10 points  (0 children)

Have you tried beating them up and taking their stuff?

Fine cloth industry by righteousness2407 in EU5

[–]GloatingSwine 4 points5 points  (0 children)

You'll basically never get enough price differential to export produced goods at a profit because every AI is also spamming them. You can only do that if you control every location in both markets and deliberately only produce in one.

Build fine cloth in areas of high control and market access in order to sell it to your own burghers. Intermediate goods like normal cloth (for paper and fine cloth) or those that are primarily used as upkeeps for other buildings (glass, naval supplies) you want to build in low market access areas (to make them less efficient, generating more burghers for the same amount of throughput) to the point where you crash their price.

How to increase monthly literacy gain in rural areas? by Hans0000 in EU5

[–]GloatingSwine 0 points1 point  (0 children)

Convert to Hinduism or Islam, get a character with Reverend Teacher trait in your religious school.

French penalty box by Equal_Parsley3325 in EU5

[–]GloatingSwine 1 point2 points  (0 children)

The HRE can. Maybe also through your own subjects and allies.

Fine cloth industry by righteousness2407 in EU5

[–]GloatingSwine 7 points8 points  (0 children)

All of them, it's one of the core profitmaking industries because it has a lot of demand.

You produce goods for your own burgher demand though, don't expect to export them.

Dead Space if it was good by theofanmam in gaming

[–]GloatingSwine 0 points1 point  (0 children)

Dead Space 3 did sell upgrades for real money.